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¢ A character who can ignite herself on fire,<br />

sustaining no damage, fly through the sky at<br />

the speed <strong>of</strong> a jet, and throw columns <strong>of</strong> fire<br />

at her enemies. The h1gherthe rating <strong>of</strong> these<br />

powers, the faster she'll fly, and the more<br />

intense will be her fire. Eventually she'll<br />

develop the Ability to use all her energy in<br />

one great explosion. This would probably<br />

knock her unconscious, but would also do<br />

terrific damage. That explosion would have a<br />

rating <strong>of</strong> its own, and so be developed<br />

independently.<br />

¢ By physically touching another being, and<br />

Ranking<br />

repeating 'My thoughts are your thoughts,<br />

my mind is your mind' and the like, the<br />

character can achieve a mental contact with<br />

another life form. That contact takes time to<br />

establish, but will allow the sharing <strong>of</strong>thoughts,<br />

beliefs, and even emotions.<br />

Both Skills and Abilities are Quantified Traits. The<br />

Director may use whatever method is reasonable to<br />

adjudicate what Skills and Abilities are possessed by a<br />

character, and at what score, or 'Rank'. These methods<br />

can range from a chat with each Actor about what they<br />

want their roles to be like, to a clear rules system for<br />

developing the Chronicle's personas.<br />

Both Skills and Abilities are Scaled on the usual<br />

Range <strong>of</strong> '0.0' to '10.0'. For Skills, here's what those<br />

numbers mean ...<br />

36 Theatrix - The Core Rules<br />

Skill Ranks<br />

1.0 Basic training. Anything less means a character is Unskilled<br />

in the area.<br />

2.0 Basic training level for a journeyman rn a Skill. This is the<br />

Rank you need for competency.<br />

3.0 The character is skilled in the area, and would be described<br />

as very competent and well trained.<br />

4.0 Excellent training and experience, leading to a highly trained<br />

individual, capable <strong>of</strong> instructing others.<br />

5.0 Years <strong>of</strong> experience, and natural aptitude, have allowed the<br />

character to fully master the Skill.<br />

6.0 The character Is capable <strong>of</strong> Extraordinary feats in the area,<br />

even under pressure and time constraints. The character<br />

possesses a brilliant command <strong>of</strong> the Skill.<br />

7.0 The character is capable <strong>of</strong> Impossible feats In the area.<br />

Others can only look on and admire.<br />

8.0 The character makes the Impossible a regular enough<br />

occurrence, that they could have their own television show.<br />

9.0 The character may have doubts, but they're so good that<br />

others don't doubt their capability to do anything with the<br />

Skill. The Impossible is to be expected.<br />

10.0 Nothing is Impossible. Nothing.<br />

These descriptions are genre dependent. Exactly<br />

what a character is capable <strong>of</strong>, at any particular Rank, will<br />

vary with the Skill in question, the specific task, and most<br />

<strong>of</strong> all, the Setting. For example, a master inventor (Skill<br />

Rank '5.0') in a realistic modern day Setting, can be<br />

capable <strong>of</strong> some ingenious work. But a master inventor<br />

(also Skill Rank '5.0') in the Setting <strong>of</strong> four color superhero<br />

comic books, can probably put stuff together with spare<br />

parts that would put any inventor limited by real world<br />

physics to shame.<br />

The Ranking <strong>of</strong> Abilities is handled a bit differently.<br />

Each Ability must be individually Scaled. Although in<br />

some cases the learning curve for an Ability may closely<br />

approximate that given above for Skill Ranks, a descrip­<br />

tion <strong>of</strong> what each Ability is capable <strong>of</strong>, at each Rank, must<br />

still be included. The Director must then assign the<br />

character a specific Rank in that Ability, placing the<br />

possessing role upon this new Scale. The Director may<br />

use the above Skill Rank descriptions as an example to<br />

aid in this assignment. It's possible for a role to start as a<br />

novice in an Ability, or to be a master, near the height <strong>of</strong><br />

her power. The Director simultaneously adjudicates not<br />

only the character's starting power level, but the growth<br />

path for each Ability as well. We'll cover the topic <strong>of</strong><br />

Scaling individual Abilities in more depth, under the<br />

'Setting' chapter, later in this book.<br />

Skill and Ability Histories<br />

Skill and Ability Rank descriptions simply give you<br />

a feel for the extent <strong>of</strong> action these Ranks cover, and<br />

provide a consistent framework upon which to develop

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