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mostly in terms <strong>of</strong> whole numbers, and <strong>of</strong>ten use 1/2<br />

values (like '3.5') when playing the game ourselves, but<br />

feel free to use the entire Range if you like the fine shading<br />

it gives.<br />

TYPES OF TRAITS<br />

Acting is about playing roles. When an Actor plays<br />

a new role, she enters into new possibilities for expression<br />

within the world. This expression should be consistent,<br />

with its own inherent view-point, background, strengths,<br />

and even shortcomings. The world in which this persona<br />

interacts must also be consistent, and allow for the Actors'<br />

suspension <strong>of</strong> disbelief. It's this suspension, this quality <strong>of</strong><br />

Continuity, which gives focus to the Actors' roleplay. The<br />

intent <strong>of</strong> any system <strong>of</strong> rules is to provide for this sense <strong>of</strong><br />

Continuity.<br />

The basis for this Continuity within our rules will be<br />

the organization <strong>of</strong> each Actor's persona into Traits. Traits<br />

are all those details which give a role its unique identity<br />

within the tale. They allow you to define exactly the<br />

persona you wish to play, so that both you, the Director,<br />

and the other Actors may each share a strong common<br />

sense <strong>of</strong>your character's potentials and deficits. In Theatrix,<br />

we use four different types <strong>of</strong> Traits to help define the four<br />

main aspects <strong>of</strong> any persona's functioning within the<br />

Chronicle. These four classes <strong>of</strong> Traits are, once again ...<br />

Physical and Mental Attributes- These six<br />

Traits comprise a description <strong>of</strong> each<br />

character's physical and mental capabilities,<br />

and include Strength, Stamina, Coordination,<br />

Intellect, Intuition, and Presence.<br />

Skills and Abilities - Skills are Traits that<br />

measure the depth and facility <strong>of</strong> your<br />

persona's knowledge in particular areas, and<br />

expertise at various tasks. Abilities are very<br />

much like Skills, but cover feats <strong>of</strong> a<br />

paranormal nature that <strong>of</strong>ten fall outside the<br />

realm <strong>of</strong> normal learning.<br />

Personality Traits - These Traits form a<br />

description <strong>of</strong> your persona's major<br />

psychological motivations.<br />

Descriptors - These Traits help to portray<br />

the effects <strong>of</strong> a role's background, history,<br />

and social position, as well as some physical<br />

oddities and paranormal features.<br />

Each <strong>of</strong> the above categories is treated differently<br />

by, and has different uses within, the rules. We'll now take<br />

each in turn and explain them in more detail.<br />

PHYSICAL AND MENTAL ATTRIBUTES<br />

There are three Physical and three Mental At­<br />

tributes, all Descriptive Traits, representing a role's innate<br />

potential in the physical and mental arenas. They estab­<br />

lish your character's physical and mental capabilities.<br />

These Traits are static in a way that's never true for us in<br />

our 'real' lives. Weak people can pump iron until they<br />

become strong. People with difficult scholastic histories<br />

can try new study habits. Good trainers can help even the<br />

handicapped to become athletes. One <strong>of</strong> the joys <strong>of</strong> life is<br />

that we're not really locked into the roles we traditionally<br />

define ourselves with.<br />

However, acting is about roles. We count on the<br />

stereotypes <strong>of</strong> our favorite characters. That's why we read<br />

particular books, or see certain movies. Your character's<br />

Attributes will embody the basic potentials that define the<br />

role you choose. The differences between each <strong>of</strong> the<br />

characters' Attributes will also help to define these char­<br />

acters in relation to each other. That doesn't mean your<br />

role can't change or grow. Only that such change will have<br />

to accommodate the story, the other main characters,<br />

and the expectations <strong>of</strong> your role's original conception.<br />

Physical Attributes<br />

follow ...<br />

The three Physical Attributes and their descriptions<br />

Strength - This is representative <strong>of</strong> your<br />

pure physical prowess. Your capacity to lift,<br />

push, shove, heave, and move. Strength is<br />

important whenever you intend to use brute,<br />

physical force against either a person, or an<br />

object. In hand to hand combat, Strength will<br />

also reduce the damage you suffer from your<br />

opponents blows.<br />

Stamina - This is your capability to endure<br />

hardship, both physical and psychological.<br />

Stamina's most important component is<br />

simply the will to live. Within the bounds <strong>of</strong><br />

your physical ability, this is also your capacity<br />

to ignore fatigue, and to continue long term<br />

tasks. The limits <strong>of</strong> those tasks may be<br />

decided by Strength, or Intellect, but Stamina<br />

will determine how well you react to the<br />

stress. In combat, when you're hurt, Stamina<br />

will also determine whether you can take<br />

action, and to what extent.<br />

Coordination - This Trait covers your<br />

capacity for grace in movement, agility,<br />

reaction speed, and hand-eye coordination.<br />

Theatrlx - The Core Rules 33

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