Untitled - Index of - Free
Untitled - Index of - Free
Untitled - Index of - Free
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Dead<br />
ribs shatter. Now all you can do is lie on the<br />
ground, waiting for rescue. It could be worse,<br />
it could be raining.<br />
9 Edged- The lash slices your back open. You<br />
feel blood gush over your body as everything<br />
goes red.<br />
9 Burn - Honestly, there's no way to describe<br />
this kind <strong>of</strong> burn without getting a little too<br />
graphic. We therefore leave this one to your<br />
imagination.<br />
9 BlastJFall -Sky, ground, sky, ground, wall,<br />
THUD!!<br />
9 Penetrating - The sword goes right through<br />
you. A damp coldness envelopes your body,<br />
as all the strength drains away from your<br />
limbs.<br />
9 Blunt- You can feel the force <strong>of</strong> the kick go<br />
right through you and crack the wall behind<br />
you. Well, I guess that's it.<br />
9 Edged- Cut bad, real bad.<br />
9 Burn - Um ... let's not talk about this. These<br />
final moments aren't your best.<br />
9 Blast/Fall - TOUCH-DOWN!! The crowd<br />
goes wild!<br />
9 Penetrating -A big hole, a really big hole.<br />
SCALING<br />
As you may have already guessed, the above<br />
examples are Scaled in a fairly realistic way. However,<br />
this is not the proper feel for many Settings. Movie heroes<br />
<strong>of</strong>ten survive damage that would hospitalize anyone with<br />
less billing. They get lucky. In your Settings, the Director<br />
must provide this 'luck', if that's the kind <strong>of</strong> feel the Troupe<br />
wants for the Chronicle.<br />
On the other side <strong>of</strong> the coin, there are Settings in<br />
which the heroes are so tough, that you may never<br />
damage some <strong>of</strong> them enough to reach even Grievous<br />
levels. For example, in a superhero comic book Setting,<br />
Blunt Bruised damage might look like this ...<br />
Bruised<br />
9 Blunt - The punch sends you flying back<br />
through several walls. Quickly you get to<br />
your feet and shake <strong>of</strong>f the dizziness, ready<br />
for the next Round.<br />
Always remember to keep your Setting in mind<br />
when Scaling damage.<br />
OUT FOR THE COUNT<br />
You don't have to blow somebody up to render them<br />
unconscious. Sometimes a little tap to the back <strong>of</strong> the<br />
head 1s all that's needed if you know what you're doing. A<br />
role's state <strong>of</strong> consciousness is mostly determined by the<br />
needs <strong>of</strong> the plot, and the use <strong>of</strong> Plot Points. If your story<br />
requires that the Main Cast be knocked out and taken to<br />
the villain's headquarters, then it's nappy-time. Just as<br />
validly, if your Main Cast needs a few points, a little sleep<br />
at the right moment can complicate the plot enough to do<br />
the trick.<br />
FORCE FIELDS, ARMOR, AND HARSH<br />
LANGUAGE<br />
Actors may occasionally try to avoid the damage<br />
being delivered to their characters. They may wear a<br />
protective device <strong>of</strong> some kind, or try to place an obstacle<br />
between them and the <strong>of</strong>fending weapon. If someone is<br />
hit by an 'Omega-Death-Ray Gun', then they're probably<br />
pushing up daisies. On the other hand, if the same<br />
persona is wearing a 'Super-Quasi-Transducer Shield',<br />
then she's probably fine. Really, what it comes down to is<br />
a matter <strong>of</strong> description. If you've told the Actors that a<br />
certain vest will stop all pistol rounds from penetrating,<br />
then that vest should stop all pistol rounds from penetrat<br />
ing. Of course, that doesn't mean that the characters<br />
won't be knocked around a bit by the force <strong>of</strong> the impact.<br />
Just because a character's wearing a flak-vest that will<br />
stop a machine gun round doesn't mean that she won't be<br />
sent for a loop when it hits. The damage will simply be<br />
turned from a Penetrating, into a Blunt type. Any damage<br />
that the Actors are saved from will damage their protec<br />
tive gear mstead, which may not be under warranty for<br />
Theat.-ix - The Core Rules 95