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Abe - I had forgotten about that flashlight. I'm<br />

gonna' look over, which I know is dumb, so I<br />

want you to remember this when you give out<br />

Plot Points. But I'm not looking for the gun­<br />

man. I want to look over at Scott and see if<br />

he's alive. It's what Abe would do.<br />

Director- You get a gold star for roleplay. I'll mark it<br />

down. Johnny, you see your target. He's a<br />

German mechanic, standing in front <strong>of</strong> a<br />

plane, clearly outlined in the doorway. He's<br />

got a bead on you, but the gun is shaking in<br />

his hands so badly you don't think he could hit<br />

the side <strong>of</strong> a barn. He must have been<br />

standing there holding a line on the doorway,<br />

waiting for someone to come through, and<br />

even then, you're sure he was lucky to have<br />

tagged Scott {Giving Johnny a chance not to<br />

fire, and take a prisoner instead, as well as<br />

exploring a decision that helps to further<br />

define the role.]<br />

Johnny - I feel real bad. I'm sure it hurt him more than<br />

it hurt Scott. But I'm gonna' hurt him even<br />

worse. I open up on the Nazi.<br />

Director - He's still pulling the trigger on the Luger as<br />

you pour hot death down the hallway at him.<br />

There's the faint 'click', 'click', <strong>of</strong> his empty<br />

gun, then the deafening sound <strong>of</strong> enclosed<br />

gunfire [A cheap trick, but roleplay is about<br />

roles, and I like to emphasize that, even<br />

during combat]. The mechanic dances and<br />

jerks before slumping against the side <strong>of</strong> the<br />

plane. He leaves a long dark red streak as he<br />

falls to the floor. The plane is now riddled with<br />

gunfire.<br />

Johnny - Whoops, I hope there's another.<br />

Scott- Yeah, there is. From where I'm lying, dazed,<br />

on the floor, but still conscious, I can see one<br />

other plane, <strong>of</strong>f to one side. I begin laughing<br />

weakly.<br />

These bits <strong>of</strong> roleplay are great, but they also take some<br />

trust. The Actors know that they're getting their personas<br />

into trouble. The Director is using these action to hurt<br />

those characters, partly because this is the natural conse­<br />

quence, and partly because not doing so would fail to fulfill<br />

the potential <strong>of</strong> that fine roleplaying.<br />

The Director is attempting a fairly realistic feel for this<br />

Pulp-style adventure. Part <strong>of</strong> maintaining this slightly<br />

gritty texture is the exploration <strong>of</strong> 'grey' moral areas. This<br />

is Pulp, and a war story, so the focus is mostly upon a<br />

black and white morality, but moments like these help<br />

bring the heroic back down, into the realm <strong>of</strong> the human.<br />

There are no right or wrong answers here. Making this<br />

decision helps to define some portion <strong>of</strong> Johnny's charac­<br />

ter, and that's the only purpose.<br />

There's no need for the Resolution Flowcharts here.<br />

Johnny's going to take this guy out, and one man can't<br />

absorb all those bullets.<br />

This emphasis on description has allowed the Actor<br />

portraying Scott to weave the character's wounds into his<br />

roleplay. This has become part <strong>of</strong> the Actors' job to<br />

maintain, and not simply the Director's job to enforce. The<br />

Actor has used this responsibility to define Scott as 'dazed<br />

... but still conscious'.<br />

Theatrix - The Core Rules 109

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