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people will hold. In either case, the following questions<br />

should be answered ...<br />

¢ Highest Value - What is good in life? What<br />

should a person be willing to die for? Which<br />

is more philosophically important; piety,<br />

wealth, honor, or fame? Which one is most<br />

important in actual practice? And how does<br />

this vary amongst the strata <strong>of</strong> society?<br />

¢ Religion - What religions are in use? What<br />

precepts do they teach? Who interprets the<br />

religious guidelines? Do the priests have<br />

political power, and if so, what is its nature<br />

and extent?<br />

¢ Obligations - What is the social contract<br />

between the rich and the poor? What<br />

obligations do those in power hold to those<br />

who are not? Are these obligations generally<br />

upheld, or only given lip service? What bonds<br />

hold the society together; might <strong>of</strong> arms,<br />

religious conviction, shared values, or all <strong>of</strong><br />

the above?<br />

¢ Justice- What systems <strong>of</strong> justice are in use?<br />

People<br />

Do systems <strong>of</strong> justice vary amongst the<br />

classes <strong>of</strong> society? What is the highest<br />

<strong>of</strong>fense? How is punishment meted out?<br />

Tinker, tailor, soldier, spy; what role do people play<br />

in the fabric <strong>of</strong> society? These are the questions you'll<br />

need to answer ...<br />

¢ Pr<strong>of</strong>essions-What pr<strong>of</strong>essions are available<br />

in your Setting? How are the Skills associated<br />

with these pr<strong>of</strong>essions transmitted? Are there<br />

Universities and/or apprenticeships?<br />

¢ Classes - What station in society do the<br />

various pr<strong>of</strong>essions hold and why? How<br />

common are they? How rigid is the class<br />

system? Is it possible to rise up the ladder <strong>of</strong><br />

society? How protected are people from falling<br />

down the rungs <strong>of</strong> power?<br />

The above pr<strong>of</strong>essions are also useful as sample<br />

characters, and character templates, because they pro­<br />

vide a guide to what's appropriate for your Setting.<br />

¢ Culture- What values are expressed by the<br />

people in their varied art, architecture, fashion,<br />

foods, languages, music, dance, and<br />

entertainment? What are the esthetics <strong>of</strong><br />

society like?<br />

Dramatic Context<br />

Drama, as we've defined earlier, is conflict. Dra­<br />

matic context is the 'who', 'where', and 'how' that sets up<br />

that conflict. That's who makes up the conflict, both Main<br />

and Supporting Casts, where the conflict is to take place,<br />

and how the events will lead to that conflict. If the context<br />

<strong>of</strong> your Chronicle doesn't promote drama, then it's going<br />

to be hard to come up with decent Episodes. If, on the<br />

other hand, you design the Setting <strong>of</strong> your Chronicle with<br />

dramatic context in mind, then Episodes will almost<br />

present themselves.<br />

In chapter two, titled 'Roleplay', under the 'Staging'<br />

section, we urged that every Chronicle have a focus, ie.<br />

some organization or group that would act as a rationale<br />

for holding the Main Cast together. This organization may<br />

then be used as part <strong>of</strong> the Setting's dramatic context.<br />

Because the organization transcends the individuals which<br />

make it up, it acts as a common Plot Device, binding the<br />

Main Cast together within your Episodes Conflict can<br />

then be played out between the organization and its<br />

enemies, between the Main Cast and the demands <strong>of</strong> the<br />

organization, and between the Main Cast members them­<br />

selves, who must overcome personal conflicts in order to<br />

keep the organization intact. Instant dramatic context,<br />

just add villains.<br />

VILLAINS<br />

Villains are the very essence <strong>of</strong> drama. They pro­<br />

vide you with both conflicts in their motives, and adver­<br />

saries in their persons. The better you know them, the<br />

better you'll portray them. The better you portray them,<br />

the more alive your plots will become.<br />

Not all villains think <strong>of</strong> themselves as bad. Many<br />

opponents will have legitimate goals, which are Simply<br />

irreconcilable with those <strong>of</strong> the Main Cast. Some villains<br />

may even be unfairly oppressed by the organization to<br />

which the Main Cast belongs, which may lead to your<br />

Main Cast actually sympathizing with the villain. Such<br />

moral grey areas <strong>of</strong>ten make for interesting Episodes.<br />

However, they also leave the dramatic context <strong>of</strong> the<br />

Episode on fairly loose and shifting ground, and so should<br />

be used to vary the themes you present as Director, rather<br />

than as a mainstay <strong>of</strong> the Chronicle.<br />

Often, the most satisfying villains are the ones you<br />

love to hate. No difficult internal struggles there, just pure<br />

unadulterated 'good guys against bad guys' action. Use<br />

Cut Scenes to show these villains being bad. Have this<br />

kind <strong>of</strong> villain maliciously hurt the Main Cast, then let your<br />

Actors loose.<br />

Theat.-lx - The Core Rules 117

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