- Page 2 and 3: ()eslan: David Berkman, Trav1s Eneb
- Page 4 and 5: 1J [Bll f)f tf)J[1J§ c INTRODUCTIO
- Page 6 and 7: Downtime Pregaming APPLAUSE JELLYBE
- Page 8 and 9: 8 Theatrix - The Core Rules
- Page 10 and 11: 10 Tlleatr1x - The Core Rules
- Page 12 and 13: Chapter V- Lights ... Camera ... Ac
- Page 14 and 15: 14 fheatr1x - The Core Rules
- Page 16 and 17: pretend to be this other person tha
- Page 18 and 19: ¢ A league of super-powered heroes
- Page 20 and 21: 20 Theatrix - The Core Rules
- Page 22 and 23: c;> her tormenting her employees wi
- Page 24 and 25: edge to their characters (which mea
- Page 26 and 27: Sequence that they're dreammg. The
- Page 30 and 31: edge represented by that number may
- Page 32 and 33: Books If you're creating your own g
- Page 34 and 35: Coordmation is Important in fightin
- Page 36 and 37: ¢ A character who can ignite herse
- Page 38 and 39: Example Skills The following page c
- Page 40 and 41: Personality Trait Activation In add
- Page 42 and 43: Ace of Aces -The persona was practi
- Page 44 and 45: Descriptor Activation Like Personal
- Page 46 and 47: CONCEPTION The concept for your cha
- Page 48 and 49: co ; I -i ::::r C'D () 0 ro ::u c:
- Page 50 and 51: 50 Theatrix- The Core Rules
- Page 52 and 53: Failure, based upon how difficult t
- Page 54 and 55: 1:0 Creativity -If the easy solutio
- Page 56 and 57: Easy - Ahh, an old style electronic
- Page 58 and 59: The final Difficulty of such action
- Page 60 and 61: same is really just as true for the
- Page 62 and 63: The first set of ovals deals with w
- Page 64 and 65: many times, and is 'getting ready'
- Page 66 and 67: RANDOMNESS If there are times when
- Page 68 and 69: 68 Theatr-ix - The Core Rules
- Page 70 and 71: ecome their own screenwriters. The
- Page 72 and 73: The Plot Pomts earned 1n th1s way s
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- Page 76 and 77: However strange this turn of events
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Zero Point Subplots Although it wou
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80 Theatrix - The Core Rules
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velop a starting point for your Mai
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each Actors current Plot Point Tota
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86 Theat.rlx - The Core Rules
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they're done right, your combats wi
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Some props are less ub1quitous, but
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WOUND LEVELS We suggest the followi
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Unhurt ¢ Blunt- Your opponent winc
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life. Armor can be dented and broke
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member that the Scaling of the Sett
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Produce Reasons Using ... If your c
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[More Organ Music] Brought to You B
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Abe - It couldn't be h1m. That's no
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Director - No way. Of course, you s
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Johnny- Yeah, the instant I drop th
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Director- [Accepting Scott's improv
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Johnny - Right. We're gomg for the
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' l 1 114 Theatrlx - The Core Rule
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Research A quick note on research.
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UPDATING THE CORE RULES The Theatri
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end, or be re-rolled if the scores
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in question will fly as fast as a s
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124 Theatrlx - The Core Rules
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q character q action q direction Q
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What mood will it evoke? What 1s y
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need Plot Tum II spins the action i
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ecome violent. The Troupe can look
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9 Person's Name 9 Involvement in th
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DCPTI I don't have much to say here
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strong,just like you would expect t
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Midpoint Scene tV Pinch II Plot Tur
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ATTRIBUTES (3.5) Sltength (4 OJ Sta
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Theatix 12efeence Sheet A Skill Ran
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I Plain Fighting Theatr-ix l2efer-e