Untitled - Index of - Free
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Good with temptation and power. A real user.<br />
And I can see the others out there, like me.<br />
Kept me in my frock all during that long slow<br />
slide into damnation. And now I wear that on<br />
the outside. That doesn't mean you're safe<br />
though, so just stay away, cause' lately I've<br />
been replacing whiskey with blood.<br />
With this description we get a good sense <strong>of</strong><br />
Scratch's strong suite in Intuition, as well as a mouthful<br />
<strong>of</strong> his self-loathing, and self-pitty. We find out something<br />
about his personality, and get a feeling for the kind <strong>of</strong> past<br />
that could create such a creature. Try to use your<br />
Attribute descriptions in this way, as a vehicle to begin<br />
realizing your character as a complete entity, right from<br />
the start.<br />
SKILLS AND ABILITIES<br />
Skills are a measure <strong>of</strong> the depth and facility <strong>of</strong> your<br />
persona's knowledge in particular areas, or expertise at<br />
various tasks. The Skills available to describe your char<br />
acter with will differ greatly from Setting to Setting. For<br />
example, a character out <strong>of</strong> the Old West should probably<br />
never possess the Skill <strong>of</strong> Warp Drive Technology, al<br />
though a starship Captain (to signify his ability to operate<br />
such rare weapons) might posses the Skill <strong>of</strong> Ancient<br />
Firearms. Some examples <strong>of</strong> other Skills might include<br />
Sword Fighting, Investment Finance, and Political In<br />
trigue. We'll provide comprehensive Skill lists along with<br />
the other background material included in our Setting<br />
Books. If you're designing your own Setting, then you'll<br />
have to write out your own Skill list for your Chronicle.<br />
Such a list will also help you to define your Setting more<br />
fully.<br />
Abilities are paranormal feats which your character<br />
may perform that wouldn't fit into an ordinary Skill list. We<br />
may give suggestions as to what Abilities would be<br />
appropriate in our genres, but it's up to the discretion <strong>of</strong><br />
the Director as to what will be allowed. Whether using our<br />
background material or your own, as Director you have<br />
final say over what Abilities can be taken, and how they'll<br />
work within your Setting. There is no complete list <strong>of</strong><br />
Abilities, and any Actor who wishes their persona to have<br />
them will have to describe those Abilities to the Director,<br />
in such a manner that both <strong>of</strong> you are clear on the their<br />
functioning. The following are a few examples <strong>of</strong> Abilities<br />
from various Settings ...<br />
¢ A character who can foretell the future using<br />
Tarot cards, and sometimes get unexpected<br />
glimpses <strong>of</strong> the future in her mind. The higher<br />
the rating <strong>of</strong> the Ability, the more accurate<br />
and specific these foretellings will be.<br />
Theatrlx - The Core Rules 35