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strong,just like you would expect them to be. Really smart<br />

guys are just that, really smart, just like those bright guys<br />

you knew in school. Only the Colonel is Oberhuman. How<br />

far beyond the pale is he? Far enough to scare the wits out<br />

<strong>of</strong> your Actors. However, we feel that it would be good<br />

practice, for you, to go ahead and make up a set <strong>of</strong><br />

Scales for this Episode, if you wish to.<br />

TIPS AND KEEN BITS<br />

Below, are a few hints for Directing this Episode,<br />

gathered from the many times we've already used it. Stay<br />

calm, keep the action moving, improvise where neces­<br />

sary, and you'll have a blast.<br />

Act I -<br />

The Start<br />

The action begins with our heroes already into their<br />

break-in and rescue. If you want a longer adventure, and<br />

an extra chance for the Main Cast to get themselves into<br />

trouble, you can start them all in some nearby town,<br />

forcing them to plan and execute the rescue mission from<br />

the beginning.<br />

Cut Scene<br />

In this Scene, we recomend you don't say Hitler's<br />

name. lnsead, let the Actors guess his identity through<br />

your descriptions, and through his actions.<br />

Scene II<br />

Your descriptions here should help the Actors to<br />

wonder why the Rocket Laboratory is being abandoned.<br />

Act II -<br />

Scene I<br />

Utilize the townspeople, the bar patrons, and the<br />

underground members. Give the town, and each person<br />

in it, a life and personality. This is a great Scene for roleplay.<br />

Pinch I<br />

Here's where your Actors will go nuts! They'll come<br />

up with a lot <strong>of</strong> schemes for getting into the hangar, finding<br />

the bombs, and destroying the Zeppelin. Throw lots <strong>of</strong><br />

obstacales in thier way. They'll love it... really! Just pull<br />

them into the Midpoint when they've had enough.<br />

Midpoint<br />

This Scene can be played long or slow. Your Main<br />

Cast may even avoid capture (but they'll have to make<br />

their way onto the airship anyway, to stop it before it<br />

138 Theatrix- The Core Rules<br />

destroys Warsaw). Or, they may be captured, but attempt<br />

a break. They'll always try to gain every edge before being<br />

forced onto the Zeppelin, and creative ideas should<br />

definitely be rewarded.<br />

Scene IV and Pinch II<br />

This part <strong>of</strong> the adventure is a ton <strong>of</strong> fun. Make this<br />

time dangerous, and tense. Retr<strong>of</strong>it your explanations to<br />

maximize the surprises. Provide each <strong>of</strong> the Main Cast an<br />

opportunity to feet important, while using their favorite<br />

Attributes, Skills, and Descriptors.<br />

Plot Turn II<br />

The classic resolution for this adventure is the<br />

distruction <strong>of</strong> the OberZeppelin using the timed bombs,<br />

and the subsequent aerial dogfight. Your Actors may<br />

come up with something more interesting. Great! Go with<br />

it. Change the Episode's ending. See if we care.<br />

CHARACTER TEMPLATES<br />

Our intention with the Character Templates is to<br />

provide the bare nessesities, and then to let your Actors<br />

personalize the role they choose to play. These Tem­<br />

plates give you a pre-Scaled character. Your Actors may<br />

then use the Scaling provided, as a guide to filling in their<br />

own descriptions.<br />

STAGE<br />

There are four main locations in this Plot, e.g. the<br />

Rocket Research Laboratory, the Mountian Village, the<br />

Zeppelin Base, and the Oberzeppelin itself In desigmng<br />

this Episode, we intended the following (but don't let this<br />

inhibit your improvisations) ...<br />

c:> The Rocket Reseach Laboratoty is a small<br />

base, taken up mostly by the research facillities.<br />

¢ The Mountain village has several shops,<br />

tavens, and inns.<br />

c:> The Zeppelin Base is very large, and filled<br />

with troops, planes, etc. The OberZeppelin<br />

Hanger itself is immense<br />

¢ The OberZeppelin is huge. It has four<br />

propeller engines, two levels inside, plus the<br />

interior support structure. The top level<br />

contains the small brig, the <strong>of</strong>ficers' quarters,<br />

and the like. The bottom level has the airplane<br />

hanger, complete with a hydrolic lift to lower<br />

the planes, barracks, and the control room.<br />

There is also a landing platform suspended<br />

below the ship. Yes, this is an aircraft carrier!

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