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Good with temptation and power. A real user.<br />

And I can see the others out there, like me.<br />

Kept me in my frock all during that long slow<br />

slide into damnation. And now I wear that on<br />

the outside. That doesn't mean you're safe<br />

though, so just stay away, cause' lately I've<br />

been replacing whiskey with blood.<br />

With this description we get a good sense <strong>of</strong><br />

Scratch's strong suite in Intuition, as well as a mouthful<br />

<strong>of</strong> his self-loathing, and self-pitty. We find out something<br />

about his personality, and get a feeling for the kind <strong>of</strong> past<br />

that could create such a creature. Try to use your<br />

Attribute descriptions in this way, as a vehicle to begin<br />

realizing your character as a complete entity, right from<br />

the start.<br />

SKILLS AND ABILITIES<br />

Skills are a measure <strong>of</strong> the depth and facility <strong>of</strong> your<br />

persona's knowledge in particular areas, or expertise at<br />

various tasks. The Skills available to describe your char­<br />

acter with will differ greatly from Setting to Setting. For<br />

example, a character out <strong>of</strong> the Old West should probably<br />

never possess the Skill <strong>of</strong> Warp Drive Technology, al­<br />

though a starship Captain (to signify his ability to operate<br />

such rare weapons) might posses the Skill <strong>of</strong> Ancient<br />

Firearms. Some examples <strong>of</strong> other Skills might include<br />

Sword Fighting, Investment Finance, and Political In­<br />

trigue. We'll provide comprehensive Skill lists along with<br />

the other background material included in our Setting<br />

Books. If you're designing your own Setting, then you'll<br />

have to write out your own Skill list for your Chronicle.<br />

Such a list will also help you to define your Setting more<br />

fully.<br />

Abilities are paranormal feats which your character<br />

may perform that wouldn't fit into an ordinary Skill list. We<br />

may give suggestions as to what Abilities would be<br />

appropriate in our genres, but it's up to the discretion <strong>of</strong><br />

the Director as to what will be allowed. Whether using our<br />

background material or your own, as Director you have<br />

final say over what Abilities can be taken, and how they'll<br />

work within your Setting. There is no complete list <strong>of</strong><br />

Abilities, and any Actor who wishes their persona to have<br />

them will have to describe those Abilities to the Director,<br />

in such a manner that both <strong>of</strong> you are clear on the their<br />

functioning. The following are a few examples <strong>of</strong> Abilities<br />

from various Settings ...<br />

¢ A character who can foretell the future using<br />

Tarot cards, and sometimes get unexpected<br />

glimpses <strong>of</strong> the future in her mind. The higher<br />

the rating <strong>of</strong> the Ability, the more accurate<br />

and specific these foretellings will be.<br />

Theatrlx - The Core Rules 35

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