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UPDATING THE CORE RULES<br />

The Theatrix 'Core Rules' are the basic game<br />

mechanics under which all Theatrix Settings will run<br />

We'll be extendmg the 'Core Rules' to handle the specific<br />

requtrements <strong>of</strong> each <strong>of</strong> our new Setting Books. The<br />

Theatnx system has been butlt in such a way as to allow<br />

for such extensions <strong>of</strong> the rules. wtlhoul reqUinng any<br />

alterations to the basic game The ·core Rules' always<br />

remain the same New rules for character creation, new<br />

Flowcharts for specific Skills new systems for magic,<br />

marital arts, or cyberspace net runntng. may all be added<br />

easily, using I he same game mechanics presented in thts<br />

book What we'll discuss below are some ideas for doing<br />

just that, extending the 'Core Rules' to adapt them to the<br />

Setting <strong>of</strong> your choice.<br />

SCALING<br />

If you've gone through the steps given under the<br />

'Getting Started' sectton <strong>of</strong> thts chapter, you should now<br />

have a well detailed Setting Now you're ready to take the<br />

next step, ie Scaling the Attributes for your Chronicle<br />

You'll want to take each Attribute 1n turn and decide<br />

whether to Scale it by Range, or by Norm. You may refer<br />

to the 'Makeup and Costuming' chapter for the details <strong>of</strong><br />

this decision. For each Attribute, you'll want to set the high<br />

'10.0' and the low 'O.O' ends <strong>of</strong> the Scale first Remember<br />

that this determines only the useful Range <strong>of</strong> your Scale<br />

Next set the normal '3 o· mark <strong>of</strong> the Scale, then fill in the<br />

rest Placing the htgh, the low. and the normal mark first.<br />

will provide you wtth anchor points by whtch to judge the<br />

rest <strong>of</strong> the Scale. You only need to specifically descnbe<br />

the 'eleven basic' whole numbered points <strong>of</strong> your Scale<br />

(the 'somethlng.O' points, ie '0.0', '1.0', '2.0', etc.) Take<br />

some care in defining these, because they'll form the<br />

118 lbeatrix - The Core Rules<br />

basts upon which all future Attnbute comparisons are<br />

made<br />

Something.O Points<br />

Like everything else in Theatrix, description forms<br />

the basis for a Scaled Attribute's basic definitions. These<br />

descriptiOns may contatn numencal examples, such as<br />

'can lift about 200 lbs , descnptive examples. such as<br />

'can memonze the entirety <strong>of</strong> a large novel in a single<br />

reading', or allegorical examples, such as the Stamma <strong>of</strong><br />

a Giant'. The numencal values associated with these<br />

descriptions correspond, very roughly, to those used for<br />

both Skills and Abilities In other words, a Strength <strong>of</strong>'6.0'<br />

aught to be capable <strong>of</strong> 'Extraordinary' feats for the Set­<br />

ting, and the associated description should bear thts out<br />

The rest is left up to the Director's judgement.<br />

Example<br />

The Director <strong>of</strong> a 30's- 40's pulp adventure Setttng<br />

wants to Scale the Strength At1ribute. Since most <strong>of</strong> the<br />

characters will be fa1rly normal humans, and the Director<br />

wishes to stress the variations within that group, she<br />

decides to Scale the Trait by Range Having done some<br />

research, the Director finds that people at the time<br />

generally thought it impossible for a man to lift more than<br />

500 lbs So the Director dectdes to use a 500 lb hft as the<br />

'10 0' mark. The low end <strong>of</strong> the Scale. at'O.O', will be used<br />

to describe the Strength <strong>of</strong> a baby The normal mark at<br />

'3.0', will describe the lifting capacity <strong>of</strong> an average man,<br />

or about 150 lbs gtve or take a few After play1ng with the<br />

numbers a lit11e, the Director ends up with the following<br />

scale ..

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