Untitled - Index of - Free
Untitled - Index of - Free
Untitled - Index of - Free
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Theatix 12efeence Sheet A<br />
Skill Ranks<br />
1.0 Basic training. Anything less means a character is Unskilled<br />
in the area.<br />
2.0 Basic training level for a journeyman in a Skill. This is the<br />
Rank you need for competency.<br />
3.0 The character is skilled in the area, and would be described<br />
as very competent and well trained.<br />
4.0 Excellent training and experience, leading to a highly trained<br />
individual, capable <strong>of</strong> instructing others.<br />
5.0 Years <strong>of</strong> experience, and natural aptitude, have allowed the<br />
character to fully master the Skill.<br />
6.0 The character is capable <strong>of</strong> Extraordinary feats in the area,<br />
even under pressure and time constraints. The character<br />
possesses a brilliant command <strong>of</strong> the Skill.<br />
7.0 The character is capable <strong>of</strong> Impossible feats in the area.<br />
Others can only look on and admire.<br />
·<br />
8.0 The character makes the Impossible a regular enough<br />
occurrence, that they could have their own television show.<br />
9.0 The character may have doubts, but they're so good that<br />
others don't doubt their capability to do anything with the<br />
Skill. The Impossible is to be expected.<br />
1 0.0 Nothing is Impossible. Nothing.<br />
Easy<br />
Normal<br />
Difficult<br />
Difficulty<br />
A task you can do anytime. It's only possible to<br />
Fail such a task under stress.<br />
Anything you could most likely do given sufficient<br />
time, preparation, and equipment.<br />
A task hard enough that you could Fail, even<br />
given sufficient time, preparation, and equipment.<br />
Extraordinary A task so hard that Failure is the most likely<br />
outcome, even given that all other factors are in<br />
your favor.<br />
Impossible Success, even in the best <strong>of</strong> conditions would<br />
seem ... well, impossible.<br />
Allways set Difficulty for a Skill Rank <strong>of</strong> 3.0 J<br />
Personality Trait Severity Levels<br />
Moderate This Trait effects the character's choices in everyday<br />
life, her reactions to situations, and sometimes even<br />
her choice <strong>of</strong> targets in combat.<br />
Strong<br />
Extreme<br />
The character is heavily swayed by this Personality<br />
Trait, which will influence all facets <strong>of</strong> the character's<br />
life. The character may act irrationally rather than go<br />
against this Trait's inclinations. Any decision to ignore<br />
this Trait in a situation should involve some internal<br />
struggle, or conflict.<br />
Where this Personality Trait is involved the character<br />
will not change her mind for any reason. The<br />
character may become totally irrational rather than<br />
oppose this Trait's dictates. Any decision that ignores<br />
this Trait's effects is only allowed through conflict with<br />
another Strong, or Extreme Personality Trait.<br />
;opyright © 1993 Backstage Press. Permission Granted to Copy for Personal Use<br />
Activate a Personality Trait<br />
Spending Plot Points<br />
for Success in a single associated action.<br />
to disregard external control for one Scene.<br />
to perform actions that require that Trait for one Scene.<br />
Activate a Descriptor<br />
for Success in a single associated action.<br />
for dramatic use <strong>of</strong> that Descriptor for one Scene.<br />
Activate a Statement<br />
to eliminate the possibility <strong>of</strong> that Statement being wrong.<br />
RATING FACTORS<br />
Intricacy<br />
Danger<br />
Depth<br />
Technique<br />
COMPLEXITY LEVELS<br />
Simple<br />
Average<br />
Complex<br />
Earning Plot Points<br />
---- -- --i<br />
The difficulty <strong>of</strong> obtaining a solution.<br />
The likelihood that failure will lead to disaster.<br />
The quality <strong>of</strong> the roleplaying elicited by the events.<br />
The use <strong>of</strong> good cinematography (ie.<br />
Foreshadowing, Cut Scenes, etc.).<br />
This Subplot presented only minor obstacles, did not<br />
greatly endanger the Actors, and had only<br />
secondary significance to the story.<br />
This Subplot presented serious obstacles, placed<br />
the Actors in danger, and was a significant part <strong>of</strong><br />
the story.<br />
This Subplot presented numerous obstacles, placed<br />
the Actors in serious amounts <strong>of</strong> danger, and was a<br />
centerpiece <strong>of</strong> the story.<br />
Convoluted This Subplot presented layers <strong>of</strong> intrigue, placed the<br />
Actors in grave danger, and was a major part <strong>of</strong> the<br />
story.<br />
Twisted This Subplot induced paranoia and neurosis, sunk .<br />
the Actors in danger way over their heads, was a<br />
major part <strong>of</strong> this story, and will probably take<br />
several more to deal with the aftereffects.<br />
Plot Points<br />
Simple<br />
Average<br />
Complex<br />
Convoluted<br />
Twisted<br />
: 1 pt.<br />
:2 pts.<br />
:3 pts.<br />
:4 pis.<br />
:5 pts.<br />
Personal Subplot : + 1 pt.<br />
Long Term Subplot : + 1 pt.<br />
•<br />
ACT I<br />
Plot Turn I<br />
Pinch I<br />
Main Plot<br />
Activated Flaw<br />
ACT II<br />
Midpoint<br />
Pinch II<br />
Plot Turn II<br />
INTRODUCTION CONFRONTATION<br />
: + 1 pt.<br />
: +1 pl.<br />
ACT Ill<br />
RESOLUTION