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come together, and be prepared for last minute changes.<br />

We'll discuss a good way to fluidly prepare for each<br />

Episode under the section titled 'Cue Cards', coming up<br />

in this chapter.<br />

Other Plot Turns<br />

Besides the two basic Plot Turns mentioned above,<br />

your plots may also contain many other Plot Turns <strong>of</strong><br />

varying size and importance. These will serve the pur­<br />

pose <strong>of</strong> moving the plot forward and keeping the Actors on<br />

their toes. These other Plot Turns are always key points<br />

in your story where evidence will be discovered, new<br />

characters will be introduced, or important actions will<br />

occur. How many other Plot Turns should you have? As<br />

many as you need to give substance to your plot. This<br />

number is going to vary from story to story.<br />

Remember to be fluid in your organization. This is<br />

an interactive storytelling game. You have your plot, and<br />

your Plot Turns to get through, but try not to put time<br />

stamps on them. Your Plot Turns are only points in the<br />

story. Leave it up to the Actors as to when, or if, you arrive<br />

at them.<br />

MIDPOINT<br />

Halfway through Act II comes the Midpoint. The<br />

Midpoint breaks the action <strong>of</strong> the confrontation into two<br />

parts. Your story always moves forward towards some<br />

definite goal. The Midpoint gives a place for the action to<br />

go after Plot Turn I, and then to leap <strong>of</strong>f from towards Plot<br />

Tum II. Knowing the Midpoint is a tool. With it you have<br />

a way to focus your plot into a specific line <strong>of</strong> action.<br />

What is the Midpoint? What is this Scene that links<br />

the first and second half <strong>of</strong> the confrontation? It's the<br />

swing <strong>of</strong> the pendulum, the sudden realization, the turning<br />

<strong>of</strong> the table. Confrontation always moves the action from<br />

one state to another. For example, from being hunted to<br />

becoming the hunter. From ignorance to realization. Or in<br />

a tragedy, from the preparation <strong>of</strong> the trap to the slow<br />

closing <strong>of</strong> the noose. The Midpoint is the Scene at which<br />

a critical mass <strong>of</strong> action, or events, will cause a sudden<br />

shift in the nature <strong>of</strong> the confrontation, from one state, and<br />

towards the next. This is the Scene in which the detective<br />

starts to get wise to the situation, in which the hero starts<br />

to fight back, or in which the victim has taken the bait.<br />

Example <strong>of</strong> the Midpoint<br />

Returning to the story <strong>of</strong> the DEA drug bust, we'll<br />

now tackle the Midpoint. This must be the point at which<br />

the DEA team will discover how the drugs are being<br />

shipped in, and conclusively identify the department store<br />

owner as the ring leader. Now all they have to do is stop<br />

the drug shipment, then use that evidence to nab the bad<br />

guys. The first half <strong>of</strong> the confrontation will be taken up<br />

with trying to unlock the mystery, and with finding out<br />

who's responsible. The second half <strong>of</strong> the confrontation<br />

will be taken up with the DEA's <strong>of</strong>fensive, undoing the<br />

drug ring, and forcing them into a position where they'll<br />

have to take drastic actions. This sets up the story for Plot<br />

Turn II, the abductions, and the eventual gunfight in the<br />

department store.<br />

The Midpoint <strong>of</strong> our DEA investigation will occur<br />

during an award ceremony, in honor <strong>of</strong> the department<br />

store owner, for his civic service to the community. The<br />

Troupe has been tailing the store owner, and have made<br />

their way to the ceremony. During the ceremony, they'll<br />

notice that the dead convict's old girlfriend is now with Mr.<br />

'Community Service'. That doesn't seem right. Here<br />

suddenly is the missing connection. The drugs must be<br />

coming in through this guy's stores. But how? Maybe the<br />

Troupe can break into his <strong>of</strong>fices and search through his<br />

shipping records. Or, maybe the convict's old girlfriend<br />

would be surprised to find out that her old flame was given<br />

contaminated drugs by her new beau. Somehow, the<br />

Troupe's going to find out about the stuffed animals<br />

coming in from Central America, setting themselves up<br />

for the second half <strong>of</strong> the confrontation.<br />

THE PINCH<br />

Once you've figured out the dramatic context <strong>of</strong><br />

each half <strong>of</strong> your confrontation, you can then provide the<br />

content. The dramatic context holds the story in place,<br />

while at the same time, moving it forward. All you need is<br />

one key Scene to hold together each half <strong>of</strong> that context.<br />

This key Scene is called the Pinch, and there are two, one<br />

for each half <strong>of</strong> the confrontation. The Pinches become<br />

the content <strong>of</strong> Act II. The Plot Turns define the beginning<br />

and end <strong>of</strong> the confrontation. The Midpoint defines the<br />

place at which the confrontation turns. The Pinches are<br />

the confrontation. The Pinches tie your storyline together<br />

and keep it on track. They 'pinch' the confrontation into a<br />

single line <strong>of</strong> story development.<br />

Ask yourself first what the context is for each half <strong>of</strong><br />

Act II, then decide upon the Scene that best captures that<br />

dramatic need. These become Pinch I, and Pinch II,<br />

respectively. You now have both Plot Turns, the Midpoint,<br />

and both Pinches. Decide upon any other Scenes you<br />

need to provide Information, or to explore character<br />

possibilities, and you're done.<br />

Example <strong>of</strong> Pinch I<br />

The context <strong>of</strong> the first half <strong>of</strong> Act II is the mystery.<br />

How and why did the burglary happen? The Troupe can<br />

search out the dead convict's friends and try to get<br />

information. Some <strong>of</strong> them may be scared, and willing to<br />

give out a few clues before they're killed. Others may<br />

Theatrlx- The Core Rules 131

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