Untitled - Index of - Free
Untitled - Index of - Free
Untitled - Index of - Free
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Johnny- Yeah, the instant I drop this gun, I know<br />
that's when he'll get up I'm staying right<br />
here.<br />
Director- O.K. Scott, you've reached the end <strong>of</strong> the<br />
corndor The door to the hangar deck is in<br />
front <strong>of</strong> you<br />
Scott- I open it up and look around for a plane, or<br />
another way <strong>of</strong>f this ship<br />
Director - You pull open the door, and hazily, almost as<br />
Scott- What?<br />
if in a dream, you hear the sound <strong>of</strong> gunfire.<br />
Director - Someone takes a hot tron and forces it<br />
across your upper arm You look down and<br />
see a small spray <strong>of</strong> blood. Distantly, there's<br />
the sound <strong>of</strong> a bullet striking a metal wall far<br />
behind you. And then you hear the sound <strong>of</strong><br />
a second shot, almost in slow motion. You<br />
wish you could do something about it. Oddly,<br />
a spray <strong>of</strong> blood and small bone fragments<br />
explodes out <strong>of</strong> the back <strong>of</strong> your left shoulder.<br />
Your sure they were bone fragments And<br />
then fhe pam starts, like it was being held<br />
behind a dam that JUSt broke The metal floor<br />
knocks you on the back <strong>of</strong> the head. Johnny<br />
and Abe, you two hear the distinct sound ot<br />
a Luger being fired twice. You're very famil<br />
iar with that noise<br />
Johnny - Damn! I turn around and look for whoever's<br />
firing that gun I knew this was going to<br />
happen<br />
Director - Abe, what are you doing? Are you gorng to<br />
concentrate on the Colonel, and hope you're<br />
not the next target, rolling there in the middle<br />
<strong>of</strong> the half You seem to have rolled over near<br />
the stairway and knocked that flashlight<br />
around. It's near your head, pointing right at<br />
you and the Colonel, making you a bright<br />
targelm a dark hallway.<br />
1 08 Theatrtx - The Core Rules<br />
In the prevtous description <strong>of</strong> combat, if the D1rector had<br />
wtshed, he (we use the male gender here to Indicate that<br />
the Director was 1ndeed a 'he', as this is an actual<br />
transcript, more or less, <strong>of</strong> an actual game) could have<br />
gone into greater detail, describing the opponents' chang<br />
ing positions, and asking for spec1fic maneuvers tn re<br />
sponse. In this case, however, the D1rectorwants to keep<br />
the action moving faster, while keeping the other Actors<br />
on their toes<br />
In Theatrix, perception 1s a function <strong>of</strong> Success and<br />
Failure. Here, Scott, in his slightly panicked state, has<br />
Failed to notice a gunman as he opened the door.<br />
-..:·-:.<br />
<br />
Try to lim11 the<br />
Damage<br />
to su•1 me<br />
Lesson Easy Very Capable 1<br />
( You advance o n you r foe, pressing him back A small rin on your hps as you<br />
g<br />
Hold 111 What's<br />
l<br />
hat shadow behlnCf you? Thud Palnl<br />
Step 4 - Description <strong>of</strong> Results<br />
q Describe Each Result In Terms <strong>of</strong><br />
Subjective V1ewpornt<br />
Here's an example <strong>of</strong> a character who ts unaware <strong>of</strong> the<br />
exact nature and reason for h1s Failure The Director has<br />
decided that Scott's character was surprised by the<br />
assault. stunned, and confused. The Director describes<br />
the following events to Scott, from his subjective frame <strong>of</strong><br />
reference. The Director is making the Actor portrayrng<br />
Scott aware <strong>of</strong> Scott's surprise and shock. The description<br />
<strong>of</strong> the wounds tnfl1cted provtdes a basis for the subse<br />
quent portrayal, In character <strong>of</strong> this experience. This<br />
Failure is a natural extens1on <strong>of</strong> Scott's prevtous roleplay<br />
You get freaked out in a situation like this, you move too<br />
quickly, and you get hurt Thts could have been simply a<br />
warning, or it could have been much worse The Director<br />
has chosen this Result, because it's severe enough to<br />
challenge Scott's character, while avoiding being overly<br />
punrttve (eg. by taking Scott out <strong>of</strong> the rest <strong>of</strong> the<br />
Episode) The challenge to Scott's portrayal is whether<br />
this incident w111 make Scott more or less, prone to<br />
seek1ng his own safety. Will he demand that somebody<br />
else now go first through each door? Or, havtng lived<br />
through this experience, wtll he gain a score m the<br />
Personality Tratt <strong>of</strong> Brave?<br />
)