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Research<br />

A quick note on research. Doing research on the<br />

Setting <strong>of</strong> your Chronicle, especially a historic Setting,<br />

will provide that all important Continuity for your Epi­<br />

sodes. Below, we provide a list <strong>of</strong> research categories and<br />

questions that should be answered in the formation <strong>of</strong> a<br />

Setting. We encourage you to be as detailed as you can<br />

stand to get. On the other hand, we encourage you to be<br />

flexible and put your story first. Accurate historical touches<br />

can really make a Chronicle come alive, while arguing for<br />

an hour over the veracity <strong>of</strong> some small historical detail,<br />

will be just as sure to kill it.<br />

The World<br />

This is the layout, geography, and history <strong>of</strong> a<br />

Setting. The questions you'll need to answer to create<br />

your world are ..<br />

¢ History- How has the present world evolved<br />

from its past? What relics and old beliefs are<br />

left from those days <strong>of</strong> glory or barbary?<br />

¢ Area - How expansive is the Setting? Will it<br />

take place mostly within a single city, a<br />

country, a world, a solar system, a cluster <strong>of</strong><br />

stars, or a galaxy?<br />

¢ Population- How populated is your Setting?<br />

Are the inhabitants scattered, or settled mostly<br />

in cities? Is the Setting overpopulated, or<br />

underpopulated?<br />

¢ Technology - What is the technological<br />

level available? Swords or blasters? Do<br />

people still know how to produce the<br />

technology they have? Is technology generally<br />

available, or only in the hands <strong>of</strong> a few?<br />

¢ Commerce - What level <strong>of</strong> commerce is<br />

available? Are there small local trade fairs,<br />

or mega-corporations needing large centers<br />

<strong>of</strong> industry, wealth, and population to sustain<br />

them? How is the wealth distributed? What<br />

are the standards <strong>of</strong> living like?<br />

¢ Travel - How is travel accomplished? How<br />

fast is travel? How fast are communications?<br />

The difference between travel speed and<br />

communication speed will determine much<br />

about warfare, commerce, and politics within<br />

your Setting.<br />

116 Theatrlx - The Core Rules<br />

¢ Flora and Fauna - What are the flora and<br />

Politics<br />

fauna <strong>of</strong> this Setting like? This is an important<br />

question because the Troupe's opponents<br />

will <strong>of</strong>ten be chosen from among these. Are<br />

there fairies, demons, ghosts, dragons, super­<br />

powered mutants, or galactic aliens?<br />

These are the socio-political structures used by the<br />

various races and peoples <strong>of</strong> your Setting. The questions<br />

you'll want to answer about these are ...<br />

¢ Systems- What political systems are in use,<br />

Values<br />

and who uses them? The possibilities include<br />

feudalism, city states, democracies,<br />

oligarchies, dictatorships, demagogues,<br />

socialists, communists, and more.<br />

¢ Machinations- How do the political machines<br />

work? Are they ruled with an iron fist from the<br />

top? Are bribes part <strong>of</strong> the grease that keeps<br />

the machinery running? What role does the<br />

criminal subculture play within theconventional<br />

system? What role does the media play<br />

within the culture?<br />

¢ Power - How is power defined, ie. by the<br />

control <strong>of</strong> money, industry, land, or labor?<br />

Who has power now? Who had power and<br />

would like to have it back? And what are they<br />

doing to get it back?<br />

¢ Unrest- Who is being oppressed, and who is<br />

happy with the system?<br />

This is one <strong>of</strong> the most ephemeral, one <strong>of</strong> the most<br />

overlooked, and one <strong>of</strong> the most important facets <strong>of</strong> any<br />

Setting. Different cultures have radically different sys­<br />

tems <strong>of</strong> values. They're <strong>of</strong>ten nothing like the ones we<br />

know. You can create a richly detailed Setting <strong>of</strong> high<br />

feudal fantasy, but if you simply graft our own cultural<br />

values onto it, you greatly diminish the quality <strong>of</strong> the<br />

roleplay within it. By attempting to adopt the actual mores<br />

and values in use at the time, you make all that work<br />

you've done on richness and detail really pay <strong>of</strong>f. That's<br />

what roleplay is about.<br />

If you're using a historical Setting, then we suggest<br />

you do some research, and attempt to find out what<br />

values were actually in use at the time. If you're creating<br />

a Setting from the stuff <strong>of</strong> your imagination, then you<br />

should do some serious thinking about what values your

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