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What shall it PI'"()Ot a man If he Qain the Wh()le wvr-ld and<br />

lvse his svul'?<br />

EPILOGUE<br />

The curtains have drawn to a close, the stage is<br />

empty, and the lights are turned low There's a wistful<br />

feeling that washes over you A touch <strong>of</strong> sadness that it's<br />

all over, and a touch <strong>of</strong> anticipation as you wait to begin<br />

the drama anew. Theatre is an odd creation. A balancing<br />

act between comfort, stagnation, and metamorphosis.<br />

The changes that our favorite heroes and heroines go<br />

through draw us back time and again to their stories If<br />

these characterizations don't grow and deepen, then they<br />

lack humanity and die <strong>of</strong> the1r own shallowness If their<br />

transformations are too severe, then we lose sight <strong>of</strong> the<br />

roles we loved, the very th1ng we Identified with. This<br />

same dilemma will confront you Each Actor must work<br />

with the Director to ensure interesting character growth<br />

that won't endanger the integrity <strong>of</strong> the Chronicle. Han­<br />

dling the changes that Will accrue to your persona over<br />

time will be the focus <strong>of</strong> this chapter<br />

PACING<br />

Pacing the growth and change <strong>of</strong> the Main Cast is<br />

the best way to insure a long life for your Chronicle. This<br />

1s less <strong>of</strong> a problem in a Theatrlx game than it might be in<br />

many other roleplaying systems. In Theatrix, a character<br />

does not need to be powerful in order to be competent.<br />

The Plot Po1nts are empowered, so the characters don't<br />

have to be. Plot Points build a lot <strong>of</strong> rewards into the act<br />

<strong>of</strong> mov1ng through the story Itself, and relieve some <strong>of</strong> the<br />

pressure to press characters on to ever greater heights <strong>of</strong><br />

raw power This means that you can direct most <strong>of</strong> the<br />

focus <strong>of</strong> character growth onto the characterization itself,<br />

where it ought to be. Th1s also means that any real change<br />

in power, ie. an 1ncrease in the Rankings <strong>of</strong> a role's Traits,<br />

can be paced more slowly without killing <strong>of</strong>f the fun <strong>of</strong><br />

- Jesus <strong>of</strong> Nazareth<br />

roleplaying. This is Important 1n a game where you're<br />

allowed to create characters that are already very compe·<br />

tent, fully developed, and sometimes very powerful<br />

Creating such characters obviously leaves less room for<br />

your character's personal growth, before such growth<br />

starts putting pressure on the bounds <strong>of</strong> the Chronicle's<br />

Setting.<br />

PLOT POINT TOTALS<br />

In order to properly pace your Chronicle, you'll<br />

require a measure <strong>of</strong> the progress that the Main Cast has<br />

made within Its confines. It should now come as no<br />

surprise that we'll be us1ng Plot Points as the basis <strong>of</strong> th1s<br />

measure. Each Actor will keep two separate records <strong>of</strong><br />

her Plot Points earned. The first record will be a point pool,<br />

out <strong>of</strong> which the Actor may spend Plot Points to Activate<br />

her Personality Traits, Descriptors, and Statements The<br />

second record will be a running total <strong>of</strong> all Plot Pornts<br />

accumulated, known as a character's Plot Point Total<br />

(tricky name)<br />

SCALING THE CHRONICLE<br />

Chronicles have growth paths uniquely their own<br />

From our point <strong>of</strong> view, the growth <strong>of</strong> the Main Cast 1s<br />

simply the reflection <strong>of</strong> a maturing Chronicle Every<br />

Chronicle has a starting point, a course <strong>of</strong> change, and a<br />

conceivable end There will come a time, 1f your Chromcle<br />

ex1sts for long enough, when the Main Cast has achieved<br />

a position <strong>of</strong> full maturity w1thm your Setting. Continutng<br />

beyond this point stretches too far the dramatic elements<br />

that contained each Episode When you begm to develop<br />

a Chronicle, part <strong>of</strong> your task Will be to envision 1ts<br />

1nev1table demise, to sketch out the conflict wh1ch will<br />

drive the Chronicle towards this conclusion, and to de·<br />

-nualrlx- The Core Rules 81

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