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We ()We S()methinu wextrava&!ance!l f()r-thr-iftand adventur-e<br />
seldf:lm f!() hand in hand.<br />
INTRODUCTION<br />
Welcome to the 'Mini-Adventure'. You had a chance<br />
to glimpse a piece <strong>of</strong> thts action in the 'Combat' chapter,<br />
under the 'Big Combat Mega-Eaxmple'. The rest <strong>of</strong> the<br />
story is here. This is a cut-down, down-sized, complete<br />
Theatrix Setting and Episode, with none <strong>of</strong> the frills, and<br />
none <strong>of</strong> the fancy stuff. The Mini-Adventure is meant to be<br />
used as a one-shot introduction to Theatrix, with the Main<br />
Cast characters already provided for you on the following<br />
pages. We've found that this Episode is best run with a<br />
fairly realistic, almost gritty feel, while allowing both the<br />
Main Cast, and the Matn Villain (his Colonelship, our Main<br />
Man, #1, Iron Clad Daddy), to operate on a slightly more<br />
heroic scale. Certainly, the Colonel should be given this<br />
leeway, if not the Main Cast. The Colonel must be, for the<br />
duration <strong>of</strong> this Episode, the bane <strong>of</strong> your Actors' exist<br />
ence; almost prescient in his ability to show up at the<br />
wrong moment, fanatical in his refusal to give up while the<br />
Main Cast remains alive, and unstopable short <strong>of</strong> giving<br />
into the Blackmail.<br />
Did we say 8/ackmain I'm afraid we did. You see<br />
the Colonel can not die unless each <strong>of</strong> the Main Cast<br />
makes a direct attack against him, while spending a Plot<br />
Point into doing so. Until this happens, the Colonel will<br />
come back, time and again, to haunt our heroes. Let this<br />
be just our little secret.<br />
SETTING<br />
The year is 1935, four years before Hitler will begin<br />
his goose-step across Europe with the taking <strong>of</strong> Poland.<br />
However, dark plans <strong>of</strong> conquest are already afoot. The<br />
world's free democracies, although politically hamstrung,<br />
are not idly awaiting the German Bitzkrieg. A joint secret<br />
service has been formed, recruited from the best that<br />
each nation has to <strong>of</strong>fer. Their mission is to sabatoge<br />
- Jennie Jerome Churchill<br />
Germany's growing military might, in order to give the<br />
free-world a fighting chance, once open war becomes<br />
inevitable. The men and women <strong>of</strong> this secret service<br />
operate without general political sanction, <strong>of</strong>ten within<br />
enemy territory, and always with the knowledge that<br />
should they be captured, their home countries will dis<br />
avow any knowledge <strong>of</strong> their activities. The Main Cast <strong>of</strong><br />
this Episode is made <strong>of</strong> such men and women as these.<br />
ADVENTURE SUMMARY<br />
A group <strong>of</strong> agents (our heroes) are sent in to rescue<br />
the renowned German rocket physicist, and anti-war<br />
pacifist, Pr<strong>of</strong>fesor Albert Schlessig. Dr. Schlessig is being<br />
held captive, and forced to work for the Nazi war effort. Dr.<br />
Schlessig has risked his life to get a message through to<br />
the Allied cause. He wants transportation out <strong>of</strong> Germany.<br />
The Main Cast is sent in to get him, and they start with no<br />
knowledge <strong>of</strong> the Oberzepplin.<br />
The Main cast enter the research base, only to<br />
discover that it's being shut down. The rocket project has<br />
been a success, and some <strong>of</strong> the 'timed-bombs' have<br />
allready been delivered to the Oberzepplin Base. The<br />
heroes rescue Pr<strong>of</strong>fesor Schlessig, who tells them <strong>of</strong> the<br />
mad Nazi plans, and they all head <strong>of</strong>f to destroy the<br />
OberZepplin. The heroes reach the mountaintop<br />
OberZeppelin Base, discover the Colonel's plans to at<br />
tack Warsaw with this new airship, and his deadly 'timed<br />
bombs', and act in the best interest <strong>of</strong> the free world by<br />
destroying everything in sight.<br />
SCALING<br />
We've foregone the process <strong>of</strong> Scaling in this mini<br />
adventure for the sake <strong>of</strong> brevity. All Traits here, with the<br />
exception <strong>of</strong> those possesed by the Colonel, are on a<br />
'normal human' Scale. Really strong guys are, well, really<br />
Theatrix- The Core Rules 137