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characters. They do not Imply how each persona actually<br />

came to acqwe these Ranks An Actor may justify her<br />

Skill Ranks 1n any way that fits the background and<br />

personality <strong>of</strong> her character, from acquiring them during<br />

years <strong>of</strong> pat1ent pract1ce. to having a natural aptitude, to<br />

instant learning using RNA injections.<br />

Specialization<br />

Characters may choose to Specialize in their Skills<br />

and Abilities. They may take one Specialization for each<br />

Skill or Ability they possess, to ind1cate that area at which<br />

they're most adept. For example, a Specialization for<br />

Sword Combat might be either 'Fencing', or 'Wild Me­<br />

lees'. A Specialization for Business Management might<br />

be either 'Wheeling and Dealing', or 'Personnel Manage­<br />

ment'. Whenever a Skill or Ability is used in its area <strong>of</strong><br />

Specialization, then any actions requiring that Skill or<br />

Ability are more likely to Succeed. How much <strong>of</strong> a<br />

difference this really makes IS left up to the judgement <strong>of</strong><br />

the Director. However, we suggest that you give the<br />

Actors more leeway to feel competent when using a<br />

Specialized Skill or Ablhty, 1n its area <strong>of</strong> Specialization.<br />

When a character has Specialized in a Skill or<br />

Ability, the Director may cons1der the bulk <strong>of</strong> the character's<br />

traimng and expertise to be in that Specialized area.<br />

Withm the Specialization, th1s will give the character an<br />

edge over others <strong>of</strong> the same Rank. A role can also be a<br />

Generalist in a Skill or Ability, and choose not to take a<br />

Specialization A Generalist might not be able to best a<br />

Speciallst <strong>of</strong> the same Rank, In the area <strong>of</strong> their Special­<br />

ization, but will have the edge in all other facets <strong>of</strong> that<br />

Skill or Ability's use.<br />

Skill and Ability Descriptions<br />

After listing a Skill or Ability, and any Specialization,<br />

you should give a short, single line example <strong>of</strong> your role's<br />

archetypical use <strong>of</strong> that Skill or Ability. This will aid both<br />

you and the Director in determining the appropriate Rank<br />

for each one, and sei"Je as a decision aid during play.<br />

Here are a few good examples <strong>of</strong> Skills as they would<br />

appear on a completed character. Each one takes the<br />

form <strong>of</strong> .<br />

[Rank) T1t1e (Spec1alizat1on)- Single line description<br />

As in .<br />

q [6.0] Firearms (Marksmanship)- "Oh yeah?<br />

Watch this .. " BLAM .. BLAM ... BLAM -<br />

SLAM - SLAM - SLAM - BLAM [Bullet-hole<br />

smiley face on the target]<br />

q [4.5] Detective Work (Working the System)<br />

-"People assume that a complex password 1s<br />

more secure Not so Human brains aren't<br />

bUill to store XTJ-501-Aipha590, so people<br />

write them down After going through the<br />

desk for a few m1nutes I found this :<br />

q (3. 5)1nvestment Finance (The Market)-"Don't<br />

sell yet. It's Christmas Eve. Everyone will sell<br />

out just before market close to grab extra<br />

cash for the holiday Wait five minutes and<br />

you'll pick up another quarter point. n<br />

Everyman Skills<br />

Some Skills (and possibly even some Abilities,<br />

depending upon the genre) are so common as to be<br />

learned freely by almost everyone within a Setting. For<br />

example, Driving, Swimming, and Climbing are Skills<br />

known by almost every adult in our society, to some<br />

degree. Such Skills may be considered as Everyman<br />

Skills. They don't need to be listed for any role unless they<br />

are known to some unusual extent, ie. if a role is a race<br />

car driver, or a competitive swimmer. Whenever a per­<br />

sona decides to take an action covered by a Skill they do<br />

not possess, but which the Director feels is an Everyman<br />

Skill for that persona, then the Director may simply ass1gn<br />

an appropriate Skill Rank if necessary (usually no higher<br />

than '3 0') If at some future time, an Actor wishes to<br />

Increase her role's pr<strong>of</strong>iciency with an Everyman Skill,<br />

they may then begin the increase from their assigned<br />

Rank (again, usually starting no h1gher than '3.0').<br />

Skill Categories<br />

Skills (and possibly even some Abilities, depending<br />

upon the Setting) are grouped into Skill Categories ac­<br />

cording to the pr<strong>of</strong>ession, or task, most commonly asso­<br />

ciated with each Skill. Some Skills may be applicable to<br />

several Categories, but should be placed into the single<br />

most representative one. Skill Categories are important<br />

because they help to define the appropriate pr<strong>of</strong>essions<br />

for roles within your Chronicle. Characters within the<br />

Chromcle 1n no way need to fall into these pr<strong>of</strong>essions, but<br />

the Skill Categories chosen Will help to define the 'normal'<br />

leammg paths for your Setting. Some examples <strong>of</strong> Skill<br />

Categories could include Business Skills, Athletic Skills,<br />

Warrior Skills, Security Skills, Magical Skills and Abili­<br />

ties, Investigative Sktlls, and Engineering Skills.<br />

rhcatr1x - The Core Rules 37

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