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Research<br />
A quick note on research. Doing research on the<br />
Setting <strong>of</strong> your Chronicle, especially a historic Setting,<br />
will provide that all important Continuity for your Epi<br />
sodes. Below, we provide a list <strong>of</strong> research categories and<br />
questions that should be answered in the formation <strong>of</strong> a<br />
Setting. We encourage you to be as detailed as you can<br />
stand to get. On the other hand, we encourage you to be<br />
flexible and put your story first. Accurate historical touches<br />
can really make a Chronicle come alive, while arguing for<br />
an hour over the veracity <strong>of</strong> some small historical detail,<br />
will be just as sure to kill it.<br />
The World<br />
This is the layout, geography, and history <strong>of</strong> a<br />
Setting. The questions you'll need to answer to create<br />
your world are ..<br />
¢ History- How has the present world evolved<br />
from its past? What relics and old beliefs are<br />
left from those days <strong>of</strong> glory or barbary?<br />
¢ Area - How expansive is the Setting? Will it<br />
take place mostly within a single city, a<br />
country, a world, a solar system, a cluster <strong>of</strong><br />
stars, or a galaxy?<br />
¢ Population- How populated is your Setting?<br />
Are the inhabitants scattered, or settled mostly<br />
in cities? Is the Setting overpopulated, or<br />
underpopulated?<br />
¢ Technology - What is the technological<br />
level available? Swords or blasters? Do<br />
people still know how to produce the<br />
technology they have? Is technology generally<br />
available, or only in the hands <strong>of</strong> a few?<br />
¢ Commerce - What level <strong>of</strong> commerce is<br />
available? Are there small local trade fairs,<br />
or mega-corporations needing large centers<br />
<strong>of</strong> industry, wealth, and population to sustain<br />
them? How is the wealth distributed? What<br />
are the standards <strong>of</strong> living like?<br />
¢ Travel - How is travel accomplished? How<br />
fast is travel? How fast are communications?<br />
The difference between travel speed and<br />
communication speed will determine much<br />
about warfare, commerce, and politics within<br />
your Setting.<br />
116 Theatrlx - The Core Rules<br />
¢ Flora and Fauna - What are the flora and<br />
Politics<br />
fauna <strong>of</strong> this Setting like? This is an important<br />
question because the Troupe's opponents<br />
will <strong>of</strong>ten be chosen from among these. Are<br />
there fairies, demons, ghosts, dragons, super<br />
powered mutants, or galactic aliens?<br />
These are the socio-political structures used by the<br />
various races and peoples <strong>of</strong> your Setting. The questions<br />
you'll want to answer about these are ...<br />
¢ Systems- What political systems are in use,<br />
Values<br />
and who uses them? The possibilities include<br />
feudalism, city states, democracies,<br />
oligarchies, dictatorships, demagogues,<br />
socialists, communists, and more.<br />
¢ Machinations- How do the political machines<br />
work? Are they ruled with an iron fist from the<br />
top? Are bribes part <strong>of</strong> the grease that keeps<br />
the machinery running? What role does the<br />
criminal subculture play within theconventional<br />
system? What role does the media play<br />
within the culture?<br />
¢ Power - How is power defined, ie. by the<br />
control <strong>of</strong> money, industry, land, or labor?<br />
Who has power now? Who had power and<br />
would like to have it back? And what are they<br />
doing to get it back?<br />
¢ Unrest- Who is being oppressed, and who is<br />
happy with the system?<br />
This is one <strong>of</strong> the most ephemeral, one <strong>of</strong> the most<br />
overlooked, and one <strong>of</strong> the most important facets <strong>of</strong> any<br />
Setting. Different cultures have radically different sys<br />
tems <strong>of</strong> values. They're <strong>of</strong>ten nothing like the ones we<br />
know. You can create a richly detailed Setting <strong>of</strong> high<br />
feudal fantasy, but if you simply graft our own cultural<br />
values onto it, you greatly diminish the quality <strong>of</strong> the<br />
roleplay within it. By attempting to adopt the actual mores<br />
and values in use at the time, you make all that work<br />
you've done on richness and detail really pay <strong>of</strong>f. That's<br />
what roleplay is about.<br />
If you're using a historical Setting, then we suggest<br />
you do some research, and attempt to find out what<br />
values were actually in use at the time. If you're creating<br />
a Setting from the stuff <strong>of</strong> your imagination, then you<br />
should do some serious thinking about what values your