Untitled - Index of - Free
Untitled - Index of - Free
Untitled - Index of - Free
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DIRECTING<br />
Intricate, balanced, carefully designed, hand-crafted<br />
plots. A supporting cast <strong>of</strong> imaginative characters, with a<br />
depth and reality all their own Complete, mood captivat<br />
ing descriptions <strong>of</strong> Settings, both exotic and mundane.<br />
Comic relief and high tension. These are the products <strong>of</strong><br />
the storyteller's art. They are the main charge <strong>of</strong> the<br />
Director You, as Director, will create a story to involve<br />
each <strong>of</strong> the Actors, takmg care to include twists that will<br />
draw in their individual characterizations, push at their<br />
flaws, hold their dnving goals in front <strong>of</strong> them like illusive<br />
phantoms, and rivet them to their seats. Because you've<br />
been provided with such an excellent system <strong>of</strong> rules, if<br />
you use them well, your Actors will do half the work<br />
themselves. All for the love <strong>of</strong> the art <strong>of</strong> storytelling.<br />
TIME<br />
Character development takes time The intention <strong>of</strong><br />
most roleplay Is that the same basic cast <strong>of</strong> characters will<br />
appear in a linked series <strong>of</strong> stories, or Episodes. Each<br />
Episode may be composed <strong>of</strong> several Acts, and each Act<br />
may contain many Scenes A single Scene is a series <strong>of</strong><br />
events which compose one unified set <strong>of</strong> actions, gener<br />
ally taking place at the same location. Examples <strong>of</strong> single<br />
Scenes would be a car chase, a business negotiation, or<br />
a combat<br />
A single Episode may take several sessions to<br />
complete, and each session can last several hours. So the<br />
flow <strong>of</strong> time within your story will be continuous and<br />
unrelated to the passage <strong>of</strong> time as we experience it. You<br />
may spend several sessions on a few hours <strong>of</strong> time within<br />
the story, or many years may pass with a brief description.<br />
The Director is in charge <strong>of</strong> the passage <strong>of</strong> time and the<br />
pacing <strong>of</strong> the story. Your Episodes should form a rela<br />
tively continuous Chronicle <strong>of</strong> the Actors' adventures like<br />
a series <strong>of</strong> movie sequels. Sometimes you may wat to<br />
create roles and act out a single Ep1sode, but the most<br />
satisfying roleplay is generally centered on a Chronicle.<br />
SUPPORTING CAST<br />
This 1s where the Director gets into the act. Your<br />
story will probably require more roles than the major parts<br />
occupred by your Actors. Lumbering monster, vile villain,<br />
or powerful benefactor, all <strong>of</strong> them will be played by the<br />
Director Even the little one line bit parts should not be<br />
overlooked The Actors should feel that every encounter<br />
they have is with a real person. Even a one line part can<br />
add to the story. This 1s your chance to take the Stage. Put<br />
some thought into every role you take. Doing this will<br />
make your plotlines great.<br />
One trick that practiced Directors use, is to assign<br />
supporting roles to Actors whose major characters aren't<br />
present for a Scene. This will keep your Actors involved<br />
and lessen your burden at the same time. You can even<br />
assign the role <strong>of</strong> an opponent to an Actor, giving that<br />
Actor only enough information about the rote to get<br />
through the Scene. The same technique works well, when<br />
for some reason an Actor is temporarily not in control <strong>of</strong><br />
her character's actions, such as when a character 1s<br />
possessed by another entity. Give the Actor involved just<br />
enough Information to continue to play the role, while<br />
withholding the persona's new goals. This is a good acting<br />
challenge, and a lot <strong>of</strong> fun to watch.<br />
STAGING<br />
The first job <strong>of</strong> the Director is the development <strong>of</strong> the<br />
Setting in which her stories will take place. Although we<br />
can provide some first class background material, and<br />
much more is available from other sources (books and<br />
movies are your best guide), you'll still have a lot to do.<br />
You must decide exactly where and when your Chronicle<br />
is to be centered, and more importantly, why? Every<br />
Chronicle should have a focus <strong>of</strong> attention: some reason<br />
why the characters have banded together, and some<br />
reason, beyond their individual personalities, for staying<br />
together. The Director should help the Actors to create<br />
roles which will provide a good match for each other and<br />
the focus <strong>of</strong> the Chronicle. To help engage the gears <strong>of</strong><br />
your imagination, here are a few examples <strong>of</strong> well set<br />
Chronicles.<br />
An order <strong>of</strong> wizards in the 13m century, banded<br />
together for mutual protection against the<br />
hazards <strong>of</strong> a fantastic Dark Age.<br />
The crew <strong>of</strong> a galaxy spanning starship, with<br />
a mission to search out and explore new<br />
worlds.<br />
A group <strong>of</strong> highly specialized agents working<br />
to preserve their culture by traveling through<br />
time, in order to correct mistakes in history<br />
caused by an alien menace.<br />
The remnants <strong>of</strong> a military company trying to<br />
survive long enough in a post-holocaust<br />
battle-zone to reach home.<br />
c::> A band <strong>of</strong> gunslinging desperados correcting<br />
injustices in the Old West.<br />
c::> A group <strong>of</strong> elite spies working for Her Majesty's<br />
Secret Service. They might even be licensed<br />
to kill.<br />
Theat.-lx - The Core Rules 17