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c::> The Main Cast were all members <strong>of</strong> the same<br />
elite commando unit serving together during<br />
the war. They were framed for a crime they<br />
dtd not commit and placed into separate<br />
military jails. Now, years later, they're being<br />
given a chance for freedom. All they have to<br />
do IS agree to a special, top-secret<br />
ass1gnment Brought together, shackled and<br />
waiting, they have a chance to reminisce<br />
about the war The vtew transitions to their<br />
last combat action together, as the Main Cast<br />
roleplays through the fateful day <strong>of</strong> their<br />
frame-up ...<br />
By the time they accept their m1ss1on, they've<br />
already generated a history together. Which brings us<br />
nicely to the subject <strong>of</strong> Flashbacks ...<br />
Flashbacks<br />
Flashbacks are a form <strong>of</strong> Cut Scene. They're a way<br />
to introduce members <strong>of</strong> the Supporting Cast to a plot, to<br />
add depth to an Actor's characterization, to give a sense<br />
<strong>of</strong> history, to he1ghten the sense <strong>of</strong> a lived experience, and<br />
to give an Actor some <strong>of</strong> the information that her charac<br />
ter 'remembers'. When giv1ng an Actor information in the<br />
form <strong>of</strong> knowledge her character possesses. try never to<br />
say 'Your character knows . ', or 'Your character remem<br />
bers .. .' If the character knows, let her make it up and<br />
come out with it. If the character remembers, try re-living<br />
it in the form <strong>of</strong> a Flashback This involves more than<br />
simply describing a memory, although this can be done.<br />
A Flashback tnvolves setting the Scene in which the<br />
action actually occurred, then roleplaying through that<br />
action. Secondary roles can be passed out to those Actors<br />
whose usual roles are not involved. This technique is<br />
especially useful when the memory's main value is in its<br />
emotional content. For example ...<br />
c::> A character has JUSt heard the name <strong>of</strong><br />
someone who may have knowledge the<br />
character needs. This new person may even<br />
be involved wtth the character's opposition.<br />
As Director, this would be a good time to<br />
announce that the character recognizes the<br />
name In fact, this new person isn't new at all,<br />
but used to be an old flame; a forgotten<br />
romance. As the character thinks about it,<br />
she remembers the last time they saw each<br />
other, over seven years ago ...<br />
The Director would now proceed to set the Stage<br />
and roleplay through their last parting. When the Scene is<br />
over, approaching this contact for information will have<br />
taken on whole new shades <strong>of</strong> meaning Instant history for<br />
your plotline development.<br />
Dream Sequences<br />
Likew1se, Dream Sequences are also Cut Scenes.<br />
They can be used to Foreshadow the introduction <strong>of</strong><br />
people or events. explore alternate plot possibilities, or<br />
give the characters information or warnings. Dream Se<br />
quences are best used when the action that occurs should<br />
not actually happen. Often the Scene is a warning <strong>of</strong> what<br />
might occur, and gives clues on how to avoid such an<br />
outcome. Like the genetic virologist's constant sweating<br />
nightmares about his employer's misuse <strong>of</strong> his research,<br />
and the subsequent end <strong>of</strong> the world ...<br />
A Dream Sequence can be played out when a<br />
character IS asleep, in a delirium, or even while day<br />
dreaming. You needn't tell the victim <strong>of</strong> the Dream<br />
Theatr-lx - The Core Rules 25