Untitled - Index of - Free
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However strange this turn <strong>of</strong> events may seem. it ts<br />
Consistent. This new event accounts for the missing<br />
maidens (the minister has got them locked up in one <strong>of</strong> the<br />
castle's dungeons). the rumors <strong>of</strong> an evil beast (the<br />
minister in disguise), and the 'dragon's lair' (a fiction<br />
created by the minister to scare away would be heros)<br />
The Actor who improvised this event could get away with<br />
it because several <strong>of</strong> the Main Cast have Subplots<br />
involving this minister, and 1t struck the Director's fancy<br />
There are many other declarations that would have fit as<br />
well. Or, the Actors might s1mply have let the Director<br />
continue on her own for awhile Or, they might have come<br />
up with somethmg even stranger Just as long as 1t's all<br />
Consistent.<br />
PLOT POINTS<br />
We've been discussing the various ways in which<br />
Plot Points may be used for a couple <strong>of</strong> chapters now<br />
We'll recap all that information here. plus give the specif<br />
ics behind earning those elusive Plot Points. This will set<br />
us up for a discussion on character advancement (how<br />
your roles actually change and get better at things), and<br />
some additional ways you may use your personas' Plot<br />
Point Totals, in the chapter titled 'Epilogue'.<br />
SPENDING PLOT POINTS<br />
Here's a list <strong>of</strong> all the ways that you may spend Plot<br />
Points, which you may also find reproduced on the<br />
'Theatrix Reference Sheet A'<br />
Activate a Personality Trait<br />
Spending Plot Points<br />
for Success In a sln g le associated action.<br />
to disregard external control for one Scene.<br />
to perform actions that require that T ralt tor one Scene.<br />
Activate a Descriptor<br />
for Suooess in a sin g le associated action<br />
for dramatic use <strong>of</strong> that De scriptor for one Scene.<br />
Activate a Statement<br />
to eliminate the possibility <strong>of</strong> that Statement being wrong.<br />
J<br />
I<br />
- -<br />
Everything on this list costs one Plot Point to Acti<br />
vate, with the exception <strong>of</strong> the special two Plot Point<br />
Double Activation for Personality Traits you either don't<br />
possess, or don't possess at the necessary Seventy<br />
Buying Success<br />
Now we've said that a Plot Pomt may buy a Success<br />
in an action associated with an Activated Personality Trait<br />
or Descriptor, and so it is. But you may be wondering just<br />
76 Theatrtx - The Core Rules<br />
I<br />
how much Success one Pfot Potnt buys. That's up to the<br />
Director (you knew we'd say that) Activation <strong>of</strong> an<br />
associated action must bring Success, but how mmtmal<br />
or maximal it is will still depend upon your roleplay and the<br />
plotline. One Plot Point spent for a Success tn a fight<br />
against a bunch <strong>of</strong> extras may entitle you to go to town on<br />
all <strong>of</strong> them. The same Plot Point spent against a major<br />
villain will probably only buy you a single solid strike. The<br />
cure 1n such a srtuatron ts to spend tots <strong>of</strong> Plot Po.nts<br />
That's what they're for<br />
Blackmail<br />
This is a d1rty tnck for D1rectors, that we constder<br />
perfectly legal. If your Actors are about to kill one <strong>of</strong> their<br />
long standing enemies, or rid themselves <strong>of</strong> a long<br />
standing problem, just to make sure that they really want<br />
to go ahead and wipe out such valuable Subplot material.<br />
you may charge them extra Plot Points for the pnvilege.<br />
As Director, you may demand an extra Plot Potnt or two<br />
from everybody Involved, as blackmail If the Troupe<br />
doesn'twant to pay up, then coincidence saves the object<br />
<strong>of</strong> their wrath at the last moment We wouldn't suggest<br />
using this gtmmick very <strong>of</strong>ten, but 1t's very appropriate for<br />
the right occasion You'll know when.<br />
Payment Due<br />
As Director, you'll find your Actors earning Plot<br />
Potnts for every Subplot Through your control over the<br />
boundaries and sizes <strong>of</strong> these Subplots, you'll have some<br />
control over the pace <strong>of</strong> \h1s process However, this will<br />
not, nor should 1t stop the constant accumulation <strong>of</strong> these<br />
points It's your job, as D1rector, to make sure that the