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Johnny- Yeah, the instant I drop this gun, I know<br />

that's when he'll get up I'm staying right<br />

here.<br />

Director- O.K. Scott, you've reached the end <strong>of</strong> the<br />

corndor The door to the hangar deck is in<br />

front <strong>of</strong> you<br />

Scott- I open it up and look around for a plane, or<br />

another way <strong>of</strong>f this ship<br />

Director - You pull open the door, and hazily, almost as<br />

Scott- What?<br />

if in a dream, you hear the sound <strong>of</strong> gunfire.<br />

Director - Someone takes a hot tron and forces it<br />

across your upper arm You look down and<br />

see a small spray <strong>of</strong> blood. Distantly, there's<br />

the sound <strong>of</strong> a bullet striking a metal wall far<br />

behind you. And then you hear the sound <strong>of</strong><br />

a second shot, almost in slow motion. You<br />

wish you could do something about it. Oddly,<br />

a spray <strong>of</strong> blood and small bone fragments<br />

explodes out <strong>of</strong> the back <strong>of</strong> your left shoulder.<br />

Your sure they were bone fragments And<br />

then fhe pam starts, like it was being held<br />

behind a dam that JUSt broke The metal floor<br />

knocks you on the back <strong>of</strong> the head. Johnny<br />

and Abe, you two hear the distinct sound ot<br />

a Luger being fired twice. You're very famil­<br />

iar with that noise<br />

Johnny - Damn! I turn around and look for whoever's<br />

firing that gun I knew this was going to<br />

happen<br />

Director - Abe, what are you doing? Are you gorng to<br />

concentrate on the Colonel, and hope you're<br />

not the next target, rolling there in the middle<br />

<strong>of</strong> the half You seem to have rolled over near<br />

the stairway and knocked that flashlight<br />

around. It's near your head, pointing right at<br />

you and the Colonel, making you a bright<br />

targelm a dark hallway.<br />

1 08 Theatrtx - The Core Rules<br />

In the prevtous description <strong>of</strong> combat, if the D1rector had<br />

wtshed, he (we use the male gender here to Indicate that<br />

the Director was 1ndeed a 'he', as this is an actual<br />

transcript, more or less, <strong>of</strong> an actual game) could have<br />

gone into greater detail, describing the opponents' chang­<br />

ing positions, and asking for spec1fic maneuvers tn re­<br />

sponse. In this case, however, the D1rectorwants to keep<br />

the action moving faster, while keeping the other Actors<br />

on their toes<br />

In Theatrix, perception 1s a function <strong>of</strong> Success and<br />

Failure. Here, Scott, in his slightly panicked state, has<br />

Failed to notice a gunman as he opened the door.<br />

-..:·-:.<br />

<br />

Try to lim11 the<br />

Damage<br />

to su•1 me<br />

Lesson Easy Very Capable 1<br />

( You advance o n you r foe, pressing him back A small rin on your hps as you<br />

g<br />

Hold 111 What's<br />

l<br />

hat shadow behlnCf you? Thud Palnl<br />

Step 4 - Description <strong>of</strong> Results<br />

q Describe Each Result In Terms <strong>of</strong><br />

Subjective V1ewpornt<br />

Here's an example <strong>of</strong> a character who ts unaware <strong>of</strong> the<br />

exact nature and reason for h1s Failure The Director has<br />

decided that Scott's character was surprised by the<br />

assault. stunned, and confused. The Director describes<br />

the following events to Scott, from his subjective frame <strong>of</strong><br />

reference. The Director is making the Actor portrayrng<br />

Scott aware <strong>of</strong> Scott's surprise and shock. The description<br />

<strong>of</strong> the wounds tnfl1cted provtdes a basis for the subse­<br />

quent portrayal, In character <strong>of</strong> this experience. This<br />

Failure is a natural extens1on <strong>of</strong> Scott's prevtous roleplay<br />

You get freaked out in a situation like this, you move too<br />

quickly, and you get hurt Thts could have been simply a<br />

warning, or it could have been much worse The Director<br />

has chosen this Result, because it's severe enough to<br />

challenge Scott's character, while avoiding being overly<br />

punrttve (eg. by taking Scott out <strong>of</strong> the rest <strong>of</strong> the<br />

Episode) The challenge to Scott's portrayal is whether<br />

this incident w111 make Scott more or less, prone to<br />

seek1ng his own safety. Will he demand that somebody<br />

else now go first through each door? Or, havtng lived<br />

through this experience, wtll he gain a score m the<br />

Personality Tratt <strong>of</strong> Brave?<br />

)

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