Untitled - Index of - Free
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through 1s either going to be really good or really lucky.<br />
These Results Will also have far more to do with what your<br />
Actors can think up, and w1th how well they roleplay, than<br />
with how well they roll dice<br />
TIMING, TENSION, AND AMBIGUITY<br />
Timsng, tens1on, and ambigUity are Interdependent<br />
upon one another Remember that the flowcharts are<br />
ava1lable to help you come up w1th Results. but you<br />
always need to supply the deta1ls <strong>of</strong> those Results, and all<br />
other descriptions, yourself This allows the flowcharts to<br />
be independent <strong>of</strong> the action, and sndependent <strong>of</strong> any<br />
time scale The obtained Result can represent the culmi<br />
nation <strong>of</strong> some final goal, an sntermediary goal, or just the<br />
outcome <strong>of</strong> some brief action The interval <strong>of</strong> time be<br />
tween the initiation <strong>of</strong> the act1on and the application <strong>of</strong> the<br />
Result may be a single Combat Round several Combat<br />
Rounds, a mmute, an hour. a week, a month or even<br />
several years. Even in the short duration g1ven to most<br />
combat act1ons you don't need to apply a Result 1n any<br />
immediate way. Your descnpt1on <strong>of</strong> the Result may even<br />
take place over an extended period <strong>of</strong> time, w1th the<br />
possibility that the Actors will do somethsng during that<br />
time to alter the final Result<br />
For example, in a fencing duel between two fairly<br />
matched opponents, you may decide that you'll have the<br />
Actor, who's slightly less skilled than her Supporting Cast<br />
opponent, lose the duel You could decide that in order to<br />
g1ve the opponent (whom our heroine will meet aga1n} an<br />
air <strong>of</strong> danger, you're go1ng to have h1m hurt her a little<br />
This way our heroine will be hes1tant upon their next<br />
meeting, a little doubtful, and therefore victory will be less<br />
certasn This 1s also a good opportuntty to express her<br />
opponent's vileness. However, you needn't apply this<br />
decision in a single Combat Round. Your description<br />
could include several minutes <strong>of</strong> close back and forth<br />
sword play, w1th ne1ther participant able to obtatn an<br />
advantage What you're do1ng here IS buildtng the tension<br />
by leaving the moment unresolved Ask the Actor what<br />
she's having her character do Describe how every move<br />
is foiled, while she is barely able to parry each <strong>of</strong> her<br />
opponent's strokes. If our Actor can come up with some<br />
thing really brilliant dunng th1s t1me, then by all means<br />
change the outcome Barring this contingency however,<br />
after enough <strong>of</strong> this cat and mouse game has built the<br />
tension, bnng it to a close by applying your Result The<br />
villain gets in a daring slash <strong>of</strong> his blade, cuttmg through<br />
the fabnc <strong>of</strong> our herorne s fencing suit and drawing blood<br />
Our vrllain apologizes Instantly However could the safety<br />
t1p have come <strong>of</strong>f hke that? Must have caught oddly<br />
against the fabric <strong>of</strong> the su1t I'm so sorry May I help you<br />
w1th that? Maybe we mrght fimsh thrs at another time?'<br />
Feel free to play with the hmmg <strong>of</strong> your Results in<br />
order to hold the tensron 1n the plot In fact, you can feel<br />
free to play With the Result rtself Knowledge <strong>of</strong> the<br />
outcome, and Magnitude <strong>of</strong> a Result, can be withheld for<br />
as long as the D1rectorteels rs necessary That makes the<br />
Result itself ambiguous This technique leaves room<br />
between the initiation and outcome <strong>of</strong> an action, for either<br />
the Actors or the D1rector to alter the Result The Actors<br />
may walk away from v1ctory, or change defeat into<br />
salvatron That's part <strong>of</strong> th1s type <strong>of</strong> storytelling Try to<br />
hold to your JUdgements but be open for anythsng else,<br />
because anythtng can and Will happen<br />
lllt•ahix- The Core Rules 65