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Setting: 30's -40's Pulp Adventure<br />
Attribute: Strength<br />
Scale: Range<br />
10.0 -Can pull a locomotive using only his teeth.<br />
9.0 -Strong as an oxen, could carry a horse.<br />
8.0 -Bends bars, lifts gates.<br />
7.0 -Could tear a phonebook in half.<br />
6.0 -Charles Atlas himself (historical reference).<br />
5.0 - A thick necked man named Gunter.<br />
4.0 -The gym teacher.<br />
3.0 -An average Joe.<br />
2.0 -98 lb. weakling.<br />
1.0 -A child.<br />
0.0 -A baby.<br />
Example<br />
Another Director is creating a Setting <strong>of</strong> traditional<br />
medieval high fantasy. The Director wants to have<br />
manticores and dragons, as well as trolls and dwarves.<br />
This time the Director is working on Scaling the Attribute<br />
<strong>of</strong> Stamina. The Director decides to Scale this Trait by<br />
Norm, because choosing a race should pretty much<br />
determine a character's Physical Attributes. Scaling by<br />
Norm will also emphasize the differences between the<br />
physical makeup <strong>of</strong> each <strong>of</strong> the fantasy races in this<br />
Setting. The Director considers her Setting, thinking<br />
about the toughest and most enduring creature in the<br />
land. The Director recalls that J.R.R. Tolkien (The<br />
Simarillion, 1977) wrote <strong>of</strong> a huge dragon that blotted out<br />
the sun when it flew. The Director likes this version <strong>of</strong><br />
dragonkind, and figures that this will serve as the top <strong>of</strong><br />
her Stamina Scale, at '10.0'. The Director places the<br />
smallest sprite at the bottom <strong>of</strong> the Scale, at '0.0', being<br />
the least enduring creature she can think <strong>of</strong>. The Director<br />
sets human Stamina at the normal mark <strong>of</strong> '3.0', then fills<br />
out the rest <strong>of</strong> the descriptions. The following is the final<br />
Scale ...<br />
Setting: Medieval Fantasy<br />
Attribute: Stamina<br />
Scale: Norm<br />
10.0 -Dragon<br />
9.0 -Titan<br />
8.0 -Giant<br />
7.0 - Manticore<br />
6.0 -Troll<br />
5.0 -Ogre<br />
4.0 -Dwarf<br />
3.0 -Human<br />
2.0 -Sylph<br />
1.0 -Faery<br />
0.0 -Smallest Sprite<br />
SPECIFIC THEORY OF CHARACTER CREATION<br />
The creation <strong>of</strong> Main Cast roles is not a static thing<br />
in Theatrix. The Actor's role is her vehicle into your<br />
Chronicle, her experience within your world. So far, we've<br />
only described a very loose method <strong>of</strong> character creation<br />
through the 'General Theory <strong>of</strong> Character Creation' in<br />
'Makeup and Costuming'. However, the Director may<br />
add both Templates and guidelines for the selection <strong>of</strong><br />
Skills, Abilities, and starting Ranks, to the basic system<br />
presented. Various methods will work better with some<br />
Settings than with others. What follows is an assortment<br />
<strong>of</strong> ideas, common to character creation methods in many<br />
roleplaying games ...<br />
¢ Description - Each Actor writes a story or<br />
biography about the persona they wish to<br />
portray. The Director then evaluates and<br />
creates the role thus described. This gives<br />
each Actor a good deal <strong>of</strong> artistic license, yet<br />
leaves the final control in the hands <strong>of</strong> the<br />
Director.<br />
¢ Dice - Each Actor rolls dice to randomly<br />
determine the starting Ranks <strong>of</strong> her<br />
character's Traits, what sorts <strong>of</strong> Skills the<br />
character will possess, etc. The dice rolls<br />
could even be weighted towards the high<br />
Theatr-ix - The Core Rules 119