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velop a starting point for your Main Cast that's both<br />
satisfying, and provides a long life for the Chronicle.<br />
RESCALING THE CHRONICLE<br />
Simply because your Chronicle has reached the end<br />
<strong>of</strong> its useful life-span within your present Setting doesn't<br />
mean that it has to end, especially if everyone's still<br />
actually enjoying it. If your Chronicle has outgrown your<br />
Setting, and you'd like to find new life for your Chronicle,<br />
then ReScale the Setting. This will usually involve<br />
UpScaling the Setting so that the Main Cast <strong>of</strong> the<br />
Chronicle looks once again like beginners in a wider<br />
world. For example, if you'd been using the Setting <strong>of</strong> four<br />
color comic book superheroes who are guardians <strong>of</strong> a<br />
major metropolis, and your Main Cast has outgrown their<br />
street level petty criminal enemies, but the Troupe still<br />
wishes to continue the Chronicle, then it's time to UpScale<br />
the Setting. How about the federal government taking<br />
notice <strong>of</strong> your little band <strong>of</strong> heroes and deciding to recruit<br />
them for the start <strong>of</strong> its new, 'Federally United Core <strong>of</strong> the<br />
Knights <strong>of</strong> Unrivaled Protection', a federally funded group<br />
<strong>of</strong> super-beings responsible for the protection <strong>of</strong> all citi<br />
zens? Suddenly your group is presented with government<br />
regulations and interference, new super-enemies they're<br />
unprepared to meet, a super-base that's unfamiliar and<br />
unfinished, etc. An instant Setting retread.<br />
BOTTOM OF THE HEAP<br />
Theatrix allows for the creation <strong>of</strong> very competent<br />
roles, with complete backgrounds and a lot <strong>of</strong> experience.<br />
However, in order to get the most out <strong>of</strong> each <strong>of</strong> your<br />
Settings, the Troupe should always start as absolute<br />
beginners within that context. This is not to say that they<br />
won't be powerful, just that they should start a good deal<br />
less powerful than the threats which they'll face. So, for<br />
example, if your Troupe is a band <strong>of</strong> powerful wizards in<br />
a magical medieval realm, then they should be starting<br />
powerful wizards. If your Troupe is a bunch <strong>of</strong> Galaxy<br />
spanning superheroes wielding cosmic powers, then they<br />
should bestarting Galaxy spanning superheroes. Drama<br />
is about conflict, and conflict involves overcoming threat.<br />
So whether the arena is to be political, physical, or<br />
intellectual, your Troupe should start each Chronicle<br />
facing a world <strong>of</strong> greater challenges.<br />
TOP OF THE HEAP<br />
Plot Points, as discussed under 'Improvisation',<br />
are earned through participation in the Chronicle's plot.<br />
Since plot is the medium <strong>of</strong> every Chronicle's growth, Plot<br />
Point Totals may become a measure <strong>of</strong> a Chronicle's<br />
maturity, and conversely, a measure <strong>of</strong> the maturity <strong>of</strong> the<br />
82 Theatrlx- The Core Rules<br />
Main Cast. We therefore use each role's Plot Point Total<br />
as a limit upon that role's immediate growth. The more<br />
Plot Points earned, the more a role will be allowed to grow<br />
towards maturity within the Chronicle.<br />
HIGH WATER MARK<br />
This whole system <strong>of</strong> character advancement de<br />
pends on two things. The first is the Director's knowledge<br />
<strong>of</strong> where the Chronicle is going, and the second is each<br />
Actor's knowledge <strong>of</strong> where her individual character is<br />
going. Neither <strong>of</strong> these concepts needs to be set in stone,<br />
but no matter how fluid these goals become, they aught<br />
to be constantly flowing towards some foreseeable point<br />
on the horizon. Both the Main Cast and the Chronicle<br />
should mature together, apace, and this requires an idea<br />
<strong>of</strong> where you believe things will be ending up.<br />
ADVANCEMENT SUBPLOTS<br />
Characters in books and movies don't have natural<br />
learning curves. We, in our mundane existences, grow<br />
and learn through practice and hard work. The boring<br />
way. Characters in books and movies get to live dramati<br />
cally. Changes to these roles are always a function <strong>of</strong><br />
Subplot. Theatrix characters develop in ways which fur<br />
ther the plot, or accrue changes due to the plot. Any<br />
Subplot which advances a Main Cast persona, in any<br />
significant way, is termed an Advancement Subplot.<br />
Advancement Subplots may be instigated by any mem<br />
ber <strong>of</strong> the Troupe, be it an Actor, or the Director. Ex<br />
amples <strong>of</strong> Advancement Subplots could include infusion<br />
with strange alien powers, beneficial technological acci<br />
dents, crash study courses, knowledge from the reading<br />
<strong>of</strong> forbidden tomes, the acquiring <strong>of</strong> strange artifacts, the<br />
assumption <strong>of</strong> new positions <strong>of</strong> power, etc. Any plotline<br />
that significantly improves a character's Attributes, Skills,<br />
Abilities, Descriptors, or position within the Chronicle.<br />
Advancement Subplots may have a dual purpose,<br />
and they may act as both an Advancement Subplot for<br />
one or more <strong>of</strong> the cast, while acting as a Personal or<br />
Troupe Subplot for any <strong>of</strong> the other cast members<br />
involved. Any role that receives positive alterations due<br />
to an Advancement Subplot, receives them in lieu <strong>of</strong> the<br />
normal Plot Point reward (that character earns no Plot<br />
Points for that Subplot). This requires that each Actor<br />
engage their role in Subplots that do not advance their<br />
character, in order to accrue Plot Points to buy the right<br />
to engage in Subplots that do. We'll discuss this more fully<br />
under 'Pushing the Envelope', coming up in this chapter.