- Page 2 and 3:
()eslan: David Berkman, Trav1s Eneb
- Page 4 and 5:
1J [Bll f)f tf)J[1J§ c INTRODUCTIO
- Page 6 and 7:
Downtime Pregaming APPLAUSE JELLYBE
- Page 8 and 9:
8 Theatrix - The Core Rules
- Page 10 and 11:
10 Tlleatr1x - The Core Rules
- Page 12 and 13:
Chapter V- Lights ... Camera ... Ac
- Page 14 and 15:
14 fheatr1x - The Core Rules
- Page 16 and 17:
pretend to be this other person tha
- Page 18 and 19:
¢ A league of super-powered heroes
- Page 20 and 21:
20 Theatrix - The Core Rules
- Page 22 and 23:
c;> her tormenting her employees wi
- Page 24 and 25:
edge to their characters (which mea
- Page 26 and 27:
Sequence that they're dreammg. The
- Page 28 and 29:
28 lhfl'ah1x -The Core Rules
- Page 30 and 31:
edge represented by that number may
- Page 32 and 33:
Books If you're creating your own g
- Page 34 and 35:
Coordmation is Important in fightin
- Page 36 and 37:
¢ A character who can ignite herse
- Page 38 and 39:
Example Skills The following page c
- Page 40 and 41:
Personality Trait Activation In add
- Page 42 and 43:
Ace of Aces -The persona was practi
- Page 44 and 45:
Descriptor Activation Like Personal
- Page 46 and 47:
CONCEPTION The concept for your cha
- Page 48 and 49:
co ; I -i ::::r C'D () 0 ro ::u c:
- Page 50 and 51:
50 Theatrix- The Core Rules
- Page 52 and 53:
Failure, based upon how difficult t
- Page 54 and 55:
1:0 Creativity -If the easy solutio
- Page 56 and 57:
Easy - Ahh, an old style electronic
- Page 58 and 59:
The final Difficulty of such action
- Page 60 and 61:
same is really just as true for the
- Page 62 and 63:
The first set of ovals deals with w
- Page 64 and 65:
many times, and is 'getting ready'
- Page 66 and 67:
RANDOMNESS If there are times when
- Page 68 and 69:
68 Theatr-ix - The Core Rules
- Page 70 and 71:
ecome their own screenwriters. The
- Page 72 and 73:
The Plot Pomts earned 1n th1s way s
- Page 74 and 75: 7 4 Theatrlx - The Core Rules
- Page 76 and 77: However strange this turn of events
- Page 78 and 79: Zero Point Subplots Although it wou
- Page 80 and 81: 80 Theatrix - The Core Rules
- Page 82 and 83: velop a starting point for your Mai
- Page 84 and 85: each Actors current Plot Point Tota
- Page 86 and 87: 86 Theat.rlx - The Core Rules
- Page 88 and 89: they're done right, your combats wi
- Page 90 and 91: Some props are less ub1quitous, but
- Page 92 and 93: WOUND LEVELS We suggest the followi
- Page 94 and 95: Unhurt ¢ Blunt- Your opponent winc
- Page 96 and 97: life. Armor can be dented and broke
- Page 98 and 99: member that the Scaling of the Sett
- Page 100 and 101: Produce Reasons Using ... If your c
- Page 102 and 103: [More Organ Music] Brought to You B
- Page 104 and 105: Abe - It couldn't be h1m. That's no
- Page 106 and 107: Director - No way. Of course, you s
- Page 108 and 109: Johnny- Yeah, the instant I drop th
- Page 110 and 111: Director- [Accepting Scott's improv
- Page 112 and 113: Johnny - Right. We're gomg for the
- Page 114 and 115: ' l 1 114 Theatrlx - The Core Rule
- Page 116 and 117: Research A quick note on research.
- Page 118 and 119: UPDATING THE CORE RULES The Theatri
- Page 120 and 121: end, or be re-rolled if the scores
- Page 122 and 123: in question will fly as fast as a s
- Page 126 and 127: q character q action q direction Q
- Page 128 and 129: What mood will it evoke? What 1s y
- Page 130 and 131: need Plot Tum II spins the action i
- Page 132 and 133: ecome violent. The Troupe can look
- Page 134 and 135: 9 Person's Name 9 Involvement in th
- Page 136 and 137: DCPTI I don't have much to say here
- Page 138 and 139: strong,just like you would expect t
- Page 140 and 141: Midpoint Scene tV Pinch II Plot Tur
- Page 142 and 143: ATTRIBUTES (3.5) Sltength (4 OJ Sta
- Page 144 and 145: Theatix 12efeence Sheet A Skill Ran
- Page 146 and 147: I Plain Fighting Theatr-ix l2efer-e