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DIRECTING<br />

Intricate, balanced, carefully designed, hand-crafted<br />

plots. A supporting cast <strong>of</strong> imaginative characters, with a<br />

depth and reality all their own Complete, mood captivat­<br />

ing descriptions <strong>of</strong> Settings, both exotic and mundane.<br />

Comic relief and high tension. These are the products <strong>of</strong><br />

the storyteller's art. They are the main charge <strong>of</strong> the<br />

Director You, as Director, will create a story to involve<br />

each <strong>of</strong> the Actors, takmg care to include twists that will<br />

draw in their individual characterizations, push at their<br />

flaws, hold their dnving goals in front <strong>of</strong> them like illusive<br />

phantoms, and rivet them to their seats. Because you've<br />

been provided with such an excellent system <strong>of</strong> rules, if<br />

you use them well, your Actors will do half the work<br />

themselves. All for the love <strong>of</strong> the art <strong>of</strong> storytelling.<br />

TIME<br />

Character development takes time The intention <strong>of</strong><br />

most roleplay Is that the same basic cast <strong>of</strong> characters will<br />

appear in a linked series <strong>of</strong> stories, or Episodes. Each<br />

Episode may be composed <strong>of</strong> several Acts, and each Act<br />

may contain many Scenes A single Scene is a series <strong>of</strong><br />

events which compose one unified set <strong>of</strong> actions, gener­<br />

ally taking place at the same location. Examples <strong>of</strong> single<br />

Scenes would be a car chase, a business negotiation, or<br />

a combat<br />

A single Episode may take several sessions to<br />

complete, and each session can last several hours. So the<br />

flow <strong>of</strong> time within your story will be continuous and<br />

unrelated to the passage <strong>of</strong> time as we experience it. You<br />

may spend several sessions on a few hours <strong>of</strong> time within<br />

the story, or many years may pass with a brief description.<br />

The Director is in charge <strong>of</strong> the passage <strong>of</strong> time and the<br />

pacing <strong>of</strong> the story. Your Episodes should form a rela­<br />

tively continuous Chronicle <strong>of</strong> the Actors' adventures like<br />

a series <strong>of</strong> movie sequels. Sometimes you may wat to<br />

create roles and act out a single Ep1sode, but the most<br />

satisfying roleplay is generally centered on a Chronicle.<br />

SUPPORTING CAST<br />

This 1s where the Director gets into the act. Your<br />

story will probably require more roles than the major parts<br />

occupred by your Actors. Lumbering monster, vile villain,<br />

or powerful benefactor, all <strong>of</strong> them will be played by the<br />

Director Even the little one line bit parts should not be<br />

overlooked The Actors should feel that every encounter<br />

they have is with a real person. Even a one line part can<br />

add to the story. This 1s your chance to take the Stage. Put<br />

some thought into every role you take. Doing this will<br />

make your plotlines great.<br />

One trick that practiced Directors use, is to assign<br />

supporting roles to Actors whose major characters aren't<br />

present for a Scene. This will keep your Actors involved<br />

and lessen your burden at the same time. You can even<br />

assign the role <strong>of</strong> an opponent to an Actor, giving that<br />

Actor only enough information about the rote to get<br />

through the Scene. The same technique works well, when<br />

for some reason an Actor is temporarily not in control <strong>of</strong><br />

her character's actions, such as when a character 1s<br />

possessed by another entity. Give the Actor involved just<br />

enough Information to continue to play the role, while<br />

withholding the persona's new goals. This is a good acting<br />

challenge, and a lot <strong>of</strong> fun to watch.<br />

STAGING<br />

The first job <strong>of</strong> the Director is the development <strong>of</strong> the<br />

Setting in which her stories will take place. Although we<br />

can provide some first class background material, and<br />

much more is available from other sources (books and<br />

movies are your best guide), you'll still have a lot to do.<br />

You must decide exactly where and when your Chronicle<br />

is to be centered, and more importantly, why? Every<br />

Chronicle should have a focus <strong>of</strong> attention: some reason<br />

why the characters have banded together, and some<br />

reason, beyond their individual personalities, for staying<br />

together. The Director should help the Actors to create<br />

roles which will provide a good match for each other and<br />

the focus <strong>of</strong> the Chronicle. To help engage the gears <strong>of</strong><br />

your imagination, here are a few examples <strong>of</strong> well set<br />

Chronicles.<br />

An order <strong>of</strong> wizards in the 13m century, banded<br />

together for mutual protection against the<br />

hazards <strong>of</strong> a fantastic Dark Age.<br />

The crew <strong>of</strong> a galaxy spanning starship, with<br />

a mission to search out and explore new<br />

worlds.<br />

A group <strong>of</strong> highly specialized agents working<br />

to preserve their culture by traveling through<br />

time, in order to correct mistakes in history<br />

caused by an alien menace.<br />

The remnants <strong>of</strong> a military company trying to<br />

survive long enough in a post-holocaust<br />

battle-zone to reach home.<br />

c::> A band <strong>of</strong> gunslinging desperados correcting<br />

injustices in the Old West.<br />

c::> A group <strong>of</strong> elite spies working for Her Majesty's<br />

Secret Service. They might even be licensed<br />

to kill.<br />

Theat.-lx - The Core Rules 17

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