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PLOTLINE<br />

£-ynics have claimed there are ()HI'Y six basic Pl()ts.<br />

r=rank.ensteln and M'Y r=alr Lad-y are reaii'Y the same swr-y.<br />

A story is composed <strong>of</strong> many disparate elements.<br />

Stories are made up <strong>of</strong> character, action, dialogue, devel­<br />

opment, etc. If all <strong>of</strong> these elements exist, and are ordered<br />

properly, a story occurs. But not always a good one. There<br />

seems to be some ephemeral mixture <strong>of</strong> these elements<br />

that makes for good stories. Unfortunately, this mixture is<br />

<strong>of</strong>ten difficult to put your finger on when you need it. That's<br />

why we've included this material. This chapter is not only<br />

going to help you put your finger on the specific elements<br />

that go into creating a good story, we're going to tie them<br />

down so that you can find them whenever you like. We<br />

believe that there's a method to the formation <strong>of</strong> good<br />

plots, that this method isn't very difficult, and that once<br />

you're comfortable with it you'll be able to form exciting<br />

stories <strong>of</strong> any scope, within any Setting, time and time<br />

again. In this chapter, we'll discuss how to go from your<br />

concept for a plot, to a finished product that's going to<br />

work for your Troupe. The formula outlined below is valid<br />

for a plot <strong>of</strong> any size. The steps you'll take to develop your<br />

plot will be the same whether you're planning the Main<br />

Plot <strong>of</strong> an Episode involving the entire Main Cast, or a<br />

simple Personal Subplot involving only one Actor. There<br />

are four basic steps to plot development. They follow in<br />

order ...<br />

1. Idea<br />

¢ Subject and Structure<br />

2. Drama in 3 Acts<br />

¢ Resolution, Introduction, and Conflict<br />

3. The Conflict Exploded<br />

¢ Plot Turns, Midpoint, and Pinches<br />

4. Cue Cards<br />

¢ Scene Cards and Cast Cards<br />

- Leslie Halliwell<br />

The following sections will take you through this<br />

development process one step at a time. If you work<br />

through these steps with a plot idea <strong>of</strong> your own, then by<br />

the end <strong>of</strong> this chapter you'll have your first Theatrix<br />

Episode, ready for your Troupe.<br />

IDEA<br />

There seems to be so much involved in creating a<br />

story that it's hard to know where to begin. Often we think<br />

that the 'idea' for a story is going to be the hardest part, but<br />

this generally isn't true. Ideas alone are really very easy<br />

to come up with. There's the grand heist, the quest for the<br />

magical artifact, the great cross-country race, the perils <strong>of</strong><br />

love, the comedy <strong>of</strong> errors, the mistaken identity, the spy<br />

game, etc. Pick up a book, watch a movie, or turn on the<br />

television. The problem isn't in finding a story, it's in<br />

finding a way to tell it. Most people get stuck because they<br />

don't know where to begin.<br />

So lets make it easy. Every story begins with a<br />

subject and a structure. Every story must happen to<br />

someone, and must go somewhere. Your story always<br />

moves forward, with direction, towards its resolution. The<br />

'subject' is the character that your story happens to, and<br />

the action that the character performs. The 'structure' is<br />

the dramatic context that holds all the elements <strong>of</strong> your<br />

story together. Structure is the form which your story<br />

takes, giving it a definite beginning, middle, and end.<br />

A SENTENCE OR TWO<br />

You should be able to write down your story's<br />

subject and structure in one or two short lines. This short<br />

summation <strong>of</strong> your plot should include ...<br />

Theatr-lx - The Core Rules 125

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