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DCPTI<br />

I don't have much to say here that I haven't already said. I was given the opportunity to edit this book, and abused<br />

that privilege by interjecting my own attitude, bias, and opinions throughout it. So If you don't like the style, I'm the one to<br />

blame. I take it as a sobering critique that the best, most insightful, and most humorous portions <strong>of</strong> the work, are not mine.<br />

So, if you do like the style, that's only because I couldn't find a way to ruin stuff this good. Truthfully, I was the only one dull<br />

enough to sit in front <strong>of</strong> a computer rereading the same paragraphs, over and over again, for hours at a time. That dullness<br />

is the prime requisite for an editor, so here I am. Thanks guys. I'm already looking forward to the next one.<br />

- David Berkman<br />

I've enjoyed working in the entertainment industry for many reasons. Being involved in the process <strong>of</strong> creation is, for<br />

me, the most important <strong>of</strong> these reasons. I don't think many people realize what goes into the stones they enjoy. The creative<br />

process is strange, and wondrous, and <strong>of</strong>ten <strong>of</strong>fers no easy explanations. This having been said, I hope we have helped<br />

to aid you in your creative efforts. I know this work has helped me, and continues to do so. For this, and other reasons, I<br />

would like to thank the guys for having me on the crew. Thanks. In the end, I always remember two thmgs: One, you've<br />

got to get up to get down. Two, always pet the cat.<br />

-Anthony J Gallela "Harp"<br />

The most important question a Director can ask herself is, 'Why is this fun?' When designing a Setting, working up<br />

a plot, or creating a member <strong>of</strong> the Supporting Cast, chances are that if you can't answer this question to your satisfaction,<br />

then your Actors won't be able to either. In other words, your Setting, plot, or cast member won't be fun. The most important<br />

question an Actor can ask herself is, 'Why is this fun?' When creating a persona, or Improvising upon the Stage, if you can't<br />

come up with a good answer to this question, then that particular Persona, or Improvisation, probably won't be fun.<br />

Remember, we play these games to have fun. If, at any time, the experience isn't fulfilling, or at least amusing, then you<br />

should probably consider the question, 'Why is this fun?'<br />

-Travis 8 Eneix<br />

The magic <strong>of</strong> Theatrix is not only in the fun <strong>of</strong> roleplay, but also as a source <strong>of</strong> creative social experience. Play<br />

with others, and enjoy this resource.<br />

"Look, stranger, at this island now The leaping light for your delight discovers."-W. H. Auden.<br />

- Brett Hackett<br />

Dreams, imagination, creativity ... these talents give light to new realms <strong>of</strong> possibility. Exploring these phantasms<br />

helps us better understand ourselves and the world in which we live. My friends and I have pulled together this set <strong>of</strong> tools<br />

and guides from our own journeys into imagination. I invite you to discover new alternatives, to examine reality, and to<br />

challenge the unknown. It's my hope that you will use this book to enhance your own understanding and enjoyment <strong>of</strong> the<br />

opportunities that life grants. Pax.<br />

-Andrew J. Finch<br />

The strengths <strong>of</strong> this game are manifold, and the degree <strong>of</strong> empowerment <strong>of</strong>fered to the individual is impressive.<br />

However, with power comes responsibility. Theatrix provides no cover from your own mistakes. Failure to think through<br />

your world, your game, or your characters, will have a direct impact on the quality <strong>of</strong> play. There is, however, a pay<strong>of</strong>f.<br />

Theatrix provides the tools you need to create any character and any game that you can imagine. It draws players in, and<br />

makes them part <strong>of</strong> the world. It doesn't hamper your strengths, and it doesn't get in the way. If you do prepare properly,<br />

Theatrix can provide some <strong>of</strong> the most satisfying games you may play.<br />

136 Theatrix - The Core Rules<br />

-Aaron 'Hardkorp' Croston

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