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Double Activation for Personality Traits<br />

If an Actor is ever desperate to have her persona<br />

perform an action, but finds herself limited, either be­<br />

cause the character does not have an appropriate Per­<br />

sonality Trait, or does not have one at the appropriate<br />

level, then that Actor may expend two Plot Points and<br />

perform the action anyway. However, anytime you take<br />

advantage <strong>of</strong> this rule, you're asking the Director to<br />

seriously consider altering your role's Personality Traits<br />

by one step, to reflect your effort to take the aforemen­<br />

tioned action. So if you pay double to perform a Brave<br />

action, for example, then the Director should consider<br />

either decreasing your character's Cowardly level by one<br />

step, or adding Brave, or increasing your present Brave<br />

level by one step, whichever is most appropriate to your<br />

character. This rule only allows you to perform actions,<br />

and does not allow you to gain automatic Successes by<br />

Activating Personality Traits your role doesn't posses.<br />

DESCRIPTORS<br />

Descriptors are Unquantified Traits that portray a<br />

persona's background, history, and social position, as<br />

well as some physical oddities and paranormal features.<br />

There are no strict guidelines to portraying the effects <strong>of</strong><br />

a Descriptor within a story. Like Abilities, there is no<br />

complete list <strong>of</strong> all possible Descriptors. What is accept­<br />

able is only limited by the Actors' imaginations, and the<br />

discretion <strong>of</strong> the Director. As an example, lets use a<br />

Descriptor we'll call 'Berserker Rage'. The description for<br />

this Trait is as follows ...<br />

c:> The character is capable <strong>of</strong> entering a<br />

'Berserker Rage' during combat. If this<br />

happens, then the character will continue<br />

fighting until all opponents have stopped<br />

moving. He'll resist attempts, even from<br />

friends, to stop his fury, or to pull him from the<br />

fight. All but the deadliest wounds will be<br />

ignored. It's not that the character doesn't get<br />

harmed, it's justthat he'll keep moving despite<br />

the wounds, until the end <strong>of</strong> the Scene. This<br />

allows the character to fight on, unaware that<br />

he's already dying.<br />

The Director and Actor involved could have decided<br />

to handle this Descriptor in many other ways as well.<br />

There is no single 'right' way to form Descriptors. The best<br />

guideline you have for the creation <strong>of</strong> Descriptors is your<br />

own Chronicle. Descriptors should be formed to enhance<br />

the Chronicle and the roleplay within it. The following two<br />

pages are full <strong>of</strong> examples <strong>of</strong> Descriptors from a variety<br />

<strong>of</strong> Settings. This is just a small sampling <strong>of</strong> what can be<br />

done with these Traits ...<br />

Theatrix - The Core Rules 41

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