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Director- [He would have to know better.] Backwards,<br />

down a curved staircase?<br />

Scott- Right. I go over the side then, leaping the<br />

banister.<br />

Director- O.K. Scott, you hit the ground hard, but on<br />

your feet. However, you lose that flashlight in<br />

your haste over the banister, and it goes<br />

bouncing down the staircase, the beam swing­<br />

ing wildly in the hall. The flashlight lands a<br />

moment after you do, at the bottom <strong>of</strong> the<br />

stairs, pointing directly at Abe behind the<br />

stairwell.<br />

Abe - No it isn't, because I'm moving for that SS<br />

Trouper's gun down the hall.<br />

Director- Hold on. You get moving forward, just as a<br />

metal claw slams into the floor by Scott's<br />

feet, trailing a taught metal cable back up the<br />

stairwell, towards that unblinking red eye in<br />

the darkness. Scott has just leapt down the<br />

staircase, is <strong>of</strong>f-balance, and unprepared for<br />

an attack.<br />

Abe - Damn! Damn! O.K. I use my momentum to<br />

push Scott out <strong>of</strong> the way. I want to take the<br />

attack instead <strong>of</strong> him.<br />

Johnny - Good. I'll go for the SS trouper's gun. I'm the<br />

closest one to it anyway.<br />

Scott- I'm getting out <strong>of</strong> the way <strong>of</strong> the Colonel. Abe<br />

can have him.<br />

Director - Scott, getting out <strong>of</strong> the way is easy, because<br />

Abe bowls you right over. You go sprawling<br />

against the wall <strong>of</strong> the corridor. An instant<br />

later, the Colonel's form comes hurtling down<br />

at Abe. Abe, the Colonel is being drawn down<br />

by more than gravity. The other end <strong>of</strong> that<br />

steel cable is attached to the Colonel's me­<br />

chanical arm, and it's literally pulling him<br />

down upon you like a battering ram.<br />

Abe - Can I leap out <strong>of</strong> the way and let him hit the<br />

floor?<br />

Step 1 -<br />

Gather Statements <strong>of</strong> Intent<br />

¢ Deliver Warnings<br />

Scott's action is so quick that it's being resolved before the<br />

Director seeks statements <strong>of</strong> intent from anybody else.<br />

The other Actors will be responding to Scott's action,<br />

which is appropriate, since Scott was the first to see the<br />

Colonel, and is initiating this segment <strong>of</strong> combat.<br />

Another attempt by the Director to put Abe on the spot.<br />

Which Abe responds to in action this time, rather than<br />

improvisation.<br />

Another important point. The Director is in charge <strong>of</strong> the<br />

timing <strong>of</strong> all events within the Episode (although these<br />

may be affected improvisationally by the Actors as well).<br />

In this case, the Director is stopping the action in mid­<br />

motion, in order to provide perceptions which the Director<br />

feels may change the character's stated intent.<br />

The Director is also forcing the Actor to make a choice<br />

which will help to define Abe's psychological makeup.<br />

And here's a similar opportunity for the Actor portraying<br />

Scott. This is still on the surface level though. The more<br />

personally meaningful the choice, the deeper the under­<br />

standing <strong>of</strong> the character will be. Whether the characters<br />

win or lose the fight is secondary, becuase this is where<br />

the roleplay is.<br />

Now, if the Director were to allow this, what would happen<br />

to the meaning <strong>of</strong> the choices which Abe and Scott have<br />

just made?<br />

Theatrlx -<br />

The Core Rules 1 05

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