20.09.2013 Views

Untitled - Index of - Free

Untitled - Index of - Free

Untitled - Index of - Free

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Johnny - Right. We're gomg for the plane. Now! I'll<br />

help Abe down the hall, and then I'll help both<br />

Abe and Scott into the good plane. But, first,<br />

I want to lock that door at the end <strong>of</strong> the<br />

corridor if possible, once were through. That<br />

might slow the Colonel down some. I know<br />

he's going to be getting up again.<br />

Director- Is that a Statement you want to put a Plot<br />

Point into?<br />

Johnny - No! But I know it's true anyway. I want to get<br />

out <strong>of</strong> here fast!<br />

Scott- As we pass by the shot-up plane, I laugh<br />

quietly again, and ask Johnny to get the<br />

parachute from it. Those bullets are right into<br />

the oil pump. That plane is a flying death trap,<br />

and I know the Colonel won't give up without<br />

using it. And that's a Statement I'll put a Plot<br />

Point into.<br />

Neat tie-up for the next Scene. The Colonel has been<br />

impressive enough that Johnny won't stop to plug him a<br />

few more times while he's down. Instead, the Main Cast<br />

wishes to make their get-away while everyone is still alive<br />

(which is good, because not everyone has spent a Plot<br />

Point in a direct attack against the Colonel, yet An<br />

attempt on his life, at this point, would mean a flood <strong>of</strong><br />

Nazi guards coming down the stairwell, or a puncture in<br />

a mustard gas container secreted in the Colonel's leg, or<br />

a bout <strong>of</strong> sudden turbulence buffeting the uncontrolled<br />

aircraft, etc.). As it is, we've been left with a reasonable<br />

opening for the Colonel to appear once again, before this<br />

Episode is over.<br />

Nice use <strong>of</strong> a Statement, and backed up by a Primary<br />

Descriptor as well. The Director will make good use <strong>of</strong>this<br />

in the next Scene. The Actors have just bought them­<br />

selves a winning edge in the coming aerial dogfight.<br />

Note: Looking over this example, you may notice how much <strong>of</strong> the action is formed as a direct response to the Actors' descriptions.<br />

The Flowcharts, which were used only a couple <strong>of</strong> times, help to resolve those moments which the Director is unsure about,<br />

or does not have an immediate response for. What drives this Scene is the Director's kn owledge <strong>of</strong> its purpose. As the Main<br />

Cast strive for a creative solution to their predicament, the Director is able to judge their effectiveness, and alter the story's<br />

flow, based on a firm knowledge <strong>of</strong> this Scene's meaning in the context <strong>of</strong> the Episode. Without that knowledge, the Director<br />

would be left trying to respond to the Actors using some vague notions <strong>of</strong> fa1rness, or realism, which on their own, are not<br />

capable <strong>of</strong> supporting a free-from game. Instead, a Director must control, create, manipulate, allow, reward, and play.<br />

112 Theatrix - The Core Rules

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!