Untitled - Index of - Free
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Example Skills<br />
The following page contains a bunch <strong>of</strong> Skills, from<br />
a variety <strong>of</strong> genres, in alphabetical order. Some <strong>of</strong> the<br />
Skills cover vast areas <strong>of</strong> knowledge, while others are<br />
very specific. This is not meant so much as a Skill list, as<br />
a creative tool when designing characters. Look at it while<br />
chanting mystic mantras, and all sorts <strong>of</strong> neat ideas for<br />
Skills will pop into your head. We promise.<br />
PERSONALITY TRAITS<br />
Personality Traits are a method for tracking the<br />
growth and change <strong>of</strong> a character's psychological makeup,<br />
and for giving the Actors a bonus for roleplaying their<br />
role's evolving psyche appropriately. Personality Traits<br />
are a description <strong>of</strong> your persona's major psychological<br />
motivations. These could include for example, Greedy,<br />
Kind-Hearted, Honorable, Loner, Haughty, Vengeful, Pro<br />
tective, Brave, etc. Anything about your character that's<br />
central to her personality. You may have several Person<br />
ality Traits, and they may even be tangentially opposed,<br />
as long as they don't conflict directly. For example, you<br />
may not be both Brave and Cowardly. You may however,<br />
be both Vengeful and Honorable, or both Cowardly and<br />
Protective.<br />
Once you've chosen your Personality Traits, you<br />
must rate each <strong>of</strong> them for their level <strong>of</strong> Severity, as<br />
follows ...<br />
¢ Moderate- This Trait effects the character's<br />
choices in everyday life, her reactions to<br />
situations, and sometimes even her choice<br />
<strong>of</strong> targets in combat.<br />
¢ Strong -The character is heavily swayed by<br />
this Personality Trait, which will influence all<br />
facets <strong>of</strong> the character's life. The character<br />
may act irrationally rather than go against<br />
this Trait's inclinations. Any decision to ignore<br />
this Trait in a situation should involve some<br />
internal struggle, or conflict, possibly with<br />
another Personality Trait.<br />
¢ Extreme - Where this Personality Trait is<br />
involved the character will not change her<br />
mind for any reason. The character may<br />
become totally irrational rather than oppose<br />
this Trait's dictates. Any change to such a<br />
Trait may only come as the result <strong>of</strong> extended<br />
roleplay. Any decision that ignores this Trait's<br />
effects is only allowed through conflict with<br />
another Strong, or Extreme Personality Trait.<br />
Even then, these decisions are probably the<br />
cause <strong>of</strong> major angst for the character.<br />
38 Theatrix - The Core Rules<br />
Personality Traits are always limited by their Severity<br />
Levels for both action and inaction. That means that<br />
if a persona has the Personality Trait <strong>of</strong> Brave, at Moder<br />
ate, then that persona may have trouble taking Strongly<br />
or Extremely Brave actions. On the other hand, if a role<br />
has the Personality Trait <strong>of</strong> Brave, at Extreme, then that<br />
role may be unable to back out <strong>of</strong> many dangerous<br />
situations. Personality Traits are a sword that cuts both<br />
ways. We provide a few examples <strong>of</strong> Personality Traits<br />
below. The descriptions which follow them are not nor<br />
mally included, but are given here to provide insight into<br />
the temperament behind each Trait.<br />
t:!> Vengeful (Moderate) - He dragged the key<br />
along the side <strong>of</strong> his bosses' car. If he couldn't<br />
have his vacation time, then they might as<br />
well both suffer.<br />
t:!> Brave (Strong) -As the Martian horde bore<br />
down upon their small encampment a sweat<br />
broke out on his brow. The gun in his hands<br />
became suddenly heavy, but he stood his<br />
ground with his mates.<br />
¢ Arrogant (Extreme) - 'I've never failed in<br />
battle or game, I'm simply the best by far...<br />
c'est moi, c'est moi, I'm forced to admit, I'm far<br />
to noble to lie. The person in whom all these<br />
qualities bloom, c'est moi, c'est moi, tis 1.'