20.09.2013 Views

Untitled - Index of - Free

Untitled - Index of - Free

Untitled - Index of - Free

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

the big guy is actually a Detective, just pulling out his<br />

badge; now wouldn't that be a shame ...<br />

Clarify Each Statement<br />

If there's any chance for misinterpretation <strong>of</strong> an<br />

Actor's statement <strong>of</strong> intent, then clarify it with that Actor.<br />

Ask any appropriate questions, then re-word the Actor's<br />

final statement as you feel it was meant, and feed it back<br />

for approval.<br />

Handle Miscommunications<br />

If it seems obvious that an Actor simply doesn't<br />

understand a situation properly, then re-describe it, in­<br />

cluding the Stage, the position <strong>of</strong> the Main and Supporting<br />

Cast members, and any important actions in progress.<br />

You may need to pull out a pencil and paper and draw<br />

what's going on. This is a game <strong>of</strong> fantasy and imagina­<br />

tion. If you allow misconceptions to dictate peoples'<br />

actions, then it's just going to be frustrating.<br />

If an Actor is having difficulty describing to you<br />

exactly what her action is, or how her character will<br />

perform it, then you're going to have to help. For example,<br />

that Actor may not know how leverage works while<br />

wrestling, or the effective range <strong>of</strong> a shotgun. You're<br />

going to have to supply that information if it's appropriate<br />

to the character in question (ie. the character has some<br />

Wrestling Skill, or Weaponsmith Skill, etc.). If it's not<br />

appropriate to the character in question, then you can let<br />

her find out the hard way (see 'Step 4- Description <strong>of</strong><br />

Results'). If you don't know much about either wrestling,<br />

or shotguns, then discuss these things with the rest <strong>of</strong> the<br />

Troupe. Either someone else will know, or you should be<br />

able to come to some mutual agreements. Please don't<br />

argue, that's not the point. Just come up with something<br />

that sounds realistic to everybody.<br />

Deliver Warnings<br />

If, after handling any miscommunications, you find<br />

that an Actor wishes to try and perform some action that<br />

seems destined to get her character in trouble, and the<br />

character in question should know better (ie. that role has<br />

the appropriate Skill Ranks to know she's in danger), then<br />

you should probably warn her. Warn the Actor whether<br />

you plan for her character to Succeed or not. For ex­<br />

ample, 'Gee, diving for that gun in the middle <strong>of</strong> the room<br />

sure seems like it'll leave you in the open, with all that gun<br />

fire going on .. .'<br />

You're not doing this to save the character any grief,<br />

but rather to make sure that the Actors have no com­<br />

plaints, like 'My character should have known better ... ' By<br />

the way, sometimes this will stop an Actor from taking a risk<br />

her character would have Succeeded at. More's the pity.<br />

STEP 2- INT EGRATE ALL ACTIONS<br />

Now take all the actions you've heard described,<br />

and decide how each <strong>of</strong> your Supporting Cast members<br />

will fill out the rest <strong>of</strong> their combat Rounds. Back up for one<br />

moment, and then be creative.<br />

Get a Mental 'Picture' <strong>of</strong> the Action<br />

Get an overall picture <strong>of</strong> the entire combat Round in<br />

your head. Don't worry, it'll fit. Think about the Stage, the<br />

props, and any fortunate, or unfortunate coincidences<br />

which might occur. These are always a lot <strong>of</strong> fun.<br />

Describe All Preparatory Motion<br />

Start to describe what actually happens during the<br />

combat Round. Get as far as you can in your description<br />

without having to make any judgements <strong>of</strong> Result yet.<br />

This is a set-up for your descriptions <strong>of</strong> Success and<br />

Failure to come. The tip <strong>of</strong> the iceberg. For example ...<br />

c:::> 'All right, the three <strong>of</strong> you are rushing the guy<br />

on the platform as the curtain begins to fall<br />

away behind him. You reach your target as<br />

the heavy curtain hits the ground, and you<br />

realize that the stage has been built in front<br />

<strong>of</strong> some weird looking holographic screen.<br />

You don't have much time to notice, but it<br />

seems to be displaying an incredibly realistic<br />

3D view <strong>of</strong> some alien landscape. You're<br />

opponent's eyes go wide as he sees you<br />

coming .. .'<br />

Now pause for just a moment to let their apprehen­<br />

sion sink in.<br />

STEP 3 - DECISIONS OF SUCCESS AND<br />

FAILURE<br />

The moment has come. You must now decide who<br />

needs to Succeed, and who needs to Fail. Necessity is<br />

always in terms <strong>of</strong> your plot. Every Scene, in each <strong>of</strong> your<br />

Episodes, needs to have a reason for existence. This<br />

includes combat Scenes as well. If you don't know why a<br />

combat is occurring, then you can't possibly decide how<br />

to carry it out from Round to Round. If you know what the<br />

purpose <strong>of</strong> each combat is, then you can play with the<br />

individual combat Rounds at your leisure, for maximum<br />

effect.<br />

This is so important, we'll repeat it. If you don't know<br />

why a combat is occurring, or where its outcome should<br />

carry your story, then it's most likely going to fall apart on<br />

you. Theatrical combat always has a purpose, and it<br />

is that purpose which guides its portrayal.<br />

Theatrix - The Core Rules 99

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!