20.09.2013 Views

Untitled - Index of - Free

Untitled - Index of - Free

Untitled - Index of - Free

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Descriptor Activation<br />

Like Personality Traits, Descriptors may need to be<br />

'Activated' with the use <strong>of</strong> Plot Points to gain certain<br />

benefits. There's a distinction between the Active use <strong>of</strong><br />

a Descriptor, which requires Activation with a Plot Point,<br />

and the Passive use <strong>of</strong> a Descriptor, which is for free. The<br />

Passive use <strong>of</strong> a Descriptor covers all <strong>of</strong> its non-dramatic<br />

usages. For example, the Passive use <strong>of</strong> the background<br />

Descriptor 'Owns a large historic library', would allow a<br />

persona to be well read and educated, quote poetry, and<br />

cite historical references for characterization purposes.<br />

However, anytime a Descriptor is used for dramatic<br />

purposes, it must be Activated with a Plot Point. We<br />

define 'drama' here as a conflict which occurs in the<br />

context <strong>of</strong> an Episode's plotline. For example, the Active<br />

use <strong>of</strong> the background Descriptor 'Owns a large historic<br />

library', would allow a persona to own a copy <strong>of</strong> a rare<br />

occult tome containing an arcane cypher the character<br />

needs, in order to decode a letter he's intercepted contain­<br />

ing clues vital to the completion <strong>of</strong> an Episode. Such a<br />

dramatic usage would require the expenditure <strong>of</strong> a Plot<br />

Point. Activating a Descriptor in this way allows it to be<br />

used dramatically for the entirety <strong>of</strong> a single Scene.<br />

A character may also Activate one <strong>of</strong> their Descrip­<br />

tors to gain a Success in a single action, when that action<br />

is directly related to the Descriptor being used. For<br />

example, using the background Descriptor 'Owns a large<br />

historic library' in this way, would allow a persona to gain<br />

Successes in Skills such as History, Occult Lore, Library<br />

Research, etc.<br />

Obviously, some Descriptors will be more prone to<br />

needing Activation than others (ie. some Descriptors<br />

have precious few Passive uses). The Descriptor 'Ber­<br />

serker Rage' given above, is probably one such example.<br />

However, such highly Active Descriptors <strong>of</strong>ten gain many<br />

benefits for being Activated in battle, as well as allowing<br />

for Successes in combat (when using Berserker tactics<br />

for example). Such advantages help to <strong>of</strong>fset the<br />

Descriptor's more limited Passive functions.<br />

Descriptors Vs. Skills/Abilities<br />

There may be some question as to when a role's<br />

potential should be portrayed as a Skill or Ability, and<br />

when it's appropriate to use a Descriptor. We suggest that<br />

you use a Skill or Ability whenever the capability in<br />

question may come into conflict with, and be overcome<br />

by, external influences. Descriptors are better used for<br />

functions which are inherent within a character's back­<br />

ground, functions which effect only the role possessing<br />

them, or functions which are not conflictual in nature.<br />

The effects <strong>of</strong> either Skills or Abilities within the<br />

game are also very different from those <strong>of</strong> Descriptors. A<br />

Descriptor may not always be available. A character<br />

44 Theat.-lx - The Core Rules<br />

doesn't have 'control' <strong>of</strong> her Descriptors. That is, a<br />

Descriptor represents a function which is dramatic in<br />

nature, and central to the character who possesses it.<br />

Descriptors are very powerful when they're appropriate to<br />

the plot, and a Plot Point is available for their Activation.<br />

When no Plot Point is available, or the Descriptor's use is<br />

not appropriate to the plot, then an Actor must come up<br />

with a reason why she can't, or won't use this power. For<br />

example, a library may not always contain the information<br />

you need, and berserker rage isn't always at a character's<br />

beck and call.<br />

A Skill or Ability on the other hand, is always<br />

available. Their usage may not always be Successful, but<br />

their are no limits upon making those attempts. Skills and<br />

Abilities are not hinged upon dramatic necessity. For<br />

example, Fire Boy's flame projection power may not be<br />

strong enough to burn through the Duranium bonds which<br />

hold him, but he will still produce his fire, and he may even<br />

gain partial Successes (it will take five minutes to burn<br />

through the bonds, but will that leave him enough time to<br />

save Polly Anne from the evil Or. Nefarious?). Even more<br />

importantly, Fire Boy may blast villains left and right with<br />

bolts <strong>of</strong> searing fire, without coughing up a Plot Point for<br />

every dramatic Scene. However, there is a drawback. A<br />

Skill or Ability is no guarantee <strong>of</strong> Success, even at the<br />

most dramatic moments. In fact, Skills and Abilities may<br />

not be directly Activated with Plot Points. To gain an<br />

automatic Success in a Skill, through the expenditure <strong>of</strong><br />

a Plot Point, you must Activate either a Personality Trait<br />

or Descriptor that has a direct bearing on the action in<br />

question.<br />

When in doubt, remember that Skills and Abilities<br />

are conflictual in nature, while Descriptors are dramatic in<br />

nature. All <strong>of</strong> this will probably become clear after you<br />

read the next chapter, titled 'Lights ... Camera ... Ac­<br />

tion!'.<br />

THE PRIMARY DESCRIPTOR<br />

Every character may take one Descriptor as her<br />

Primary Descriptor. A character's Primary Descriptor<br />

labels the character's basic role, or function within the<br />

Chronicle. Primary Descriptors reserve a niche for each<br />

persona within the Main Cast. For this reason, no two<br />

characters may have the same Primary Descriptor, al­<br />

though they may sometimes be close. Some examples <strong>of</strong><br />

Primary Descriptors include 'Gun Fighter', 'Sorcerer',<br />

'Physicist', 'Samurai', 'Android', 'Private Eye', etc. What­<br />

ever the Actor feels best captures her persona's niche<br />

within the Chronicle. A Primary Descriptor may be used<br />

Passively, or Activated with a Plot Point just as any other<br />

Descriptor may be.<br />

Each Primary Descriptor should have only one<br />

focus. This means that a Primary Descriptor may not<br />

cover all <strong>of</strong> a role's functions within the Chronicle, but

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!