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The next ending box reads 'Let them know they were<br />

Lucky. Then give them another chance.'<br />

J<br />

Let them know<br />

they were<br />

Lucky.<br />

Then give them<br />

another chance.<br />

This box represents a near miss. A warning that the<br />

last plan <strong>of</strong> action was not a particularly favorable one.<br />

The Actors involved should know from the ensuing<br />

Result that they have only good fortune to thank for their<br />

unscathed condition. This is no victory however, and<br />

whatever danger they faced should still be all too present<br />

and in their faces, so they'd best react quickly.<br />

The last version <strong>of</strong>F ailure is represented by the box<br />

which reads 'Give them False Hope.'<br />

Give them<br />

False<br />

Hope.<br />

Unfortunately, this box indicates that you, as Direc­<br />

tor, have decided that they should Fail. However, you're<br />

not going to let the Actors know that for awhile. Instead,<br />

this box represents your wish to hold onto the tension, and<br />

to allow the Actors to struggle futilely a bit longer ... before<br />

springing the trap. Such are the possibilities <strong>of</strong> defeat.<br />

On the brighter side, we're now going to take a look<br />

at the ending boxes on the right hand side <strong>of</strong> the chart,<br />

dealing with the various shades <strong>of</strong> Success. The first <strong>of</strong><br />

these boxes we'll look at is the one which reads 'Give<br />

them reason to Doubt. Let Victory be Uncertain.'<br />

Give them<br />

reason to<br />

Doubt.<br />

Let Victory<br />

be Uncertain.<br />

Once again, this box represents your wish, as Direc­<br />

tor, to hold onto the tension <strong>of</strong> the moment. You've decided<br />

to allow the Actors to Succeed in their action, but won't let<br />

them know that, just yet. Instead, the Actors should be strug­<br />

gling, possibly still feeling the hot breath <strong>of</strong> defeat at their heels.<br />

The next Success box is slightly kinder. This reads<br />

'Keep the pace. Present a new Dilemma. (plot twist)'<br />

Keep the pace.<br />

Present a new<br />

Dilemma.<br />

(plot twist)<br />

The Results <strong>of</strong> this box should allow the Actors to<br />

Succeed, but not to bask in their victory. A new problem,<br />

possibly an extension <strong>of</strong> the old problem, and usually an<br />

unexpected twist <strong>of</strong> events, should soon make itself known.<br />

The last ending box allows the Actors a full victory.<br />

It reads 'Let them know they've done well.'<br />

Let them know<br />

they've Done<br />

Well.<br />

Make sure that someone or something in the char­<br />

acters' environment is there to reflect their Success. Little<br />

victories can be reflected in little moments or satisfactory<br />

descriptions. Large victories should receive the praise<br />

due to a job well done.<br />

Advanced Resolution Paths<br />

Now take a look at the 'Advanced Resolution Flow­<br />

charts'. Notice that each <strong>of</strong> the starting boxes, on the left<br />

hand side <strong>of</strong> the charts, duplicates one <strong>of</strong> the possible<br />

ending boxes on the 'Basic Resolution Flowchart'.<br />

Start with the box on your chosen ·Advanced Reso­<br />

lution Flowchart' that duplicates your ending box on the<br />

'Basic Resolution Flowchart'. From there, a system <strong>of</strong><br />

arrows moves out through a number <strong>of</strong> ovals containing<br />

text. Follow along a single path until you reach one <strong>of</strong> the<br />

large ending ovals.<br />

j<br />

Theatrix- The Core Rules 61

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