20.09.2013 Views

Untitled - Index of - Free

Untitled - Index of - Free

Untitled - Index of - Free

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

SETTING<br />

A m'Yth Is" vf cvu.-se., nvt a faii"'Y stvi"'Y. It Is the Presentatlvn<br />

vf fa.:ts belvnuino tv vne c;ateQVI"'Y In the idlvms aoPrVPriate w<br />

anvther. T () exolvde a m'Yth Is accvrdlntiiY. nvt tv deny the<br />

facts., but tv re-allvr..ate them.<br />

Theatnx is capable <strong>of</strong> great versatility A Theatrix<br />

Setting may take place in any context, anytime, any­<br />

where However, the 'Core Rules' as presented in this<br />

book make up only the skeleton around which you'll hang<br />

the flesh <strong>of</strong> your Setting. You'll need to create the<br />

geographical, social, political, and dramatic environs <strong>of</strong><br />

your Setting as well You may also need to create<br />

secondary guidelines to handle the specifics <strong>of</strong> your<br />

Setting. Such guidelines may encompass, for example,<br />

the learning and casting <strong>of</strong> mag1c, the development and<br />

use <strong>of</strong> psiontc powers, or the creat1on <strong>of</strong> movie style<br />

mart1al arts These may entail providing new Skill Lists,<br />

creating new Advanced Resolution Flowcharts (a repro­<br />

ducible blank is provided), the detailing <strong>of</strong> new Setting<br />

specific Descriptors, or the formation <strong>of</strong> new rules for<br />

character generation. Such guidelines may be tailored to<br />

your specific genre. For example, rule modifications<br />

made to handle the feel <strong>of</strong> mag1cal spells in one Fantasy<br />

Setting may dtffer greatly from the modifications needed<br />

to handle them in another Depending upon your genre,<br />

th1s whole process may require several hours work<br />

However, we feel that such dedication easily pays <strong>of</strong>f in<br />

your increased enjoyment <strong>of</strong> the game.<br />

The sections <strong>of</strong>this chapter will take you through the<br />

process <strong>of</strong> creating a good Setting, one step at a time.<br />

These are, in fact, the same steps we use in creating the<br />

Theatrix Setting Books carried by your local gaming or<br />

hobby store. wherein you may find completely detailed<br />

genres ready for your use wtth all the work outlined below<br />

already done for you<br />

GETTING STARTED<br />

- Gilbert Ryle<br />

The proper starting pomt for the fonnat1on <strong>of</strong> your<br />

Setting is an idea The Idea can be as simple as a smgle<br />

word, such as 'Esp1onage', or as complex as the repro­<br />

duction <strong>of</strong> an existing senes <strong>of</strong> flct1onal works We'll<br />

handle the translation <strong>of</strong> this idea into a fully functional<br />

world in the following sections. For now, JUSt hang onto<br />

your idea and write it down. Putting everything down on<br />

paper as you go will help keep this process on track, and<br />

with some refinement, will serve as a guide to your Setting<br />

when you're done<br />

THE STAGE<br />

Every Scene in every Episode takes place upon a<br />

particular Stage. This Stage is the scenery, the sights, the<br />

sounds, and the people with which the Main Cast may<br />

interact. We've urged you to use your mind's eye to the<br />

fullest in describing these moments. For example, an<br />

alley is much more real With the smell <strong>of</strong> bacon and<br />

hamburger grease dnfting down it, and the sound <strong>of</strong><br />

heavy foot falls splashing into puddles <strong>of</strong> water, echoing<br />

<strong>of</strong>f old brick walls and metal fire escapes, than simply as<br />

'an alley'. This is just as true for the Stage <strong>of</strong> a Setting, le<br />

the scenery which composes an entire genre. Take your<br />

idea and start imagining. Write down some notes on your<br />

world. Try to write down the look and feel <strong>of</strong> it Try thinking<br />

about the books and movies you admire, and about<br />

exactly what made them so powerful. What you're fann­<br />

ing is an environs The machinery behind the Chronicle<br />

You'll want to be describing in detail your Setting's<br />

geography, politics, values, people, and dramatic con­<br />

text. The last, the dramatic context (see the sect1on titled<br />

'Dramatic Context', coming up tn lhts chapter), Will be the<br />

most important, and contains elements <strong>of</strong> all the others<br />

Theatrlx - The Core Rules 115

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!