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COMPLEXITY<br />

There's a limit also to the amount <strong>of</strong> benefit which<br />

any one Main Cast persona may receive from any one<br />

Advancement Subplot. In general terms, and this is as<br />

close as we're going to get to a definition, a Main Cast<br />

character may be altered in ways no more Complex than<br />

the Advancement Subplot which produces the alter­<br />

ations. In other words, a Simple Advancement Subplot<br />

may only make Simple changes to a character. While a<br />

Complex Advancement Subplot may make Complex<br />

changes. Yes, we are simply dropping in the Director's lap<br />

the awesome responsibility <strong>of</strong> judging what level <strong>of</strong><br />

Complexity is required, in order to make the changes an<br />

Actor wishes for her persona. This subject is so particular<br />

to each Setting, each Chronicle, and each Troupe, that<br />

you're just going to have to work it out on your own. Don't<br />

sweat this too much though. Theatrix is a very open ended<br />

system that involves a lot <strong>of</strong> free discussion between all<br />

the participants. The entire Troupe should be deciding<br />

what they want for their Chronicle, how hard it is to<br />

advance their characters, and at what pace that should<br />

occur.<br />

THE FORMS OF POWER<br />

Character advancement comes in many forms, and<br />

it would be a mistake to assume that only increases in<br />

Tra1t Ranks should be counted. The Actors' roles are<br />

capable <strong>of</strong> growing along many positive dimensions,<br />

other than those represented in numerical form on a<br />

character sheet A lot <strong>of</strong> advancement will probably occur<br />

in the social and political structure <strong>of</strong> the Setting in which<br />

the Chronicle resides, and this is as valid a goal for an<br />

Advancement Subplot as Rank modifications (see the<br />

'Advancement Guidelines' chart, on the next page). In<br />

fact, we suggest that as Director, you make the most <strong>of</strong><br />

this sort <strong>of</strong> role development, and leave the addition <strong>of</strong><br />

new Skills, Abilities, and Descriptors, for the times when<br />

they're truly necessary and appreciated.<br />

PLOT DEVICES<br />

Plot Devices are obJects, or sequences <strong>of</strong> events, or<br />

Setting conventions, that serve as a tool for creating<br />

alterations in the direction <strong>of</strong> a plotline. Some examples<br />

<strong>of</strong> Plot Dev1ces include the alien artifact that temporarily<br />

provides enough power to defeat the villain, the unseen<br />

Secret Service men that come in at the last minute to save<br />

the day, after you've done all the 'work', or the consistent<br />

loss <strong>of</strong> your handgun in random accidents, forcing you to<br />

always fight the enemy with martial arts. Anything that's<br />

used as a 'tool' by the Director can be considered a Plot<br />

Device. Sometimes Plot Devices will temporarily grant<br />

additional power to one <strong>of</strong> the Main Cast. Sometimes a<br />

Plot Device will temporarily strip a character <strong>of</strong> power<br />

By 'power', we mean Traits and their associated Ranks,<br />

social standing, business holdings, political <strong>of</strong>fices, etc.<br />

By 'temporary', we mean any reasonable amount <strong>of</strong>time<br />

that's limited in duration. Just so long as eventually, the<br />

character effected is returned to a position approximately<br />

equivalent to the one she left. Plot Devices are a Director's<br />

licence to break all the rules surrounding character ad­<br />

vancement, for the purposes <strong>of</strong> the plot, as long as those<br />

breaks are temporary in nature. These temporary, but<br />

sometimes radical alterations to the characters, can be<br />

the basis for some very interesting and Complex plotlines.<br />

Think about it.<br />

ACTOR'S CONTROL<br />

Anyone may initiate an Advancement Subplot, or<br />

alter a present Subplot to allow for a character's advance­<br />

ment, within the limits <strong>of</strong> your Troupe's use <strong>of</strong> Distributed<br />

Directing. However, the amount <strong>of</strong> advancement allowed<br />

each Main Cast character will be limited by their Plot Point<br />

Totals, as we'll discuss under 'Pushing the Envelope',<br />

below. Since every person's role is important to them, and<br />

since each Actor must work for their persona's advance­<br />

ment, each Actor should have final say over any perma­<br />

nent alterations made to their persona. There will be times<br />

when the Director wishes to permanently alter a charac­<br />

ter, and a temporary Plot Device s1mply won't do. How­<br />

ever, using an Actor's hard earned Plot Point Total 1n th1s<br />

way shouldn't be done lightly. There will be times when<br />

someone wishes to keep the exact nature <strong>of</strong> an Advance­<br />

ment Subplot's changes a mystery, in order not to spoil a<br />

surprise. This is fine, as long as when those changes<br />

finally appear, the Actor portraying the altered role is<br />

happy with them.<br />

PUSHING THE ENVELOPE<br />

We've said that each role's Plot Point Total will act<br />

as a limit upon their stage <strong>of</strong> development within the<br />

Chronicle. We've said that for this to work, everyone<br />

needs to have some idea <strong>of</strong> where the Chronicle is<br />

headed, and where their individual personas are headed.<br />

All this is true. The Director also needs a feel for how far<br />

along her Chronicle is at any given time, the number <strong>of</strong><br />

Plot Points it has taken to get there, and the number <strong>of</strong><br />

Plot Points 'left' in the Chronicle before it ends, or needs<br />

to be ReScaled. Basically, the Actors may use Advance­<br />

ment Subplots to mature their roles apace with the<br />

maturation <strong>of</strong> the Chronicle, as represented by their Plot<br />

Point Totals. So, if the Chronicle is 25% <strong>of</strong> the way to<br />

completion, then each <strong>of</strong> the Main cast should be approxi­<br />

mately 25% <strong>of</strong> the way towards their maturity. The tricky<br />

part is in knowing how many Plot Points a Chronicle is<br />

good for, what percentage <strong>of</strong> that goal is represented by<br />

Theatr1x -The Core Rules 83

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