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¢ A league <strong>of</strong> super-powered heroes battling<br />

super-menaces for freedom, justice, and<br />

democracy.<br />

There are many more examples in books, movies,<br />

and television episodes. Anything you've read or seen,<br />

that has sparked your imagination, can become the focus<br />

for a Chronicle. A Setting is then composed <strong>of</strong> the place,<br />

time, span, and focus <strong>of</strong> the Chronicle.<br />

CONTINUITY<br />

Movies aren't shot in the sequence in which they're<br />

viewed. All the Scenes at each location are shot at once,<br />

regardless <strong>of</strong> their final order. In the movie business,<br />

Continuity is the word used to describe the task <strong>of</strong> making<br />

sure that the Actors are wearing the right clothes for every<br />

Scene, that the time <strong>of</strong> day <strong>of</strong> each shot is consistent with<br />

the passage <strong>of</strong> time as it will be seen in the finished film,<br />

etc. Continuity grants believability to the final product.<br />

As Director, you're about to craft a story to intrigue<br />

and entertain. The Actors are about to put that story<br />

through severe stress. Unless you're very careful, they'll<br />

find embarrassing loopholes and inconsistencies in your<br />

handiwork. They'll find solutions to problems you didn't<br />

think any sane person would take. We use Continuity to<br />

describe that quality <strong>of</strong> a plotline that allows it to flow<br />

smoothly, even under the duress <strong>of</strong> your unscripted<br />

Actors. You'll only achieve Continuity by putting in some<br />

quality time before your game. At the very least, before<br />

each Episode, you should write down ...<br />

¢ A basic outline <strong>of</strong> the problems to be faced by<br />

the Actors in the Episode, starting with the<br />

major theme <strong>of</strong> the Episode.<br />

¢ A quick description <strong>of</strong> all the sites to be<br />

visited by the Actors.<br />

¢ The names, descriptions, motivations, and<br />

goals <strong>of</strong> the Supporting Cast in the conflict.<br />

¢ A few rough sketches <strong>of</strong> possible endings for<br />

the scenario. This will help you to develop an<br />

idea <strong>of</strong> how the Episode will effect the<br />

Chronicle as a whole.<br />

¢ When you're done with the Episode, it's a<br />

good idea to make a list <strong>of</strong> all the loose ends<br />

the Actors have left hanging. They're some<br />

<strong>of</strong> the best material for the creation <strong>of</strong> future<br />

Episodes.<br />

18 Theatrlx - The Core Rules<br />

Taking this time will grant believability to your final<br />

product. In the end, your Actors will have almost as much<br />

influence on the direction <strong>of</strong> each plot as you do. So if you<br />

haven't done this little bit <strong>of</strong> homework, your plotlines will<br />

probably start coming apart at the seams. Some careful<br />

planning, on the other hand, can make your plotlines<br />

great.<br />

CUTI ... TAKE TWO<br />

The only purpose <strong>of</strong> roleplaying is fun. We can't<br />

emphasize this enough. Realism, mood, and plot, should<br />

all take a back seat to fun. Of course things are going to<br />

happen to the characters that are not humorous. Without<br />

tension, and even tragedy, the roleplay wouldn't be<br />

enjoyable. Too much tragedy, and the roleplay won't be<br />

enjoyable. The Director's primary job is to balance the<br />

game so that all <strong>of</strong> the participants feel empowered and<br />

enjoy themselves. Roleplay is an emotional experience.<br />

Sometimes your players will forget that any one role is<br />

secondary to the roleplay. Sometimes they'll forget that<br />

the tension and tragedy they feel at the moment is part <strong>of</strong><br />

their character's life, not their own. Sometimes they'll<br />

forget to trust you. Our advice to everyone is ...<br />

¢ The primary reason we're here is to enjoy<br />

each other's company. So in moments <strong>of</strong><br />

tension, leave the tension to the characters.<br />

¢ Be nice to each other, even if your characters<br />

are at odds. It'll make the game what it was<br />

meant to be.<br />

¢ No one likes it when bad things happen to<br />

their characters. Some genres are grim, and<br />

wouldn't be the same without tragedy. If<br />

you're ever in the wrong place, at the wrong<br />

time, allow yourself several minutes <strong>of</strong> sorrow,<br />

then continue to enjoy the spectacle <strong>of</strong> life<br />

going on before you. You get as many more<br />

chances to participate as your imagination<br />

has roles to play.<br />

¢ Trust the Director. If you feel left out for the<br />

moment, say so. The Director will correct the<br />

situation soon.<br />

As Director you have ultimate veto power. This<br />

game allows the Actors a lot <strong>of</strong> control over the plot. We<br />

suggest you give them as much leeway as possible. But<br />

the final say is yours. If something is going on that you<br />

don't like, don't let it happen. Just say, 'Cut! ... Take Two'.

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