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However strange this turn <strong>of</strong> events may seem. it ts<br />

Consistent. This new event accounts for the missing<br />

maidens (the minister has got them locked up in one <strong>of</strong> the<br />

castle's dungeons). the rumors <strong>of</strong> an evil beast (the<br />

minister in disguise), and the 'dragon's lair' (a fiction<br />

created by the minister to scare away would be heros)<br />

The Actor who improvised this event could get away with<br />

it because several <strong>of</strong> the Main Cast have Subplots<br />

involving this minister, and 1t struck the Director's fancy<br />

There are many other declarations that would have fit as<br />

well. Or, the Actors might s1mply have let the Director<br />

continue on her own for awhile Or, they might have come<br />

up with somethmg even stranger Just as long as 1t's all<br />

Consistent.<br />

PLOT POINTS<br />

We've been discussing the various ways in which<br />

Plot Points may be used for a couple <strong>of</strong> chapters now<br />

We'll recap all that information here. plus give the specif­<br />

ics behind earning those elusive Plot Points. This will set<br />

us up for a discussion on character advancement (how<br />

your roles actually change and get better at things), and<br />

some additional ways you may use your personas' Plot<br />

Point Totals, in the chapter titled 'Epilogue'.<br />

SPENDING PLOT POINTS<br />

Here's a list <strong>of</strong> all the ways that you may spend Plot<br />

Points, which you may also find reproduced on the<br />

'Theatrix Reference Sheet A'<br />

Activate a Personality Trait<br />

Spending Plot Points<br />

for Success In a sln g le associated action.<br />

to disregard external control for one Scene.<br />

to perform actions that require that T ralt tor one Scene.<br />

Activate a Descriptor<br />

for Suooess in a sin g le associated action<br />

for dramatic use <strong>of</strong> that De scriptor for one Scene.<br />

Activate a Statement<br />

to eliminate the possibility <strong>of</strong> that Statement being wrong.<br />

J<br />

I<br />

- -<br />

Everything on this list costs one Plot Point to Acti­<br />

vate, with the exception <strong>of</strong> the special two Plot Point<br />

Double Activation for Personality Traits you either don't<br />

possess, or don't possess at the necessary Seventy<br />

Buying Success<br />

Now we've said that a Plot Pomt may buy a Success<br />

in an action associated with an Activated Personality Trait<br />

or Descriptor, and so it is. But you may be wondering just<br />

76 Theatrtx - The Core Rules<br />

I<br />

how much Success one Pfot Potnt buys. That's up to the<br />

Director (you knew we'd say that) Activation <strong>of</strong> an<br />

associated action must bring Success, but how mmtmal<br />

or maximal it is will still depend upon your roleplay and the<br />

plotline. One Plot Point spent for a Success tn a fight<br />

against a bunch <strong>of</strong> extras may entitle you to go to town on<br />

all <strong>of</strong> them. The same Plot Point spent against a major<br />

villain will probably only buy you a single solid strike. The<br />

cure 1n such a srtuatron ts to spend tots <strong>of</strong> Plot Po.nts<br />

That's what they're for<br />

Blackmail<br />

This is a d1rty tnck for D1rectors, that we constder<br />

perfectly legal. If your Actors are about to kill one <strong>of</strong> their<br />

long standing enemies, or rid themselves <strong>of</strong> a long<br />

standing problem, just to make sure that they really want<br />

to go ahead and wipe out such valuable Subplot material.<br />

you may charge them extra Plot Points for the pnvilege.<br />

As Director, you may demand an extra Plot Potnt or two<br />

from everybody Involved, as blackmail If the Troupe<br />

doesn'twant to pay up, then coincidence saves the object<br />

<strong>of</strong> their wrath at the last moment We wouldn't suggest<br />

using this gtmmick very <strong>of</strong>ten, but 1t's very appropriate for<br />

the right occasion You'll know when.<br />

Payment Due<br />

As Director, you'll find your Actors earning Plot<br />

Potnts for every Subplot Through your control over the<br />

boundaries and sizes <strong>of</strong> these Subplots, you'll have some<br />

control over the pace <strong>of</strong> \h1s process However, this will<br />

not, nor should 1t stop the constant accumulation <strong>of</strong> these<br />

points It's your job, as D1rector, to make sure that the

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