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What we want Is a st()O' that starts with an earthquake and<br />

W()rks Its way up l() a climax.<br />

-Samuel Goldwyn<br />

LIGHTS ... CAMERA ... ACTION!<br />

Theatrix is a game <strong>of</strong> roleplay and storytelling. The<br />

world it presents lives only in the imagination <strong>of</strong> its<br />

participants. Those participants will interact with the<br />

objects and inhabitants <strong>of</strong> this mindscape as if they were<br />

real, testing the boundaries <strong>of</strong> this imaginary world, as<br />

well as their own. The Director is the mediator <strong>of</strong> this<br />

surreal realm. The Actors will climb its mountains, drive<br />

its cars, shoot at its villains, and argue in its courtrooms.<br />

Or at least they'll try. How well they do is up to you, the<br />

Director. You have a story to tell, and it will be told in the<br />

Successes and Failures <strong>of</strong> the actions taken within it.<br />

That's what this chapter is about. Success and Failure.<br />

How to decide the outcome <strong>of</strong> any action, and how to<br />

describe these outcomes in a way that's fair to the<br />

characters performing them, and enhancing to your story<br />

and its Continuity. Somewhere between the Skill Ranks <strong>of</strong><br />

the Main Cast, and the necessities <strong>of</strong> your plotline, there<br />

lies an adventure waiting to be lived. In order to get there,<br />

we're going to have to discuss Opposition, Success,<br />

Failure, ambiguity, time, initiative, Difficulty, severity,<br />

tension, and description. So read on ...<br />

OPPOSED ACTIONS<br />

The emphasis here is on action. As an Actor, the<br />

roles you play are fully under your control. They will<br />

attempt to perform whatever action you describe them as<br />

doing. Many times you need only state your intent and the<br />

action will be done. Such actions as driving a car across<br />

town, mailing a package, or opening an unlocked door are<br />

<strong>of</strong>ten <strong>of</strong>this nature. These actions usually aren't Opposed<br />

in any way, and are therefore automatically Successful,<br />

assuming your character has the Skill and opportunity to<br />

perform them. Other actions, such as trying to open a<br />

locked door, are Opposed. In this case the opposition is<br />

the lock itself. In other cases your opposition may be a<br />

member <strong>of</strong> the Supporting Cast, or even another Main<br />

Cast character. Opposed actions may not always Suc­<br />

ceed. Their Success will be determined by your persona's<br />

Skill in the area, the extent <strong>of</strong> the opposition, and in large<br />

part, by your roleplay. Actually, your Success or Failure<br />

in most activities will be determined by your roleplay. To<br />

some experienced roleplayers, this may seem a little odd.<br />

In most roleplaying games you determine much <strong>of</strong> the<br />

action by rolling dice. However, due to the unique way in<br />

which we've defined the Success and Failure <strong>of</strong> actions in<br />

Theatrix, the Actors will actually determine how well they<br />

do, in any situation, by roleplaying through it.<br />

SUCCESS AND FAILURE<br />

Success and Failure are based upon thefinal intent<br />

<strong>of</strong> an action. A Successful action occurs when the final<br />

intent, the hoped for result, is in any way accomplished.<br />

A Failure occurs when that same final intent is not fully<br />

achieved; where the basic, hoped for result, eludes the<br />

performer <strong>of</strong> the action. Obviously there is a lot <strong>of</strong> leeway<br />

between Success and Failure. Whether an action Suc­<br />

ceeds or Fails, and to what extent it does so, is a<br />

judgement left up to the Director.<br />

THE BASIC RULE<br />

The Director first decides whether the Result <strong>of</strong> any<br />

action is to be treated as a Success or Failure, based<br />

solely upon the roleplay <strong>of</strong> the Actors and the require­<br />

ments <strong>of</strong> the plot. That's it. Although the Director isn't<br />

required to, she may also wish to take into account other<br />

factors in this decision, such as a role's Traits. The<br />

Director then chooses the extent <strong>of</strong> the Success or<br />

Theatrlx- The Core Rules 51

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