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SETTING<br />
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vf fa.:ts belvnuino tv vne c;ateQVI"'Y In the idlvms aoPrVPriate w<br />
anvther. T () exolvde a m'Yth Is accvrdlntiiY. nvt tv deny the<br />
facts., but tv re-allvr..ate them.<br />
Theatnx is capable <strong>of</strong> great versatility A Theatrix<br />
Setting may take place in any context, anytime, any<br />
where However, the 'Core Rules' as presented in this<br />
book make up only the skeleton around which you'll hang<br />
the flesh <strong>of</strong> your Setting. You'll need to create the<br />
geographical, social, political, and dramatic environs <strong>of</strong><br />
your Setting as well You may also need to create<br />
secondary guidelines to handle the specifics <strong>of</strong> your<br />
Setting. Such guidelines may encompass, for example,<br />
the learning and casting <strong>of</strong> mag1c, the development and<br />
use <strong>of</strong> psiontc powers, or the creat1on <strong>of</strong> movie style<br />
mart1al arts These may entail providing new Skill Lists,<br />
creating new Advanced Resolution Flowcharts (a repro<br />
ducible blank is provided), the detailing <strong>of</strong> new Setting<br />
specific Descriptors, or the formation <strong>of</strong> new rules for<br />
character generation. Such guidelines may be tailored to<br />
your specific genre. For example, rule modifications<br />
made to handle the feel <strong>of</strong> mag1cal spells in one Fantasy<br />
Setting may dtffer greatly from the modifications needed<br />
to handle them in another Depending upon your genre,<br />
th1s whole process may require several hours work<br />
However, we feel that such dedication easily pays <strong>of</strong>f in<br />
your increased enjoyment <strong>of</strong> the game.<br />
The sections <strong>of</strong>this chapter will take you through the<br />
process <strong>of</strong> creating a good Setting, one step at a time.<br />
These are, in fact, the same steps we use in creating the<br />
Theatrix Setting Books carried by your local gaming or<br />
hobby store. wherein you may find completely detailed<br />
genres ready for your use wtth all the work outlined below<br />
already done for you<br />
GETTING STARTED<br />
- Gilbert Ryle<br />
The proper starting pomt for the fonnat1on <strong>of</strong> your<br />
Setting is an idea The Idea can be as simple as a smgle<br />
word, such as 'Esp1onage', or as complex as the repro<br />
duction <strong>of</strong> an existing senes <strong>of</strong> flct1onal works We'll<br />
handle the translation <strong>of</strong> this idea into a fully functional<br />
world in the following sections. For now, JUSt hang onto<br />
your idea and write it down. Putting everything down on<br />
paper as you go will help keep this process on track, and<br />
with some refinement, will serve as a guide to your Setting<br />
when you're done<br />
THE STAGE<br />
Every Scene in every Episode takes place upon a<br />
particular Stage. This Stage is the scenery, the sights, the<br />
sounds, and the people with which the Main Cast may<br />
interact. We've urged you to use your mind's eye to the<br />
fullest in describing these moments. For example, an<br />
alley is much more real With the smell <strong>of</strong> bacon and<br />
hamburger grease dnfting down it, and the sound <strong>of</strong><br />
heavy foot falls splashing into puddles <strong>of</strong> water, echoing<br />
<strong>of</strong>f old brick walls and metal fire escapes, than simply as<br />
'an alley'. This is just as true for the Stage <strong>of</strong> a Setting, le<br />
the scenery which composes an entire genre. Take your<br />
idea and start imagining. Write down some notes on your<br />
world. Try to write down the look and feel <strong>of</strong> it Try thinking<br />
about the books and movies you admire, and about<br />
exactly what made them so powerful. What you're fann<br />
ing is an environs The machinery behind the Chronicle<br />
You'll want to be describing in detail your Setting's<br />
geography, politics, values, people, and dramatic con<br />
text. The last, the dramatic context (see the sect1on titled<br />
'Dramatic Context', coming up tn lhts chapter), Will be the<br />
most important, and contains elements <strong>of</strong> all the others<br />
Theatrlx - The Core Rules 115