Untitled - Index of - Free
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Untitled - Index of - Free
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Super1nan dlsuuised as Clark 1\en nlild-mannered<br />
repvrter fvr a ureat metrVP()IItan newspaper Huhts a never<br />
endinfl batue f()r b-uth Justice and the 4met·l£.an way.<br />
MAKEUP AND COSTUMING<br />
When an Actor puts on makeup and a costume and<br />
walks out upon a stage, she wears more than these thm<br />
outer alterations <strong>of</strong> appearance. In order to play a role, an<br />
Actor must take on the attitudes, abilities, mind-set,<br />
history, appearance, potentials, and deficits <strong>of</strong> her role<br />
The character as we see it is the end product <strong>of</strong> a whole<br />
life, lived before we were ever privileged to view it. The<br />
character is the sum total expression <strong>of</strong> that previous hfe<br />
What follows is a method <strong>of</strong> taking thts totality <strong>of</strong> expres<br />
sion, and distilling it down to 1ts essence. In roleplaying,<br />
it is these essences that we deal w1th in terms <strong>of</strong> the rules<br />
In Theatnx, we distill each character down into four basic<br />
categories <strong>of</strong> essence, whtch are termed 'Tra1ts'. We deal<br />
with four basic types <strong>of</strong> Traits, which are ...<br />
q Physical and Mental Attributes- These six<br />
Traits comprise a descriptton <strong>of</strong> each<br />
character's physical and mental capabilities,<br />
and include Strength Stamina, Coordination,<br />
Intellect, lntuitJon and Presence<br />
q Skills and Abilities - Skills are Traits that<br />
measure the depth and facility <strong>of</strong> your<br />
persona's knowledge in particular areas, and<br />
expertise at various tasks. Abilities are very<br />
much like Skills, but cover feats <strong>of</strong> a<br />
paranormal nature that <strong>of</strong>ten fall outside the<br />
realm <strong>of</strong> normal leammg.<br />
q Personality Traits - These Tra1ts form a<br />
description <strong>of</strong> your persona's major<br />
psychological motivattons<br />
-Anonymous<br />
q Descriptors -These Traits help to portray<br />
the effects <strong>of</strong> a role's background, history,<br />
and soctal position, as well as some physical<br />
oddities and paranormal features<br />
By dealing with these simplified facets <strong>of</strong> character<br />
ization, ie. Traits, we can provide a basis for a usable<br />
system <strong>of</strong> rules The rules, 1n turn, provide a consistent<br />
method <strong>of</strong> adjudicating the results <strong>of</strong> various actions<br />
wtthin the game world<br />
QUANTIFIERS<br />
The basic composttton <strong>of</strong> each Trait is a description<br />
<strong>of</strong> it, in language To make judgements about a character's<br />
Traits even easier, certain Traits will be further distilled<br />
down by asstgning them a smgle number, from '0.0' to<br />
'1 0.0'. This number, or 'quantifier', will tndicate the rough<br />
magnitude, or strength <strong>of</strong> that Trait. Traits are somettmes<br />
quantified in this way to provide a better objective guide<br />
for decisJon maktng Keeping each Trait's baste descnp<br />
tJon tn mtnd. we are able to do some pretty neat things with<br />
those numbers as you'll see 1n the next chapter, titled<br />
'Lights ... Camera ... Action!'<br />
SCALING<br />
Theatrix is also a universal roleplaying game, and<br />
the same Range <strong>of</strong> numbers (from '0 0' to '10 0') will be<br />
used to quanttfy T ratts across all Theatnx Settings. How<br />
ever because some Settings are gntty and realistic, while<br />
others are more expanstve and grandiose, th1s can lead<br />
to problems. For example, a Nobel Prize winnmg physt<br />
cist in a realistic modem day Setttng, might be considered<br />
barely competent in a futuristtc dimension hopping fan<br />
tasy Yet mastery <strong>of</strong> physics must bear the same numeri<br />
cal quantifier in either Setting (although the actual knowl-<br />
Thall ix - The Core Rules 29