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GLOSSARY<br />

Cut Scene -Any Scene that the Director 'cuts' to, interrupting the story's action briefly<br />

Dream Sequence - The portrayal <strong>of</strong> a character's dream as a roleplayed event<br />

Flashback - The portrayal <strong>of</strong> a past occurrence, <strong>of</strong>ten only a memory <strong>of</strong> that occurrence, as a roleplayed event.<br />

Foreshadowing- The process <strong>of</strong> using small images and moments to prepare the Actors for some later, and more<br />

important, event<br />

Little Scene -Any Scene whose sole purpose is to provide space and time for the Ma1n Cast to interact, display<br />

the1r mdividual personalities, and bring the group together.<br />

Stage -The strange m1xture <strong>of</strong> the physical space in which the Troupe roleplays, and the imagmary space m which<br />

SUMMARY<br />

the story's action occurs.<br />

0 Description- Be the Actors' senses <strong>of</strong> sight, hearing, taste, smell, and touch, then let them interpret their world<br />

for themselves.<br />

ltl The Stage -This is the most neglected tool in the Director's repertoire. Paying creative attention to the Stage<br />

will really sink the Actors mto their roles.<br />

c::> Furniture can conform to the layout <strong>of</strong> the Stage.<br />

c::> Lighting can reflect the lightmg <strong>of</strong> the Stage<br />

Q You can leave real clues in the appropriate spots.<br />

c::> Use musical themes and soundtracks.<br />

ltl Cut Scenes-Movies would be dull if the camera simply followed the hero or heroine around and watched what<br />

they did Roleplaying games are no different. Cut Scenes<br />

.:::> Can be used to g1ve the Actors information.<br />

Q Can be used to bring the characters together .<br />

.:::> Can give the Actors their first view <strong>of</strong> a new challenge.<br />

0 Foreshadowing- Story is structure. Good stones exist in small vortexes <strong>of</strong> coincidence, drama, and suspense<br />

c::> Foreshadowing provides a sense <strong>of</strong> anticipation.<br />

Q Foreshadowing ties the various parts <strong>of</strong> your story together Your Actors should come out <strong>of</strong> a<br />

Foreshadowed event saying "Oh yeah ... "<br />

0 Flashbacks- Structure also means tying together the past and the present. Personal relationships give these<br />

ties meaning<br />

.:::> Roleplaying memories g1ves a character a personal relationship to her past.<br />

c::> Flashbacks prov1de instant history for your stories<br />

0 Dream Sequences - Structure can also be given to that hazy and shifting landscape <strong>of</strong> the possible future,<br />

the longed for, or the purely imagined.<br />

c::> Dream Sequences can prov1de msight into what might be, pulling upon the strings <strong>of</strong> regret.<br />

.:::> Dream Sequences can provide warnings for the future, and clues on how to avoid it.<br />

Theatrlx - The Core Rules 27

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