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Director - 0. K. [accepting the improvisation] What about<br />

you Johnny?<br />

Johnny - I draw my gun as I leap, diving forward onto<br />

the ground, while firing at whatever comes<br />

through that door.<br />

Director - [Gutsy move. It's a Difficult shot. and it could<br />

have been premature if I wasn't planning on<br />

having an SS Trouper pounce through that<br />

door. On the other hand, she called it right,<br />

and she's playing her character's Personality<br />

Trait <strong>of</strong> 'Daredevil' pretty well.] You leap<br />

forward as an SS Trouper leaps through the<br />

door. Your gun comes forward as he draws<br />

around his Schmeisser MP38. You fire as a<br />

hail <strong>of</strong> bullets rings out against the metal<br />

framework <strong>of</strong> the staircase behind you.<br />

Abe - I try to become small.<br />

Director- Bullets ricochet around the staircase. Abe,<br />

Scott-<br />

Abe-<br />

one hits right by your head, another by your<br />

shoe, and a third comes far too close to<br />

removing the family jewels. Johnny, as you<br />

hit the ground firing, your second bullet<br />

catches the SS Trouper squarely in the chest.<br />

The Trouper jerks violently and falls back­<br />

wards, finger still on the trigger. A neat arc <strong>of</strong><br />

fire takes out most <strong>of</strong> the ceiling lights, and<br />

the few that are spared are now flickering<br />

dimly. Scott, you're fine.<br />

Whew, that was close!<br />

I glower up at Scott from where I'm crunched<br />

down behind the staircase.<br />

Johnny - I get up from the ground and brush myself <strong>of</strong>f.<br />

Hey, anybody want a submachine gun?<br />

Director - Scott, from your vantage point on the stair­<br />

case, as your ears recover from the thunder<br />

<strong>of</strong> echoing gunfire, you begin to hear an odd<br />

sound. It's the rhythm <strong>of</strong> a booted footfall,<br />

followed by someone striking the floor with a<br />

metal hammer, repeated, and coming closer.<br />

Scott - Hey guys! Shhhhh. I hear something. Hold it,<br />

didn't that Colonel have a mechanical leg?<br />

Step 1 -Gather Statements <strong>of</strong> Intent<br />

This process began with Scott's quick interjection at the<br />

sound <strong>of</strong> the door opening. By reacting so quickly to the<br />

Director's description, Scott grabbed the Initiative for the<br />

Actors. Had they waited for the gunman to appear, this<br />

may have gone differently.<br />

Step 2 -Integrate All Actions<br />

¢ Describe All Preparatory Motion<br />

A good example <strong>of</strong> a set-up for the following Result,<br />

followed by a pause to increase the tension a half-notch<br />

more.<br />

Here's Abe's pay<strong>of</strong>f for that improvisation. He gets a lot<br />

<strong>of</strong> ricochets, rather than the nastier hit the Director was<br />

setting him up for.<br />

Keep the pace.<br />

Present a new<br />

Dilemma.<br />

(plot twist)<br />

Difficult<br />

(AbOiit" Capable) ( Environment )<br />

I Hey, he found the fuse box, but now you've got no lights. What's that sound? )<br />

Description leads to improvisation, leads to roleplay,<br />

leads to greater character interaction and definition.<br />

The Director has the Actors' adrenaline going, given them<br />

a much needed toy, and is now about to introduce the<br />

Colonel, for the third time. What the Actors don't know is<br />

that the Colonel will not die, not until each Actor spends<br />

at least one Plot Point in a direct attack against him. This<br />

is a version <strong>of</strong> the Blackmail rule given in the 'Improvisa­<br />

tion' chapter. Until then, the Director will find a way to<br />

bring the Colonel back each time. This gives the impres­<br />

sion <strong>of</strong> an undying and undefeatable menace.<br />

Theatrix - The Core Rules 1 03

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