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Double Activation for Personality Traits<br />
If an Actor is ever desperate to have her persona<br />
perform an action, but finds herself limited, either be<br />
cause the character does not have an appropriate Per<br />
sonality Trait, or does not have one at the appropriate<br />
level, then that Actor may expend two Plot Points and<br />
perform the action anyway. However, anytime you take<br />
advantage <strong>of</strong> this rule, you're asking the Director to<br />
seriously consider altering your role's Personality Traits<br />
by one step, to reflect your effort to take the aforemen<br />
tioned action. So if you pay double to perform a Brave<br />
action, for example, then the Director should consider<br />
either decreasing your character's Cowardly level by one<br />
step, or adding Brave, or increasing your present Brave<br />
level by one step, whichever is most appropriate to your<br />
character. This rule only allows you to perform actions,<br />
and does not allow you to gain automatic Successes by<br />
Activating Personality Traits your role doesn't posses.<br />
DESCRIPTORS<br />
Descriptors are Unquantified Traits that portray a<br />
persona's background, history, and social position, as<br />
well as some physical oddities and paranormal features.<br />
There are no strict guidelines to portraying the effects <strong>of</strong><br />
a Descriptor within a story. Like Abilities, there is no<br />
complete list <strong>of</strong> all possible Descriptors. What is accept<br />
able is only limited by the Actors' imaginations, and the<br />
discretion <strong>of</strong> the Director. As an example, lets use a<br />
Descriptor we'll call 'Berserker Rage'. The description for<br />
this Trait is as follows ...<br />
c:> The character is capable <strong>of</strong> entering a<br />
'Berserker Rage' during combat. If this<br />
happens, then the character will continue<br />
fighting until all opponents have stopped<br />
moving. He'll resist attempts, even from<br />
friends, to stop his fury, or to pull him from the<br />
fight. All but the deadliest wounds will be<br />
ignored. It's not that the character doesn't get<br />
harmed, it's justthat he'll keep moving despite<br />
the wounds, until the end <strong>of</strong> the Scene. This<br />
allows the character to fight on, unaware that<br />
he's already dying.<br />
The Director and Actor involved could have decided<br />
to handle this Descriptor in many other ways as well.<br />
There is no single 'right' way to form Descriptors. The best<br />
guideline you have for the creation <strong>of</strong> Descriptors is your<br />
own Chronicle. Descriptors should be formed to enhance<br />
the Chronicle and the roleplay within it. The following two<br />
pages are full <strong>of</strong> examples <strong>of</strong> Descriptors from a variety<br />
<strong>of</strong> Settings. This is just a small sampling <strong>of</strong> what can be<br />
done with these Traits ...<br />
Theatrix - The Core Rules 41