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Setting: 30's -40's Pulp Adventure<br />

Attribute: Strength<br />

Scale: Range<br />

10.0 -Can pull a locomotive using only his teeth.<br />

9.0 -Strong as an oxen, could carry a horse.<br />

8.0 -Bends bars, lifts gates.<br />

7.0 -Could tear a phonebook in half.<br />

6.0 -Charles Atlas himself (historical reference).<br />

5.0 - A thick necked man named Gunter.<br />

4.0 -The gym teacher.<br />

3.0 -An average Joe.<br />

2.0 -98 lb. weakling.<br />

1.0 -A child.<br />

0.0 -A baby.<br />

Example<br />

Another Director is creating a Setting <strong>of</strong> traditional<br />

medieval high fantasy. The Director wants to have<br />

manticores and dragons, as well as trolls and dwarves.<br />

This time the Director is working on Scaling the Attribute<br />

<strong>of</strong> Stamina. The Director decides to Scale this Trait by<br />

Norm, because choosing a race should pretty much<br />

determine a character's Physical Attributes. Scaling by<br />

Norm will also emphasize the differences between the<br />

physical makeup <strong>of</strong> each <strong>of</strong> the fantasy races in this<br />

Setting. The Director considers her Setting, thinking<br />

about the toughest and most enduring creature in the<br />

land. The Director recalls that J.R.R. Tolkien (The<br />

Simarillion, 1977) wrote <strong>of</strong> a huge dragon that blotted out<br />

the sun when it flew. The Director likes this version <strong>of</strong><br />

dragonkind, and figures that this will serve as the top <strong>of</strong><br />

her Stamina Scale, at '10.0'. The Director places the<br />

smallest sprite at the bottom <strong>of</strong> the Scale, at '0.0', being<br />

the least enduring creature she can think <strong>of</strong>. The Director<br />

sets human Stamina at the normal mark <strong>of</strong> '3.0', then fills<br />

out the rest <strong>of</strong> the descriptions. The following is the final<br />

Scale ...<br />

Setting: Medieval Fantasy<br />

Attribute: Stamina<br />

Scale: Norm<br />

10.0 -Dragon<br />

9.0 -Titan<br />

8.0 -Giant<br />

7.0 - Manticore<br />

6.0 -Troll<br />

5.0 -Ogre<br />

4.0 -Dwarf<br />

3.0 -Human<br />

2.0 -Sylph<br />

1.0 -Faery<br />

0.0 -Smallest Sprite<br />

SPECIFIC THEORY OF CHARACTER CREATION<br />

The creation <strong>of</strong> Main Cast roles is not a static thing<br />

in Theatrix. The Actor's role is her vehicle into your<br />

Chronicle, her experience within your world. So far, we've<br />

only described a very loose method <strong>of</strong> character creation<br />

through the 'General Theory <strong>of</strong> Character Creation' in<br />

'Makeup and Costuming'. However, the Director may<br />

add both Templates and guidelines for the selection <strong>of</strong><br />

Skills, Abilities, and starting Ranks, to the basic system<br />

presented. Various methods will work better with some<br />

Settings than with others. What follows is an assortment<br />

<strong>of</strong> ideas, common to character creation methods in many<br />

roleplaying games ...<br />

¢ Description - Each Actor writes a story or<br />

biography about the persona they wish to<br />

portray. The Director then evaluates and<br />

creates the role thus described. This gives<br />

each Actor a good deal <strong>of</strong> artistic license, yet<br />

leaves the final control in the hands <strong>of</strong> the<br />

Director.<br />

¢ Dice - Each Actor rolls dice to randomly<br />

determine the starting Ranks <strong>of</strong> her<br />

character's Traits, what sorts <strong>of</strong> Skills the<br />

character will possess, etc. The dice rolls<br />

could even be weighted towards the high<br />

Theatr-ix - The Core Rules 119

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