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characters. They do not Imply how each persona actually<br />
came to acqwe these Ranks An Actor may justify her<br />
Skill Ranks 1n any way that fits the background and<br />
personality <strong>of</strong> her character, from acquiring them during<br />
years <strong>of</strong> pat1ent pract1ce. to having a natural aptitude, to<br />
instant learning using RNA injections.<br />
Specialization<br />
Characters may choose to Specialize in their Skills<br />
and Abilities. They may take one Specialization for each<br />
Skill or Ability they possess, to ind1cate that area at which<br />
they're most adept. For example, a Specialization for<br />
Sword Combat might be either 'Fencing', or 'Wild Me<br />
lees'. A Specialization for Business Management might<br />
be either 'Wheeling and Dealing', or 'Personnel Manage<br />
ment'. Whenever a Skill or Ability is used in its area <strong>of</strong><br />
Specialization, then any actions requiring that Skill or<br />
Ability are more likely to Succeed. How much <strong>of</strong> a<br />
difference this really makes IS left up to the judgement <strong>of</strong><br />
the Director. However, we suggest that you give the<br />
Actors more leeway to feel competent when using a<br />
Specialized Skill or Ablhty, 1n its area <strong>of</strong> Specialization.<br />
When a character has Specialized in a Skill or<br />
Ability, the Director may cons1der the bulk <strong>of</strong> the character's<br />
traimng and expertise to be in that Specialized area.<br />
Withm the Specialization, th1s will give the character an<br />
edge over others <strong>of</strong> the same Rank. A role can also be a<br />
Generalist in a Skill or Ability, and choose not to take a<br />
Specialization A Generalist might not be able to best a<br />
Speciallst <strong>of</strong> the same Rank, In the area <strong>of</strong> their Special<br />
ization, but will have the edge in all other facets <strong>of</strong> that<br />
Skill or Ability's use.<br />
Skill and Ability Descriptions<br />
After listing a Skill or Ability, and any Specialization,<br />
you should give a short, single line example <strong>of</strong> your role's<br />
archetypical use <strong>of</strong> that Skill or Ability. This will aid both<br />
you and the Director in determining the appropriate Rank<br />
for each one, and sei"Je as a decision aid during play.<br />
Here are a few good examples <strong>of</strong> Skills as they would<br />
appear on a completed character. Each one takes the<br />
form <strong>of</strong> .<br />
[Rank) T1t1e (Spec1alizat1on)- Single line description<br />
As in .<br />
q [6.0] Firearms (Marksmanship)- "Oh yeah?<br />
Watch this .. " BLAM .. BLAM ... BLAM -<br />
SLAM - SLAM - SLAM - BLAM [Bullet-hole<br />
smiley face on the target]<br />
q [4.5] Detective Work (Working the System)<br />
-"People assume that a complex password 1s<br />
more secure Not so Human brains aren't<br />
bUill to store XTJ-501-Aipha590, so people<br />
write them down After going through the<br />
desk for a few m1nutes I found this :<br />
q (3. 5)1nvestment Finance (The Market)-"Don't<br />
sell yet. It's Christmas Eve. Everyone will sell<br />
out just before market close to grab extra<br />
cash for the holiday Wait five minutes and<br />
you'll pick up another quarter point. n<br />
Everyman Skills<br />
Some Skills (and possibly even some Abilities,<br />
depending upon the genre) are so common as to be<br />
learned freely by almost everyone within a Setting. For<br />
example, Driving, Swimming, and Climbing are Skills<br />
known by almost every adult in our society, to some<br />
degree. Such Skills may be considered as Everyman<br />
Skills. They don't need to be listed for any role unless they<br />
are known to some unusual extent, ie. if a role is a race<br />
car driver, or a competitive swimmer. Whenever a per<br />
sona decides to take an action covered by a Skill they do<br />
not possess, but which the Director feels is an Everyman<br />
Skill for that persona, then the Director may simply ass1gn<br />
an appropriate Skill Rank if necessary (usually no higher<br />
than '3 0') If at some future time, an Actor wishes to<br />
Increase her role's pr<strong>of</strong>iciency with an Everyman Skill,<br />
they may then begin the increase from their assigned<br />
Rank (again, usually starting no h1gher than '3.0').<br />
Skill Categories<br />
Skills (and possibly even some Abilities, depending<br />
upon the Setting) are grouped into Skill Categories ac<br />
cording to the pr<strong>of</strong>ession, or task, most commonly asso<br />
ciated with each Skill. Some Skills may be applicable to<br />
several Categories, but should be placed into the single<br />
most representative one. Skill Categories are important<br />
because they help to define the appropriate pr<strong>of</strong>essions<br />
for roles within your Chronicle. Characters within the<br />
Chromcle 1n no way need to fall into these pr<strong>of</strong>essions, but<br />
the Skill Categories chosen Will help to define the 'normal'<br />
leammg paths for your Setting. Some examples <strong>of</strong> Skill<br />
Categories could include Business Skills, Athletic Skills,<br />
Warrior Skills, Security Skills, Magical Skills and Abili<br />
ties, Investigative Sktlls, and Engineering Skills.<br />
rhcatr1x - The Core Rules 37