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Actors have reasons to spend them We've provided you<br />

with many tools wtth whtch to pry those prec1ous Plot<br />

Points away from thetr owners In the proper situations.<br />

the Actors wtll be more than happy to throw them into thetr<br />

Personality Tratts, Descnptors. and Statements Plot<br />

Points are <strong>of</strong>ten the only grease that Will move the Actors<br />

through the churning gears <strong>of</strong> your story .. alive.<br />

Your JOb as Director is to give the Actors situations<br />

too tough to get through and then to demand their<br />

creativity and thetr Plot Points Creativity provides an<br />

opportunity to spend Plot Pomts. and Plot Points guaran­<br />

tee the Success <strong>of</strong> the Actors' creativity If you, as<br />

Director, allow the Actors to get through these Scenes<br />

without providing both <strong>of</strong> these necessary ingredients,<br />

then you'll end up with either too many Plot Points, or too<br />

little drama Remember all those movies you love so<br />

much. The ones In which the heroes always seem to<br />

survive impossible encounters by only the thinnest mar­<br />

gins. All that bravery, knowledge, skill, and sureness<br />

under fire, that's not destined to occur. Those guys are<br />

spending Plot Potnts<br />

EARNING PLOT POINTS<br />

Actors eam Plot Potnts for every Short Term Sub­<br />

plot they complete, and at the end <strong>of</strong> every Episode tn<br />

which a Long Term Subplot appears. They eam these<br />

pomts whether the Subplot 1s <strong>of</strong> thetr own design, de­<br />

signed by another member <strong>of</strong> the Troupe, or created for<br />

them by the Director (the Actors also earn the normal<br />

number <strong>of</strong> Plot Pomts for completing the Main Plot <strong>of</strong><br />

each Episode). Every Actor who becomes more than<br />

marginally involved in any Subplot during an Episode<br />

eams full Plot Points for it. Plot Points are awarded during<br />

each Episode, depending upon the Complexity <strong>of</strong> the<br />

Subplots as they appear during the story.<br />

Each Subplot 1s judged upon four independent<br />

Rating Factors, Intricacy, Danger, Depth. and Technique.<br />

Each <strong>of</strong> these is fully defined in the chart below. Each <strong>of</strong><br />

these Rattngs is asstgned a level <strong>of</strong> Complexity, with the<br />

Subplot's Complexity be1ng equal to the average <strong>of</strong> all <strong>of</strong><br />

these, fractions rounding up There are five levels <strong>of</strong><br />

Complextty; Simple. Average. Complex. Convoluted,<br />

and Tw1sted, approxtmattng the five levels <strong>of</strong> Difficulty for<br />

actions. Each level <strong>of</strong> Complexity <strong>of</strong> a Subplot is worth<br />

one Plot Potnt The followtng also earn an addit1onal Plot<br />

Point either upon completion or at the end <strong>of</strong> the Episode<br />

in which they appear<br />

¢ Personal Subplot<br />

¢ long Term Subplot<br />

¢ Main Plot<br />

¢ Activated Flaw<br />

All <strong>of</strong> th1s Is summed up as follows ...<br />

I<br />

RATING FACTORS<br />

Intricacy<br />

Danger<br />

Depth<br />

Technique<br />

COMPLEXITY LEVELS<br />

Simple<br />

Average<br />

Complex<br />

Convoluted<br />

Twisted<br />

Plot Points<br />

Simple : 1 pt<br />

Avera g e • 2 pts<br />

Complex • 3 pts<br />

Convolut9d • 4 pts<br />

Twisted 5 pts<br />

Earning Plot Points<br />

---- -- --i<br />

The dtlhculty ot obtamlng a solution<br />

The likelihood that failure will lead to disasLer<br />

The quality <strong>of</strong> the roleplaying ellcrted by the events<br />

The use ol good cmematography (ie<br />

Foreshadow•ng. Cut Scenes. etc.)<br />

This Subplot presented only minor obstacles, did not<br />

greatly endanger the Actors. and had only<br />

secondary signillcance to the story<br />

This Subplot presented serious obstacles, placed<br />

the Actors in danger. and was a significant part <strong>of</strong><br />

the story<br />

1 his Subplot presented numerous obstacles, placed<br />

the Actors tn serious amounts <strong>of</strong> danger, and was a<br />

centerpiece <strong>of</strong> the story<br />

Thts Subplot presented layers <strong>of</strong>lntngue, placed the<br />

Actors ill grave danger, and was a major part ot the<br />

story<br />

This Subplot Induced paranoia and neurosis, sunk<br />

the Actors In danger way over their heads, was a<br />

major part <strong>of</strong>lhis story, and will probably take<br />

several more to deal With the aftereffects<br />

Personal Subplot : + I pt<br />

long Term Subplot : • 1 pi<br />

Mam Plot<br />

Activated Flaw<br />

+1 pt.<br />

+1 pl.<br />

The chart above rs reproduced In the 'Theatrix<br />

Reference Sheet A , for your convenience.<br />

lets go through an example now, just to be sure this<br />

procedure makes sense lets say a group <strong>of</strong> Actors has<br />

just completed an Episode in which one <strong>of</strong> their Troupe<br />

long Term Subplots has appeared This Subplot became<br />

long and involved, and several <strong>of</strong> the characters ended up<br />

the worse for it The Actors suggested several Interesting<br />

Foreshadowtng events and one excellent Flashback,<br />

which were used by the Director The roleplay was truly<br />

excellent, and was partly responsible for the length and<br />

involvement <strong>of</strong> the Subplot The Director might then rate<br />

the lntr1cacy <strong>of</strong> the Subplot tn question at Convoluted { 4 ),<br />

the Danger at Complex (3). the Depth at Tw1sted (5), and<br />

the Techntque at Convoluted (4) Averag1ng all four<br />

Rallng Factors would gtve<br />

(4+3+5+4)/4=40<br />

for a Subplot Complexity <strong>of</strong> Convoluted ( 4 ), worth<br />

4 Plot Potnts, plus an extra for be1ng a Long Term Subplot,<br />

for a total <strong>of</strong> 5 Plot Points apiece for everyone involved.<br />

Just like judgtng a d1v1ng contest.<br />

llleaii'IX- The Core Rules 77

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