Untitled - Index of - Free
Untitled - Index of - Free
Untitled - Index of - Free
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UPDATING THE CORE RULES<br />
The Theatrix 'Core Rules' are the basic game<br />
mechanics under which all Theatrix Settings will run<br />
We'll be extendmg the 'Core Rules' to handle the specific<br />
requtrements <strong>of</strong> each <strong>of</strong> our new Setting Books. The<br />
Theatnx system has been butlt in such a way as to allow<br />
for such extensions <strong>of</strong> the rules. wtlhoul reqUinng any<br />
alterations to the basic game The ·core Rules' always<br />
remain the same New rules for character creation, new<br />
Flowcharts for specific Skills new systems for magic,<br />
marital arts, or cyberspace net runntng. may all be added<br />
easily, using I he same game mechanics presented in thts<br />
book What we'll discuss below are some ideas for doing<br />
just that, extending the 'Core Rules' to adapt them to the<br />
Setting <strong>of</strong> your choice.<br />
SCALING<br />
If you've gone through the steps given under the<br />
'Getting Started' sectton <strong>of</strong> thts chapter, you should now<br />
have a well detailed Setting Now you're ready to take the<br />
next step, ie Scaling the Attributes for your Chronicle<br />
You'll want to take each Attribute 1n turn and decide<br />
whether to Scale it by Range, or by Norm. You may refer<br />
to the 'Makeup and Costuming' chapter for the details <strong>of</strong><br />
this decision. For each Attribute, you'll want to set the high<br />
'10.0' and the low 'O.O' ends <strong>of</strong> the Scale first Remember<br />
that this determines only the useful Range <strong>of</strong> your Scale<br />
Next set the normal '3 o· mark <strong>of</strong> the Scale, then fill in the<br />
rest Placing the htgh, the low. and the normal mark first.<br />
will provide you wtth anchor points by whtch to judge the<br />
rest <strong>of</strong> the Scale. You only need to specifically descnbe<br />
the 'eleven basic' whole numbered points <strong>of</strong> your Scale<br />
(the 'somethlng.O' points, ie '0.0', '1.0', '2.0', etc.) Take<br />
some care in defining these, because they'll form the<br />
118 lbeatrix - The Core Rules<br />
basts upon which all future Attnbute comparisons are<br />
made<br />
Something.O Points<br />
Like everything else in Theatrix, description forms<br />
the basis for a Scaled Attribute's basic definitions. These<br />
descriptiOns may contatn numencal examples, such as<br />
'can lift about 200 lbs , descnptive examples. such as<br />
'can memonze the entirety <strong>of</strong> a large novel in a single<br />
reading', or allegorical examples, such as the Stamma <strong>of</strong><br />
a Giant'. The numencal values associated with these<br />
descriptions correspond, very roughly, to those used for<br />
both Skills and Abilities In other words, a Strength <strong>of</strong>'6.0'<br />
aught to be capable <strong>of</strong> 'Extraordinary' feats for the Set<br />
ting, and the associated description should bear thts out<br />
The rest is left up to the Director's judgement.<br />
Example<br />
The Director <strong>of</strong> a 30's- 40's pulp adventure Setttng<br />
wants to Scale the Strength At1ribute. Since most <strong>of</strong> the<br />
characters will be fa1rly normal humans, and the Director<br />
wishes to stress the variations within that group, she<br />
decides to Scale the Trait by Range Having done some<br />
research, the Director finds that people at the time<br />
generally thought it impossible for a man to lift more than<br />
500 lbs So the Director dectdes to use a 500 lb hft as the<br />
'10 0' mark. The low end <strong>of</strong> the Scale. at'O.O', will be used<br />
to describe the Strength <strong>of</strong> a baby The normal mark at<br />
'3.0', will describe the lifting capacity <strong>of</strong> an average man,<br />
or about 150 lbs gtve or take a few After play1ng with the<br />
numbers a lit11e, the Director ends up with the following<br />
scale ..