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To demonstrate this power, we'll give a brief ex­<br />

ample here. The situation at hand is a murder. The Actors<br />

have arrived on the Scene after the fact, as part <strong>of</strong> a police<br />

investigation. Two <strong>of</strong> the Actors are portraying police<br />

detectives, more interested in handguns than fingerprints<br />

(Primary Descriptors <strong>of</strong> 'Sharpshooter' and 'Loads <strong>of</strong><br />

Connections and Informants' respectively). Another Ac­<br />

tor is portraying a psychic called in to help in the investi­<br />

gation <strong>of</strong> this bizarre series <strong>of</strong> murders (Primary Descrip­<br />

tor <strong>of</strong> 'Psychic'). And the last Actor is portraying a consult­<br />

ing private investigator with extraordinary powers <strong>of</strong><br />

deduction and inference (Primary Descriptor <strong>of</strong> 'Percep­<br />

tive'). The Director has described a room in brutal disar­<br />

ray, and the body <strong>of</strong> a large man lying on the floor, his<br />

limbs arrayed at impossible angles. The Director has<br />

carefully set up the clues so far, the most important <strong>of</strong><br />

which is the inexplicable escape <strong>of</strong> a gorilla from a local<br />

travelling circus.<br />

One <strong>of</strong> the police detectives states casually that this<br />

must have been the work <strong>of</strong> the escaped gorilla, however<br />

unbelievable. This is a natural Statement, and the kind<br />

that gets made all the time in a roleplaying game. The<br />

private investigator turns, and using her Primary Descrip­<br />

tor <strong>of</strong> 'Perceptive', makes a Disapproval <strong>of</strong> the earlier<br />

Statement. The private investigator declares that the<br />

bruises upon the victim's neck show that he died <strong>of</strong><br />

strangulation, and that their size indicates that the perpe­<br />

trator had hands not the size <strong>of</strong> a gorillas, but <strong>of</strong> a<br />

woman's. This is not only a Disapproval that falls within<br />

the domain <strong>of</strong> the private investigator's Primary Descrip­<br />

tor, but also a Statement in its own right. The private<br />

investigator adds a Plot Point to turn this hypothesis into<br />

concrete fact, making sure that she will not be wrong.<br />

Th1s is not what the Director expected at all. To<br />

make matters worse, the Actor portraying the psychic now<br />

adds to the damage by touching the corpse, thereby<br />

receiving a 'flash <strong>of</strong> clairvoyance'. She declares that the<br />

killer was indeed a woman, and that she has come from<br />

far <strong>of</strong>f, another land, seeking her victims here. The<br />

psychic then also pays a Plot Point for the Active.<br />

dramatic use <strong>of</strong> her Descriptor, guaranteeing her veracity<br />

as well.<br />

Well, that's it for the Director's planned plotline.<br />

Fortunately, the Statements made do open up many<br />

interesting possibilities for the plot, as will <strong>of</strong>ten be the<br />

case. Just as fortunately, most <strong>of</strong> the Director's planning<br />

will still be usable for this new, deviated plotline, as is also<br />

most <strong>of</strong>ten the case. If the Statements made had not been<br />

so kind to the time and planning the Director had already<br />

done for the Episode, then the Director may very well<br />

have denied them. Statements may be the best opportu­<br />

nity for the Actors to step in and help 'write' the story in<br />

progress, but they must do so in a way that's respectful to<br />

the work others have already done.<br />

IMPROVISE FOR SUCCESS<br />

The above improvisational techniques can become<br />

critical to the Success <strong>of</strong> your actions. Such determina­<br />

tions are based largely upon how well you roleplay.<br />

Accordingly, making your actions dramatically appropri­<br />

ate, and improvising, should greatly improve your chances<br />

<strong>of</strong> Success. Take liberties with the Stage and use State­<br />

ments. They're free. For example, next time you're<br />

trapped in a bUilding complex, and looking for a way to<br />

ambush the h1red killers that are out for your hide, don't<br />

ask the Director what you ought to do. Simply declare<br />

'Aha! No one ever thinks about up. I'll hide myself in the<br />

supports above this false ceiling, break into the building's<br />

air duct system. and crawl to a position behind the enemy<br />

lines!' Make that Skill in Urban Combat Tactics meaning­<br />

ful. Did the false ce11ing or the air duct system even exist<br />

before you just declared them? The Director never spe­<br />

cifically said they didn't, and that's where your opening for<br />

improvisation awaits.<br />

CONSISTENCY<br />

With everybody involved in the story being able to<br />

control part <strong>of</strong> it at any moment, it's easy for things to get<br />

out <strong>of</strong> hand. We're going to need a few guidelines to help<br />

make this work Our basic guideline is Consistency. In<br />

order to keep Consistency, no improvisation may alter<br />

any previous Information that has become fact. The<br />

reasons behind the Information may change, and new<br />

Information may be added, but any new declarations<br />

must logically (or illogically, depending upon the mood <strong>of</strong><br />

the Director) fit all previous known Information.<br />

For example, imagine a small band <strong>of</strong> brave knights<br />

(they all have the Personality Trait Brave) entering a dark<br />

cave. They've come here upon rumors <strong>of</strong> something evil<br />

making <strong>of</strong>f with the local maidens. The Director, who's<br />

known to have a predilection for dragons, describes that<br />

about them by the lurid light <strong>of</strong> the torches, they can see<br />

great claw marks and burned patches at the cave's<br />

entrance The Actors moan and give the Director vile<br />

looks, but they proceed on. The Director then describes<br />

the movement <strong>of</strong> some great beast ahead, the metallic<br />

scraping, and the unbearable heat. The knights round the<br />

corner swords drawn and shields at the ready. when one<br />

<strong>of</strong> the Actors suddenly declares 'We round the corner only<br />

to find the king's minister, operating a large furnace in the<br />

cave, and turning a great wheel with a metal rim to make<br />

that scraping sound.' The other Actors turn to the creator<br />

<strong>of</strong> this event with stunned expressions, but the Director's<br />

smiling. Without skipping a beat, the Director declares<br />

that the minister turns to them w1th a sour look and cries<br />

out' 1 would have gotten away with it too, if it wasn't for you<br />

meddling knights!'<br />

Theatrix- The Core Rules 75

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