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through 1s either going to be really good or really lucky.<br />

These Results Will also have far more to do with what your<br />

Actors can think up, and w1th how well they roleplay, than<br />

with how well they roll dice<br />

TIMING, TENSION, AND AMBIGUITY<br />

Timsng, tens1on, and ambigUity are Interdependent<br />

upon one another Remember that the flowcharts are<br />

ava1lable to help you come up w1th Results. but you<br />

always need to supply the deta1ls <strong>of</strong> those Results, and all<br />

other descriptions, yourself This allows the flowcharts to<br />

be independent <strong>of</strong> the action, and sndependent <strong>of</strong> any<br />

time scale The obtained Result can represent the culmi­<br />

nation <strong>of</strong> some final goal, an sntermediary goal, or just the<br />

outcome <strong>of</strong> some brief action The interval <strong>of</strong> time be­<br />

tween the initiation <strong>of</strong> the act1on and the application <strong>of</strong> the<br />

Result may be a single Combat Round several Combat<br />

Rounds, a mmute, an hour. a week, a month or even<br />

several years. Even in the short duration g1ven to most<br />

combat act1ons you don't need to apply a Result 1n any<br />

immediate way. Your descnpt1on <strong>of</strong> the Result may even<br />

take place over an extended period <strong>of</strong> time, w1th the<br />

possibility that the Actors will do somethsng during that<br />

time to alter the final Result<br />

For example, in a fencing duel between two fairly<br />

matched opponents, you may decide that you'll have the<br />

Actor, who's slightly less skilled than her Supporting Cast<br />

opponent, lose the duel You could decide that in order to<br />

g1ve the opponent (whom our heroine will meet aga1n} an<br />

air <strong>of</strong> danger, you're go1ng to have h1m hurt her a little<br />

This way our heroine will be hes1tant upon their next<br />

meeting, a little doubtful, and therefore victory will be less<br />

certasn This 1s also a good opportuntty to express her<br />

opponent's vileness. However, you needn't apply this<br />

decision in a single Combat Round. Your description<br />

could include several minutes <strong>of</strong> close back and forth<br />

sword play, w1th ne1ther participant able to obtatn an<br />

advantage What you're do1ng here IS buildtng the tension<br />

by leaving the moment unresolved Ask the Actor what<br />

she's having her character do Describe how every move<br />

is foiled, while she is barely able to parry each <strong>of</strong> her<br />

opponent's strokes. If our Actor can come up with some­<br />

thing really brilliant dunng th1s t1me, then by all means<br />

change the outcome Barring this contingency however,<br />

after enough <strong>of</strong> this cat and mouse game has built the<br />

tension, bnng it to a close by applying your Result The<br />

villain gets in a daring slash <strong>of</strong> his blade, cuttmg through<br />

the fabnc <strong>of</strong> our herorne s fencing suit and drawing blood<br />

Our vrllain apologizes Instantly However could the safety<br />

t1p have come <strong>of</strong>f hke that? Must have caught oddly<br />

against the fabric <strong>of</strong> the su1t I'm so sorry May I help you<br />

w1th that? Maybe we mrght fimsh thrs at another time?'<br />

Feel free to play with the hmmg <strong>of</strong> your Results in<br />

order to hold the tensron 1n the plot In fact, you can feel<br />

free to play With the Result rtself Knowledge <strong>of</strong> the<br />

outcome, and Magnitude <strong>of</strong> a Result, can be withheld for<br />

as long as the D1rectorteels rs necessary That makes the<br />

Result itself ambiguous This technique leaves room<br />

between the initiation and outcome <strong>of</strong> an action, for either<br />

the Actors or the D1rector to alter the Result The Actors<br />

may walk away from v1ctory, or change defeat into<br />

salvatron That's part <strong>of</strong> th1s type <strong>of</strong> storytelling Try to<br />

hold to your JUdgements but be open for anythsng else,<br />

because anythtng can and Will happen<br />

lllt•ahix- The Core Rules 65

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