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COMPLEXITY<br />
There's a limit also to the amount <strong>of</strong> benefit which<br />
any one Main Cast persona may receive from any one<br />
Advancement Subplot. In general terms, and this is as<br />
close as we're going to get to a definition, a Main Cast<br />
character may be altered in ways no more Complex than<br />
the Advancement Subplot which produces the alter<br />
ations. In other words, a Simple Advancement Subplot<br />
may only make Simple changes to a character. While a<br />
Complex Advancement Subplot may make Complex<br />
changes. Yes, we are simply dropping in the Director's lap<br />
the awesome responsibility <strong>of</strong> judging what level <strong>of</strong><br />
Complexity is required, in order to make the changes an<br />
Actor wishes for her persona. This subject is so particular<br />
to each Setting, each Chronicle, and each Troupe, that<br />
you're just going to have to work it out on your own. Don't<br />
sweat this too much though. Theatrix is a very open ended<br />
system that involves a lot <strong>of</strong> free discussion between all<br />
the participants. The entire Troupe should be deciding<br />
what they want for their Chronicle, how hard it is to<br />
advance their characters, and at what pace that should<br />
occur.<br />
THE FORMS OF POWER<br />
Character advancement comes in many forms, and<br />
it would be a mistake to assume that only increases in<br />
Tra1t Ranks should be counted. The Actors' roles are<br />
capable <strong>of</strong> growing along many positive dimensions,<br />
other than those represented in numerical form on a<br />
character sheet A lot <strong>of</strong> advancement will probably occur<br />
in the social and political structure <strong>of</strong> the Setting in which<br />
the Chronicle resides, and this is as valid a goal for an<br />
Advancement Subplot as Rank modifications (see the<br />
'Advancement Guidelines' chart, on the next page). In<br />
fact, we suggest that as Director, you make the most <strong>of</strong><br />
this sort <strong>of</strong> role development, and leave the addition <strong>of</strong><br />
new Skills, Abilities, and Descriptors, for the times when<br />
they're truly necessary and appreciated.<br />
PLOT DEVICES<br />
Plot Devices are obJects, or sequences <strong>of</strong> events, or<br />
Setting conventions, that serve as a tool for creating<br />
alterations in the direction <strong>of</strong> a plotline. Some examples<br />
<strong>of</strong> Plot Dev1ces include the alien artifact that temporarily<br />
provides enough power to defeat the villain, the unseen<br />
Secret Service men that come in at the last minute to save<br />
the day, after you've done all the 'work', or the consistent<br />
loss <strong>of</strong> your handgun in random accidents, forcing you to<br />
always fight the enemy with martial arts. Anything that's<br />
used as a 'tool' by the Director can be considered a Plot<br />
Device. Sometimes Plot Devices will temporarily grant<br />
additional power to one <strong>of</strong> the Main Cast. Sometimes a<br />
Plot Device will temporarily strip a character <strong>of</strong> power<br />
By 'power', we mean Traits and their associated Ranks,<br />
social standing, business holdings, political <strong>of</strong>fices, etc.<br />
By 'temporary', we mean any reasonable amount <strong>of</strong>time<br />
that's limited in duration. Just so long as eventually, the<br />
character effected is returned to a position approximately<br />
equivalent to the one she left. Plot Devices are a Director's<br />
licence to break all the rules surrounding character ad<br />
vancement, for the purposes <strong>of</strong> the plot, as long as those<br />
breaks are temporary in nature. These temporary, but<br />
sometimes radical alterations to the characters, can be<br />
the basis for some very interesting and Complex plotlines.<br />
Think about it.<br />
ACTOR'S CONTROL<br />
Anyone may initiate an Advancement Subplot, or<br />
alter a present Subplot to allow for a character's advance<br />
ment, within the limits <strong>of</strong> your Troupe's use <strong>of</strong> Distributed<br />
Directing. However, the amount <strong>of</strong> advancement allowed<br />
each Main Cast character will be limited by their Plot Point<br />
Totals, as we'll discuss under 'Pushing the Envelope',<br />
below. Since every person's role is important to them, and<br />
since each Actor must work for their persona's advance<br />
ment, each Actor should have final say over any perma<br />
nent alterations made to their persona. There will be times<br />
when the Director wishes to permanently alter a charac<br />
ter, and a temporary Plot Device s1mply won't do. How<br />
ever, using an Actor's hard earned Plot Point Total 1n th1s<br />
way shouldn't be done lightly. There will be times when<br />
someone wishes to keep the exact nature <strong>of</strong> an Advance<br />
ment Subplot's changes a mystery, in order not to spoil a<br />
surprise. This is fine, as long as when those changes<br />
finally appear, the Actor portraying the altered role is<br />
happy with them.<br />
PUSHING THE ENVELOPE<br />
We've said that each role's Plot Point Total will act<br />
as a limit upon their stage <strong>of</strong> development within the<br />
Chronicle. We've said that for this to work, everyone<br />
needs to have some idea <strong>of</strong> where the Chronicle is<br />
headed, and where their individual personas are headed.<br />
All this is true. The Director also needs a feel for how far<br />
along her Chronicle is at any given time, the number <strong>of</strong><br />
Plot Points it has taken to get there, and the number <strong>of</strong><br />
Plot Points 'left' in the Chronicle before it ends, or needs<br />
to be ReScaled. Basically, the Actors may use Advance<br />
ment Subplots to mature their roles apace with the<br />
maturation <strong>of</strong> the Chronicle, as represented by their Plot<br />
Point Totals. So, if the Chronicle is 25% <strong>of</strong> the way to<br />
completion, then each <strong>of</strong> the Main cast should be approxi<br />
mately 25% <strong>of</strong> the way towards their maturity. The tricky<br />
part is in knowing how many Plot Points a Chronicle is<br />
good for, what percentage <strong>of</strong> that goal is represented by<br />
Theatr1x -The Core Rules 83