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many times, and is 'getting ready' to ambush him as he<br />

comes out <strong>of</strong> the bath, take the computer chip he now<br />

possesses, and then head straight for the border.<br />

Why is this about to happen? Well, when our hero<br />

originally attempted the seduction <strong>of</strong>Tatiana, the Director<br />

went through the normal route for resolving the outcome.<br />

Starting with the 'Basic Resolution Flowchart', at the top,<br />

we'll follow these decision steps. The Director determined<br />

that the plotline didn't require a particular outcome, and<br />

that due to Tatiana's extreme loyalty to her country, and<br />

years <strong>of</strong> experience as a spy, that even the Seduction<br />

Skill <strong>of</strong> our hero wasn't enough to overcome her. There<br />

was no way the Director was going to release the tension<br />

early on this one, and so she has decided to give our hero<br />

False Hope. That wasn't terribly difficult. Now, at this<br />

juncture in the hotel room, the Director has decided to<br />

finally release the tension. No otherfactors have changed,<br />

and so our hero will still Fail. However, the Director has<br />

decided not to hurt him, but to teach him a lesson.<br />

Therefore, we'll follow the path on the 'Interpersonal<br />

Resolution Flowchart' marked 'Let them know they were<br />

Lucky. Then give them another chance.' Notice how one<br />

outcome has smoothly flowed into another, guided by<br />

story events and roleplay alone.<br />

The Director decides that due to the close match in<br />

Skills, our hero should have been About Capable <strong>of</strong> the<br />

seduction (it was Tatiana's Loyalty Personality Trait that<br />

assured him <strong>of</strong> Failure), and we'll therefore follow the<br />

'About Capable' path. The reason for the continued<br />

Failure is still Tatiana's loyalty to her country, and so we'll<br />

use the 'Motive' path for the factor. That leads to the<br />

Result which reads 'The enemy battleship fires several<br />

warning shots across your bow. They repeattheir warning<br />

not to enter contested space. The line remains open.' The<br />

Director translates the Result as follows.<br />

Upon emerging from the bathroom our hero is taken<br />

by surprise. Tatiana delivers a stunning blow to our hero's<br />

head, and he obligingly slumps to the floor. Tatiana<br />

quickly searches our hero's clothes, finds the computer<br />

chip, and turns to depart. That was the 'warning shots<br />

across the bow'. Tatiana pauses for a moment, bends<br />

down and lightly kisses our dazed hero. 'I'm sorry' she<br />

says, 'It would have been beautiful. Maybe another time?'<br />

She does not kill our hero, and her last statement indi­<br />

cates that the 'lines remain open'. If all goes well, our hero<br />

will catch up to Tatiana and get another chance. Next<br />

time, who knows?<br />

Stop! No way! The Actor playing our hero doesn't<br />

like that ending. This super-spy is a 'Lady's Man'. The<br />

Actor spends one Plot Point (see 'Plot Points' described<br />

in the chapter titled 'Improvisation') and Activates that<br />

Descriptor, declaring his seduction a Success. Our hero<br />

wishes to come around just as Tatiana bends down to kiss<br />

him good-bye (the strike to the head wasn't as hard as it<br />

might have been). Our hero can then grab Tatiana by<br />

64 Theatr-lx - The Core Rules<br />

surprise and kiss her. She can't leave ... she can't believe<br />

it... what a man ... she's been seduced! Now that's better.<br />

The Director likes the use <strong>of</strong> that Trait, and gives our hero<br />

a full Success. Looking at 'Let them know they've done<br />

well.', still at 'About Capable', and using 'Mood' this time<br />

as the critical factor, the Result reads 'He lowers the<br />

shotgun he had aimed at you. "Oh what the hell. I didn't<br />

really want to have to shoot you anyway."- Seems you just<br />

made a friend.' Well, more than a friend in this case.<br />

MAGNITUDE OF RESULT<br />

One piece that's left <strong>of</strong>f <strong>of</strong> the flowchart outcomes is<br />

the Magnitude <strong>of</strong> your Results. Instead, an average<br />

example is given to communicate the structure <strong>of</strong> the<br />

desired outcome. This structure should be easily applied<br />

to most situations, and the Magnitude <strong>of</strong> the Result<br />

modified to fit the need. The Magnitude <strong>of</strong> a Result should<br />

be based <strong>of</strong>f the difference between the performer's Skill<br />

Rank and the Difficulty, and upon the sequence <strong>of</strong> actions<br />

in question.<br />

Skill Rank Vs. Difficulty<br />

We'll start with judgements <strong>of</strong> Skill Rank and Diffi­<br />

culty. Basically, the less competent a character is to<br />

perform an action, the thinner or more coincidental should<br />

be any Success, or the harsher should be any Failure. For<br />

example, if you intend to give an Actor false hope <strong>of</strong><br />

Success, and the role she plays is very competent in the<br />

required Skill, then you might give her only a feeling that<br />

she could be close to victory, setting her up for an<br />

unforeseen disappointment. If the role in question is<br />

barely competent to perform the task, then false hope<br />

might imply wild exaggerations <strong>of</strong> the possibilities, lead­<br />

ing the Actor to make some unwise decisions in the<br />

situation.<br />

Risk<br />

You must also make your Result fit the actions in<br />

question. This comes down to a basic judgement <strong>of</strong> risk.<br />

If the action taken was highly risky, then Failure will<br />

generally be that much worse. Also, unless the role<br />

undertaking the risk is highly competent in the area,<br />

Success should tend to involve more coincidence as well.<br />

For example, close range starship dogfighting with laser<br />

cannons is normally a fairly risky endeavor. Failure in that<br />

endeavor may mean death. However, it can also mean a<br />

damaged ship, or only that your quarry gets away. So<br />

even a Failure in this risky an event may not mean death.<br />

But now, imagine the same fight in a constantly shifting<br />

meteor swarm, with rapidly hurtling rocks large enough to<br />

destroy your ship. Now this is a risky event. Any Failure<br />

here is going to be really bad. Any pilot that can make it

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