Untitled - Index of - Free
Untitled - Index of - Free
Untitled - Index of - Free
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Abe - I had forgotten about that flashlight. I'm<br />
gonna' look over, which I know is dumb, so I<br />
want you to remember this when you give out<br />
Plot Points. But I'm not looking for the gun<br />
man. I want to look over at Scott and see if<br />
he's alive. It's what Abe would do.<br />
Director- You get a gold star for roleplay. I'll mark it<br />
down. Johnny, you see your target. He's a<br />
German mechanic, standing in front <strong>of</strong> a<br />
plane, clearly outlined in the doorway. He's<br />
got a bead on you, but the gun is shaking in<br />
his hands so badly you don't think he could hit<br />
the side <strong>of</strong> a barn. He must have been<br />
standing there holding a line on the doorway,<br />
waiting for someone to come through, and<br />
even then, you're sure he was lucky to have<br />
tagged Scott {Giving Johnny a chance not to<br />
fire, and take a prisoner instead, as well as<br />
exploring a decision that helps to further<br />
define the role.]<br />
Johnny - I feel real bad. I'm sure it hurt him more than<br />
it hurt Scott. But I'm gonna' hurt him even<br />
worse. I open up on the Nazi.<br />
Director - He's still pulling the trigger on the Luger as<br />
you pour hot death down the hallway at him.<br />
There's the faint 'click', 'click', <strong>of</strong> his empty<br />
gun, then the deafening sound <strong>of</strong> enclosed<br />
gunfire [A cheap trick, but roleplay is about<br />
roles, and I like to emphasize that, even<br />
during combat]. The mechanic dances and<br />
jerks before slumping against the side <strong>of</strong> the<br />
plane. He leaves a long dark red streak as he<br />
falls to the floor. The plane is now riddled with<br />
gunfire.<br />
Johnny - Whoops, I hope there's another.<br />
Scott- Yeah, there is. From where I'm lying, dazed,<br />
on the floor, but still conscious, I can see one<br />
other plane, <strong>of</strong>f to one side. I begin laughing<br />
weakly.<br />
These bits <strong>of</strong> roleplay are great, but they also take some<br />
trust. The Actors know that they're getting their personas<br />
into trouble. The Director is using these action to hurt<br />
those characters, partly because this is the natural conse<br />
quence, and partly because not doing so would fail to fulfill<br />
the potential <strong>of</strong> that fine roleplaying.<br />
The Director is attempting a fairly realistic feel for this<br />
Pulp-style adventure. Part <strong>of</strong> maintaining this slightly<br />
gritty texture is the exploration <strong>of</strong> 'grey' moral areas. This<br />
is Pulp, and a war story, so the focus is mostly upon a<br />
black and white morality, but moments like these help<br />
bring the heroic back down, into the realm <strong>of</strong> the human.<br />
There are no right or wrong answers here. Making this<br />
decision helps to define some portion <strong>of</strong> Johnny's charac<br />
ter, and that's the only purpose.<br />
There's no need for the Resolution Flowcharts here.<br />
Johnny's going to take this guy out, and one man can't<br />
absorb all those bullets.<br />
This emphasis on description has allowed the Actor<br />
portraying Scott to weave the character's wounds into his<br />
roleplay. This has become part <strong>of</strong> the Actors' job to<br />
maintain, and not simply the Director's job to enforce. The<br />
Actor has used this responsibility to define Scott as 'dazed<br />
... but still conscious'.<br />
Theatrix - The Core Rules 109