Untitled - Index of - Free
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¢ A character who can ignite herself on fire,<br />
sustaining no damage, fly through the sky at<br />
the speed <strong>of</strong> a jet, and throw columns <strong>of</strong> fire<br />
at her enemies. The h1gherthe rating <strong>of</strong> these<br />
powers, the faster she'll fly, and the more<br />
intense will be her fire. Eventually she'll<br />
develop the Ability to use all her energy in<br />
one great explosion. This would probably<br />
knock her unconscious, but would also do<br />
terrific damage. That explosion would have a<br />
rating <strong>of</strong> its own, and so be developed<br />
independently.<br />
¢ By physically touching another being, and<br />
Ranking<br />
repeating 'My thoughts are your thoughts,<br />
my mind is your mind' and the like, the<br />
character can achieve a mental contact with<br />
another life form. That contact takes time to<br />
establish, but will allow the sharing <strong>of</strong>thoughts,<br />
beliefs, and even emotions.<br />
Both Skills and Abilities are Quantified Traits. The<br />
Director may use whatever method is reasonable to<br />
adjudicate what Skills and Abilities are possessed by a<br />
character, and at what score, or 'Rank'. These methods<br />
can range from a chat with each Actor about what they<br />
want their roles to be like, to a clear rules system for<br />
developing the Chronicle's personas.<br />
Both Skills and Abilities are Scaled on the usual<br />
Range <strong>of</strong> '0.0' to '10.0'. For Skills, here's what those<br />
numbers mean ...<br />
36 Theatrix - The Core Rules<br />
Skill Ranks<br />
1.0 Basic training. Anything less means a character is Unskilled<br />
in the area.<br />
2.0 Basic training level for a journeyman rn a Skill. This is the<br />
Rank you need for competency.<br />
3.0 The character is skilled in the area, and would be described<br />
as very competent and well trained.<br />
4.0 Excellent training and experience, leading to a highly trained<br />
individual, capable <strong>of</strong> instructing others.<br />
5.0 Years <strong>of</strong> experience, and natural aptitude, have allowed the<br />
character to fully master the Skill.<br />
6.0 The character Is capable <strong>of</strong> Extraordinary feats in the area,<br />
even under pressure and time constraints. The character<br />
possesses a brilliant command <strong>of</strong> the Skill.<br />
7.0 The character is capable <strong>of</strong> Impossible feats In the area.<br />
Others can only look on and admire.<br />
8.0 The character makes the Impossible a regular enough<br />
occurrence, that they could have their own television show.<br />
9.0 The character may have doubts, but they're so good that<br />
others don't doubt their capability to do anything with the<br />
Skill. The Impossible is to be expected.<br />
10.0 Nothing is Impossible. Nothing.<br />
These descriptions are genre dependent. Exactly<br />
what a character is capable <strong>of</strong>, at any particular Rank, will<br />
vary with the Skill in question, the specific task, and most<br />
<strong>of</strong> all, the Setting. For example, a master inventor (Skill<br />
Rank '5.0') in a realistic modern day Setting, can be<br />
capable <strong>of</strong> some ingenious work. But a master inventor<br />
(also Skill Rank '5.0') in the Setting <strong>of</strong> four color superhero<br />
comic books, can probably put stuff together with spare<br />
parts that would put any inventor limited by real world<br />
physics to shame.<br />
The Ranking <strong>of</strong> Abilities is handled a bit differently.<br />
Each Ability must be individually Scaled. Although in<br />
some cases the learning curve for an Ability may closely<br />
approximate that given above for Skill Ranks, a descrip<br />
tion <strong>of</strong> what each Ability is capable <strong>of</strong>, at each Rank, must<br />
still be included. The Director must then assign the<br />
character a specific Rank in that Ability, placing the<br />
possessing role upon this new Scale. The Director may<br />
use the above Skill Rank descriptions as an example to<br />
aid in this assignment. It's possible for a role to start as a<br />
novice in an Ability, or to be a master, near the height <strong>of</strong><br />
her power. The Director simultaneously adjudicates not<br />
only the character's starting power level, but the growth<br />
path for each Ability as well. We'll cover the topic <strong>of</strong><br />
Scaling individual Abilities in more depth, under the<br />
'Setting' chapter, later in this book.<br />
Skill and Ability Histories<br />
Skill and Ability Rank descriptions simply give you<br />
a feel for the extent <strong>of</strong> action these Ranks cover, and<br />
provide a consistent framework upon which to develop