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RESOLUTION PATHS<br />

The questions and paths available on the 'Basic<br />

Resolution Flowchart' should be fairly self-explanatory.<br />

After some use, you may find that you no longer need to<br />

look at this chart in order to resolve your judgements. The<br />

'Advanced Resolution Flowcharts' are somewhat more<br />

condensed, and you may find yourself referring to them<br />

more <strong>of</strong>ten. If there's anything that you don't understand<br />

on either chart at first glance, don't worry, because we're<br />

going to run completely through both charts explaining all<br />

the little boxes and ovals. After this, we'll also go through<br />

a few full examples, JUst to make sure you're comfortable<br />

with the whole system<br />

Basic Resolution Paths<br />

Start by taking out all the flowcharts that accompa­<br />

med the 'Core Rules' you're reading now. Take a look at<br />

the 'Basic Resolution Flowchart', starting at the top and<br />

center. This is where we'll begin. The first box reads 'Does<br />

the Plotline require some particular Outcome?'.<br />

Does the<br />

Plotllne<br />

require some<br />

particular<br />

Outcome?<br />

This question is asking whether there is some<br />

reason, for the sake <strong>of</strong> the story, that the action you're<br />

resolving should be either a Success or a Failure, despite<br />

all other factors, such as Skill Rank or Difficulty.<br />

If your answer to this question is 'Yes', then we take<br />

the path to the box which reads 'Does the Plot demand<br />

Success or Failure?'<br />

Does the Plot<br />

demand<br />

Success<br />

or<br />

ll II Failure?<br />

This is a straightforward question, and leads to the<br />

right hand side <strong>of</strong> the chart, which deals with Success, or<br />

the left hand path, leading to the various Failures (no<br />

philosophical Judgements are intended in our use <strong>of</strong> right<br />

and left handed paths).<br />

If your answer to the center starting box was 'No',<br />

then you follow the path to the box which reads 'Skill Vs.<br />

Difficulty - Are they capable <strong>of</strong> the action?'<br />

Are the y<br />

capable <strong>of</strong> lhe<br />

Action? <br />

This is your judgement as Director, and should take<br />

into account Skill Rank, Difficulty, any Spectalizations,<br />

and most <strong>of</strong> all, Roleplay. Your answer once again splits<br />

<strong>of</strong>f onto either the right hand path <strong>of</strong> Success, or the left<br />

hand path <strong>of</strong> Failure. The choice IS yours If you simply<br />

can't decide, then you might try using the semi-random<br />

die rolling method we discuss under the section tttled<br />

'Randomness', at the end <strong>of</strong> this chapter.<br />

After the above decisions, you'll find yourself look­<br />

ing at one <strong>of</strong> two boxes. Both <strong>of</strong> them have to do with the<br />

question <strong>of</strong> whether to release the tension and reveal your<br />

deciston now, or whether to h1de the outcome in some<br />

way, holding the tension <strong>of</strong> the moment. Both <strong>of</strong> these<br />

boxes are scope independent. What we mean by this, is<br />

that your decision can apply as easily to a s1ngle ex­<br />

change <strong>of</strong> blows in combat, a whole combat, weeks <strong>of</strong><br />

research, or the execution <strong>of</strong> an intricate and detailed<br />

plan. You may dectde the outcome <strong>of</strong> a whole combat in<br />

one pass, using the flowcharts to help direct your storytelling<br />

<strong>of</strong> the interventng events. Or, you may use the charts to<br />

help resolve the outcome <strong>of</strong> a single action, passing<br />

through the charts many times in order to resolve some­<br />

thing as large as a whole combat, research project, or<br />

plan. How much you want to compress into a single<br />

decision really relies upon such factors as timmg, tens1on,<br />

the importance <strong>of</strong> the events, and the details <strong>of</strong> your own<br />

story. The charts work JUSt as well, no matter how you WISh<br />

to use them<br />

We'll start with the left hand box, which reads<br />

'Release the Tension or let them Struggle?'.<br />

Release the<br />

Tension or<br />

Let them<br />

Struggle?<br />

This is really an aesthetic decis1on, but we suggest<br />

that you m1lk your best Scenes for all they're worth. The<br />

Theatrlx - The Core Rules 59

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