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The time has cvme the Walrus said •Tv talk vf man"<br />

thines: ()f shves - and shiPs - and sealina-wax - vf cabbaaes -<br />

and kinas - .4nd wh" the sea is bvilin!! hvt- .4nd whether PIUs<br />

have winl!s. <br />

IMPROVISATION<br />

Remember when we promised that the Actors were<br />

going to put your plotlines through severe stress? Re­<br />

member when we said that the Actors would do half the<br />

work <strong>of</strong> creating your plots? We lied. Those were under­<br />

statements, and this chapter is why. We're going to hand<br />

much <strong>of</strong> the decision making process, the creative pro­<br />

cess, and a lot <strong>of</strong> the Director's control over to the Actors.<br />

We're going to allow the Actors ... actually, encourage<br />

the Actors to improvise. In this chapter we'll talk about the<br />

concepts <strong>of</strong> drama, Information, plot structure, story<br />

process, and Subplots, to set up a basis for improvisa­<br />

tional techniques. Then we'll discuss the limits <strong>of</strong> impro­<br />

visation upon the physical stage and any Statements<br />

which provide new Information. We'll cap this <strong>of</strong>f with a<br />

discussion <strong>of</strong> Consistency, the brother <strong>of</strong> Continuity. And<br />

last, but not least, we'll finally describe in detail all the<br />

guidelines for awarding, earning, and spending Plot Points.<br />

You, the Director, will be nominally in charge <strong>of</strong> this<br />

whole mess, guaranteeing the story's continuous flow,<br />

and holding it somewhat within the bounds <strong>of</strong> a single<br />

script. It's going to be very important to give the Actors as<br />

much freedom as possible. You have the ultimate veto<br />

power on all subjects, but try to use it only to keep your<br />

genre and story intact. The Actors will twist your plot in<br />

ways that will make you cringe. They'll attempt to run<br />

roughshod over your carefully crafted tale. You'll be there<br />

to guide them. This is going to be a lot like handing you the<br />

reins to a team <strong>of</strong> wild horses. You'll love it. Really.<br />

TROUPE STYLE ROLEPLAYING<br />

The following guidelines will introduce a Troupe<br />

style <strong>of</strong> roleplaying into your Chronicle. What you read<br />

here are simply guidelines, but we've done many hours <strong>of</strong><br />

- Lewis Carroll<br />

play testing to produce just the right mix <strong>of</strong> rules, rewards,<br />

and controls to make the system work as a whole.<br />

Basically, a Chronicle that's set up for Troupe style play<br />

may have more than one Director. Every Actor may take<br />

a turn at the Director's chair for one or more Episodes. Not<br />

every Actor needs to take a tum at Directing an Episode,<br />

but everyone should be involved in the creation <strong>of</strong> the<br />

Chronicle's Setting. This style <strong>of</strong> roleplay requires that<br />

everyone be sensitive to the work that others have done<br />

in creating Supporting Cast members, plotlines, and<br />

Subplots for the Chronicle. Although each participant<br />

may claim 'ownership' <strong>of</strong> certain pieces they've created<br />

for the Setting, important aspects <strong>of</strong> the Chronicle must<br />

be owned and developed communally. Even if only one<br />

person will be acting as Director for the Chronicle, the<br />

following rules almost demand fuller participation by the<br />

Actors, and require the Director to give up some portion<br />

<strong>of</strong> her control, in favor <strong>of</strong> allowing the Actors a lot <strong>of</strong><br />

improvisational freedom.<br />

DRAMA<br />

Whether or not you decide to have more than one<br />

Director for your Chronicle, Theatrix places a lot <strong>of</strong><br />

emphasis on allowing the Actors to improvise. We want<br />

Theatrix Episodes to create the feeling <strong>of</strong> drama you get<br />

from a good book or movie. The problem is that books and<br />

movies have authors and screenwriters. They're scripted<br />

to make the protagonists look good. For an author or<br />

screenwriter, the main characters and the story are one<br />

and the same. Roleplaying games, on the other hand,<br />

work with unscripted Actors whose concentration is mainly<br />

upon their characters, and pre-scripted Directors whose<br />

focus must mainly be upon the plotline <strong>of</strong> their Episodes.<br />

Our solution will be to blur the lines between the Actors<br />

and the Director. We wish to give the Actors improvisa­<br />

tional control over the story, in essence allowing them to<br />

Theat.-tx - The Core Rules 69

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