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Good Fence - The persona knows someone who is always<br />

available for converting items <strong>of</strong> questionable ownership into that<br />

ever elusive commodity - cash. This someone is also skilled at<br />

keeping such interactions secret.<br />

Or- Shady Art Dealer, Mudskil's Wand <strong>of</strong> Transformation, Fixer<br />

Gunslinger- The persona is unusually adept at the nuances <strong>of</strong><br />

the shoot-out. With this Descriptor, the persona can spend a Plot<br />

Point to make Successful shots with a gun, or make Statements<br />

about the business <strong>of</strong> gunfighting that may be taken as gospel.<br />

Or- Master Swordsman, Ace Bombardier, Darts Champion<br />

Hideout- Never has there been anything quite so nourishing to<br />

the human psyche as a private place to retreat to, and the role just<br />

happens to have one. The role can go there to lay low, recuperate,<br />

or reload; whatever strikes her fancy. After all, it is her Hideout.<br />

Or- Safe House, Secret Base, Sewers<br />

Immense - Just plain big. The character is impossible to move<br />

when she doesn't want to be. The character can <strong>of</strong>ten deny others<br />

passage by simply standing in the way, and can be quite imposing<br />

if she needs to be.<br />

Or- Bulging Biceps, Juggernaut, Giant<br />

Magic Sword - The character possesses a sword <strong>of</strong> ancient<br />

eldrltch power. It's powers are beyond the ken <strong>of</strong> mortal men, and<br />

more importantly, the knowledge <strong>of</strong> the character. It is indestruc­<br />

tible, razor sharp, and <strong>of</strong>ten warns the character <strong>of</strong> impending<br />

doom. It may possess even more abilities, but only time and tide will tell.<br />

Or- Laser Sword, Fathers Six Gun, Shield <strong>of</strong> Theros<br />

Really Cute - The role is just plain cute as a button. She may<br />

Activate this Descriptor in a plethora <strong>of</strong> social situations, and is<br />

probably treated quite nicely (Passive usage). The down side is<br />

that some people may assume that she has more looks than<br />

brains, but <strong>of</strong> course, this can be an advantage in itself.<br />

Or - Sparkling Teeth, Awesome, Aura <strong>of</strong> Rightful Authority,<br />

Venus' Blessing<br />

Rich - The persona is blessed with wealth, never has to worry<br />

about her next meal, or how much the repairs to the car will cost.<br />

This can also be a measure <strong>of</strong> temporal influence.<br />

Or- Corporate CEO, Sultan, Famous Actor<br />

Secret Identity - The character has reason to pursue a second<br />

life. Most likely she is trying to protect the innocent people who are<br />

important to her. If her secret were to come out, they might be put<br />

in danger. And there's no telling what one <strong>of</strong> the character's<br />

enemies could do with such information.<br />

Or- Mysterious Past, Lycanthropy, Wanted by the Law<br />

Sidekick-A cast member who follows you around, helps you out,<br />

serves as comic relief, and occasionally gets into trouble.<br />

Or- Lovely Assistant, Nosey Neighbor, R3 Unit<br />

Silly- "You're just being silly!" Well yes, but it's not all drawbacks.<br />

The role possesses a unique perspective on life that eludes the<br />

normal man. Often this 1s misunderstood, but occasionally the<br />

character is able to make intuitive leaps that break pastthe barriers<br />

<strong>of</strong> conventional thought. She may come up with ingenious, albeit<br />

strange solutions to insurmountable problems.<br />

Or- Weird, Otherworldly, Alien, Cracked<br />

Smuggler- The character is a smuggler, and has been for some<br />

time. She can call upon this status to find suitable cargos to haul,<br />

recognize bribable customs inspectors, and know the safest<br />

routes to take.<br />

Or- Gunrunner, Net Jockey, Stagecoach Driver<br />

Teenager - The character in question is on the young side <strong>of</strong><br />

mature. While this does come with some drawbacks, like not<br />

being able to get into over 21 clubs, not being able to vote, and not<br />

being trusted with the keys to the secret base, things aren't all bad.<br />

For instance, you may be overlooked by the local authorities, and<br />

you actually remember all that stuff they taught you in high school.<br />

Or- Kid, Young Looking<br />

Undefeated - Let's face it, your the best, and no one has ever<br />

proven otherwise. No matter how many challengers have come,<br />

you have vanquished them all. This has earned you a vast<br />

reputation, one which you have been able to capitalize upon in the<br />

past. Lately, very few have been brave enough to question your<br />

ability, and sometimes you worry that you may lose your edge.<br />

Or- Shrack, Master <strong>of</strong> the Shaolin Temple, Lucky<br />

Underworld Contacts-The role is familiarwith and known by the<br />

seedier side <strong>of</strong> society. She can <strong>of</strong>ten call upon these personages<br />

for information on upcoming quasi-legal goings-on.<br />

Or - Government Contacts, Guild Member, Archbishop, Social<br />

Butterfly<br />

Well Equipped- The persona seems to always have the proper<br />

tools. No matter what the situation, she has come well equipped.<br />

Or- Utility Belt, Omni-Gadget, Aztaroth's Tool Box<br />

Wounded - The character is afflicted with an old wound. This<br />

unfortunate condition will cause her occasional problems, and<br />

may make her incapable <strong>of</strong> certain physical activities.<br />

Or- No Left Foot, Bad Memory, Cursed, Slow Healer<br />

Zombie- The character is dead, but things aren't as bad as they<br />

seem. Someone has been kind enough to restore your mobility.<br />

Once you learn to live with this condition it can be quite useful.<br />

Sure you may have picked up a few 'odd' quirks, but you know<br />

what they say, "You can't kill what's already dead." Chances are,<br />

not much is going to slow you down. Having your arm blown <strong>of</strong>f<br />

might make it hard to untie your shoes, but you can always sew<br />

it back on later.<br />

Or- Vampire, Werewolf, Android, Statue<br />

Theatrix - The Core Rules 43

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