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Example Skills<br />

The following page contains a bunch <strong>of</strong> Skills, from<br />

a variety <strong>of</strong> genres, in alphabetical order. Some <strong>of</strong> the<br />

Skills cover vast areas <strong>of</strong> knowledge, while others are<br />

very specific. This is not meant so much as a Skill list, as<br />

a creative tool when designing characters. Look at it while<br />

chanting mystic mantras, and all sorts <strong>of</strong> neat ideas for<br />

Skills will pop into your head. We promise.<br />

PERSONALITY TRAITS<br />

Personality Traits are a method for tracking the<br />

growth and change <strong>of</strong> a character's psychological makeup,<br />

and for giving the Actors a bonus for roleplaying their<br />

role's evolving psyche appropriately. Personality Traits<br />

are a description <strong>of</strong> your persona's major psychological<br />

motivations. These could include for example, Greedy,<br />

Kind-Hearted, Honorable, Loner, Haughty, Vengeful, Pro­<br />

tective, Brave, etc. Anything about your character that's<br />

central to her personality. You may have several Person­<br />

ality Traits, and they may even be tangentially opposed,<br />

as long as they don't conflict directly. For example, you<br />

may not be both Brave and Cowardly. You may however,<br />

be both Vengeful and Honorable, or both Cowardly and<br />

Protective.<br />

Once you've chosen your Personality Traits, you<br />

must rate each <strong>of</strong> them for their level <strong>of</strong> Severity, as<br />

follows ...<br />

¢ Moderate- This Trait effects the character's<br />

choices in everyday life, her reactions to<br />

situations, and sometimes even her choice<br />

<strong>of</strong> targets in combat.<br />

¢ Strong -The character is heavily swayed by<br />

this Personality Trait, which will influence all<br />

facets <strong>of</strong> the character's life. The character<br />

may act irrationally rather than go against<br />

this Trait's inclinations. Any decision to ignore<br />

this Trait in a situation should involve some<br />

internal struggle, or conflict, possibly with<br />

another Personality Trait.<br />

¢ Extreme - Where this Personality Trait is<br />

involved the character will not change her<br />

mind for any reason. The character may<br />

become totally irrational rather than oppose<br />

this Trait's dictates. Any change to such a<br />

Trait may only come as the result <strong>of</strong> extended<br />

roleplay. Any decision that ignores this Trait's<br />

effects is only allowed through conflict with<br />

another Strong, or Extreme Personality Trait.<br />

Even then, these decisions are probably the<br />

cause <strong>of</strong> major angst for the character.<br />

38 Theatrix - The Core Rules<br />

Personality Traits are always limited by their Severity<br />

Levels for both action and inaction. That means that<br />

if a persona has the Personality Trait <strong>of</strong> Brave, at Moder­<br />

ate, then that persona may have trouble taking Strongly<br />

or Extremely Brave actions. On the other hand, if a role<br />

has the Personality Trait <strong>of</strong> Brave, at Extreme, then that<br />

role may be unable to back out <strong>of</strong> many dangerous<br />

situations. Personality Traits are a sword that cuts both<br />

ways. We provide a few examples <strong>of</strong> Personality Traits<br />

below. The descriptions which follow them are not nor­<br />

mally included, but are given here to provide insight into<br />

the temperament behind each Trait.<br />

t:!> Vengeful (Moderate) - He dragged the key<br />

along the side <strong>of</strong> his bosses' car. If he couldn't<br />

have his vacation time, then they might as<br />

well both suffer.<br />

t:!> Brave (Strong) -As the Martian horde bore<br />

down upon their small encampment a sweat<br />

broke out on his brow. The gun in his hands<br />

became suddenly heavy, but he stood his<br />

ground with his mates.<br />

¢ Arrogant (Extreme) - 'I've never failed in<br />

battle or game, I'm simply the best by far...<br />

c'est moi, c'est moi, I'm forced to admit, I'm far<br />

to noble to lie. The person in whom all these<br />

qualities bloom, c'est moi, c'est moi, tis 1.'

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