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We ()We S()methinu wextrava&!ance!l f()r-thr-iftand adventur-e<br />

seldf:lm f!() hand in hand.<br />

INTRODUCTION<br />

Welcome to the 'Mini-Adventure'. You had a chance<br />

to glimpse a piece <strong>of</strong> thts action in the 'Combat' chapter,<br />

under the 'Big Combat Mega-Eaxmple'. The rest <strong>of</strong> the<br />

story is here. This is a cut-down, down-sized, complete<br />

Theatrix Setting and Episode, with none <strong>of</strong> the frills, and<br />

none <strong>of</strong> the fancy stuff. The Mini-Adventure is meant to be<br />

used as a one-shot introduction to Theatrix, with the Main<br />

Cast characters already provided for you on the following<br />

pages. We've found that this Episode is best run with a<br />

fairly realistic, almost gritty feel, while allowing both the<br />

Main Cast, and the Matn Villain (his Colonelship, our Main<br />

Man, #1, Iron Clad Daddy), to operate on a slightly more<br />

heroic scale. Certainly, the Colonel should be given this<br />

leeway, if not the Main Cast. The Colonel must be, for the<br />

duration <strong>of</strong> this Episode, the bane <strong>of</strong> your Actors' exist­<br />

ence; almost prescient in his ability to show up at the<br />

wrong moment, fanatical in his refusal to give up while the<br />

Main Cast remains alive, and unstopable short <strong>of</strong> giving<br />

into the Blackmail.<br />

Did we say 8/ackmain I'm afraid we did. You see<br />

the Colonel can not die unless each <strong>of</strong> the Main Cast<br />

makes a direct attack against him, while spending a Plot<br />

Point into doing so. Until this happens, the Colonel will<br />

come back, time and again, to haunt our heroes. Let this<br />

be just our little secret.<br />

SETTING<br />

The year is 1935, four years before Hitler will begin<br />

his goose-step across Europe with the taking <strong>of</strong> Poland.<br />

However, dark plans <strong>of</strong> conquest are already afoot. The<br />

world's free democracies, although politically hamstrung,<br />

are not idly awaiting the German Bitzkrieg. A joint secret<br />

service has been formed, recruited from the best that<br />

each nation has to <strong>of</strong>fer. Their mission is to sabatoge<br />

- Jennie Jerome Churchill<br />

Germany's growing military might, in order to give the<br />

free-world a fighting chance, once open war becomes<br />

inevitable. The men and women <strong>of</strong> this secret service<br />

operate without general political sanction, <strong>of</strong>ten within<br />

enemy territory, and always with the knowledge that<br />

should they be captured, their home countries will dis­<br />

avow any knowledge <strong>of</strong> their activities. The Main Cast <strong>of</strong><br />

this Episode is made <strong>of</strong> such men and women as these.<br />

ADVENTURE SUMMARY<br />

A group <strong>of</strong> agents (our heroes) are sent in to rescue<br />

the renowned German rocket physicist, and anti-war<br />

pacifist, Pr<strong>of</strong>fesor Albert Schlessig. Dr. Schlessig is being<br />

held captive, and forced to work for the Nazi war effort. Dr.<br />

Schlessig has risked his life to get a message through to<br />

the Allied cause. He wants transportation out <strong>of</strong> Germany.<br />

The Main Cast is sent in to get him, and they start with no<br />

knowledge <strong>of</strong> the Oberzepplin.<br />

The Main cast enter the research base, only to<br />

discover that it's being shut down. The rocket project has<br />

been a success, and some <strong>of</strong> the 'timed-bombs' have<br />

allready been delivered to the Oberzepplin Base. The<br />

heroes rescue Pr<strong>of</strong>fesor Schlessig, who tells them <strong>of</strong> the<br />

mad Nazi plans, and they all head <strong>of</strong>f to destroy the<br />

OberZepplin. The heroes reach the mountaintop<br />

OberZeppelin Base, discover the Colonel's plans to at­<br />

tack Warsaw with this new airship, and his deadly 'timed­<br />

bombs', and act in the best interest <strong>of</strong> the free world by<br />

destroying everything in sight.<br />

SCALING<br />

We've foregone the process <strong>of</strong> Scaling in this mini­<br />

adventure for the sake <strong>of</strong> brevity. All Traits here, with the<br />

exception <strong>of</strong> those possesed by the Colonel, are on a<br />

'normal human' Scale. Really strong guys are, well, really<br />

Theatrix- The Core Rules 137

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