Untitled - Index of - Free
Untitled - Index of - Free
Untitled - Index of - Free
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Director - 0. K. [accepting the improvisation] What about<br />
you Johnny?<br />
Johnny - I draw my gun as I leap, diving forward onto<br />
the ground, while firing at whatever comes<br />
through that door.<br />
Director - [Gutsy move. It's a Difficult shot. and it could<br />
have been premature if I wasn't planning on<br />
having an SS Trouper pounce through that<br />
door. On the other hand, she called it right,<br />
and she's playing her character's Personality<br />
Trait <strong>of</strong> 'Daredevil' pretty well.] You leap<br />
forward as an SS Trouper leaps through the<br />
door. Your gun comes forward as he draws<br />
around his Schmeisser MP38. You fire as a<br />
hail <strong>of</strong> bullets rings out against the metal<br />
framework <strong>of</strong> the staircase behind you.<br />
Abe - I try to become small.<br />
Director- Bullets ricochet around the staircase. Abe,<br />
Scott-<br />
Abe-<br />
one hits right by your head, another by your<br />
shoe, and a third comes far too close to<br />
removing the family jewels. Johnny, as you<br />
hit the ground firing, your second bullet<br />
catches the SS Trouper squarely in the chest.<br />
The Trouper jerks violently and falls back<br />
wards, finger still on the trigger. A neat arc <strong>of</strong><br />
fire takes out most <strong>of</strong> the ceiling lights, and<br />
the few that are spared are now flickering<br />
dimly. Scott, you're fine.<br />
Whew, that was close!<br />
I glower up at Scott from where I'm crunched<br />
down behind the staircase.<br />
Johnny - I get up from the ground and brush myself <strong>of</strong>f.<br />
Hey, anybody want a submachine gun?<br />
Director - Scott, from your vantage point on the stair<br />
case, as your ears recover from the thunder<br />
<strong>of</strong> echoing gunfire, you begin to hear an odd<br />
sound. It's the rhythm <strong>of</strong> a booted footfall,<br />
followed by someone striking the floor with a<br />
metal hammer, repeated, and coming closer.<br />
Scott - Hey guys! Shhhhh. I hear something. Hold it,<br />
didn't that Colonel have a mechanical leg?<br />
Step 1 -Gather Statements <strong>of</strong> Intent<br />
This process began with Scott's quick interjection at the<br />
sound <strong>of</strong> the door opening. By reacting so quickly to the<br />
Director's description, Scott grabbed the Initiative for the<br />
Actors. Had they waited for the gunman to appear, this<br />
may have gone differently.<br />
Step 2 -Integrate All Actions<br />
¢ Describe All Preparatory Motion<br />
A good example <strong>of</strong> a set-up for the following Result,<br />
followed by a pause to increase the tension a half-notch<br />
more.<br />
Here's Abe's pay<strong>of</strong>f for that improvisation. He gets a lot<br />
<strong>of</strong> ricochets, rather than the nastier hit the Director was<br />
setting him up for.<br />
Keep the pace.<br />
Present a new<br />
Dilemma.<br />
(plot twist)<br />
Difficult<br />
(AbOiit" Capable) ( Environment )<br />
I Hey, he found the fuse box, but now you've got no lights. What's that sound? )<br />
Description leads to improvisation, leads to roleplay,<br />
leads to greater character interaction and definition.<br />
The Director has the Actors' adrenaline going, given them<br />
a much needed toy, and is now about to introduce the<br />
Colonel, for the third time. What the Actors don't know is<br />
that the Colonel will not die, not until each Actor spends<br />
at least one Plot Point in a direct attack against him. This<br />
is a version <strong>of</strong> the Blackmail rule given in the 'Improvisa<br />
tion' chapter. Until then, the Director will find a way to<br />
bring the Colonel back each time. This gives the impres<br />
sion <strong>of</strong> an undying and undefeatable menace.<br />
Theatrix - The Core Rules 1 03