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What shall it PI'"()Ot a man If he Qain the Wh()le wvr-ld and<br />
lvse his svul'?<br />
EPILOGUE<br />
The curtains have drawn to a close, the stage is<br />
empty, and the lights are turned low There's a wistful<br />
feeling that washes over you A touch <strong>of</strong> sadness that it's<br />
all over, and a touch <strong>of</strong> anticipation as you wait to begin<br />
the drama anew. Theatre is an odd creation. A balancing<br />
act between comfort, stagnation, and metamorphosis.<br />
The changes that our favorite heroes and heroines go<br />
through draw us back time and again to their stories If<br />
these characterizations don't grow and deepen, then they<br />
lack humanity and die <strong>of</strong> the1r own shallowness If their<br />
transformations are too severe, then we lose sight <strong>of</strong> the<br />
roles we loved, the very th1ng we Identified with. This<br />
same dilemma will confront you Each Actor must work<br />
with the Director to ensure interesting character growth<br />
that won't endanger the integrity <strong>of</strong> the Chronicle. Han<br />
dling the changes that Will accrue to your persona over<br />
time will be the focus <strong>of</strong> this chapter<br />
PACING<br />
Pacing the growth and change <strong>of</strong> the Main Cast is<br />
the best way to insure a long life for your Chronicle. This<br />
1s less <strong>of</strong> a problem in a Theatrlx game than it might be in<br />
many other roleplaying systems. In Theatrix, a character<br />
does not need to be powerful in order to be competent.<br />
The Plot Po1nts are empowered, so the characters don't<br />
have to be. Plot Points build a lot <strong>of</strong> rewards into the act<br />
<strong>of</strong> mov1ng through the story Itself, and relieve some <strong>of</strong> the<br />
pressure to press characters on to ever greater heights <strong>of</strong><br />
raw power This means that you can direct most <strong>of</strong> the<br />
focus <strong>of</strong> character growth onto the characterization itself,<br />
where it ought to be. Th1s also means that any real change<br />
in power, ie. an 1ncrease in the Rankings <strong>of</strong> a role's Traits,<br />
can be paced more slowly without killing <strong>of</strong>f the fun <strong>of</strong><br />
- Jesus <strong>of</strong> Nazareth<br />
roleplaying. This is Important 1n a game where you're<br />
allowed to create characters that are already very compe·<br />
tent, fully developed, and sometimes very powerful<br />
Creating such characters obviously leaves less room for<br />
your character's personal growth, before such growth<br />
starts putting pressure on the bounds <strong>of</strong> the Chronicle's<br />
Setting.<br />
PLOT POINT TOTALS<br />
In order to properly pace your Chronicle, you'll<br />
require a measure <strong>of</strong> the progress that the Main Cast has<br />
made within Its confines. It should now come as no<br />
surprise that we'll be us1ng Plot Points as the basis <strong>of</strong> th1s<br />
measure. Each Actor will keep two separate records <strong>of</strong><br />
her Plot Points earned. The first record will be a point pool,<br />
out <strong>of</strong> which the Actor may spend Plot Points to Activate<br />
her Personality Traits, Descriptors, and Statements The<br />
second record will be a running total <strong>of</strong> all Plot Pornts<br />
accumulated, known as a character's Plot Point Total<br />
(tricky name)<br />
SCALING THE CHRONICLE<br />
Chronicles have growth paths uniquely their own<br />
From our point <strong>of</strong> view, the growth <strong>of</strong> the Main Cast 1s<br />
simply the reflection <strong>of</strong> a maturing Chronicle Every<br />
Chronicle has a starting point, a course <strong>of</strong> change, and a<br />
conceivable end There will come a time, 1f your Chromcle<br />
ex1sts for long enough, when the Main Cast has achieved<br />
a position <strong>of</strong> full maturity w1thm your Setting. Continutng<br />
beyond this point stretches too far the dramatic elements<br />
that contained each Episode When you begm to develop<br />
a Chronicle, part <strong>of</strong> your task Will be to envision 1ts<br />
1nev1table demise, to sketch out the conflict wh1ch will<br />
drive the Chronicle towards this conclusion, and to de·<br />
-nualrlx- The Core Rules 81