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5ml User's Guide

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CHAPTER 12: Using Effects and Animation Widgets<br />

Using the 360 Widget<br />

The 360 widget lets you create a page element for an interactive gallery of images that you can set to play automatically,<br />

to play when the mouse hovers over the element, or to be navigated manually by swiping through the images. You drag<br />

multiple images from the Assets pane to fill the 360 element. You can also change the element's appearance and layout<br />

on the page.<br />

To place the widget on a page and create a 360 element, drag the widget from the Effects & Animation section of the<br />

Widgets pane to the Canvas, as shown in Figure 12-2 on page 289. You can then resize, align, and arrange the element to<br />

fit your page design (for details, see "Working in the Project Editor" on page 154). You can also associate the 360 element<br />

with an event and an action to be performed when the user interacts with the 360 element.<br />

Figure 12-2: Placing a 360 widget on the page.<br />

To add the first image to the 360 element:<br />

1. Click the Assets tab in the Library pane, and choose Images from the Assets drop-down menu.<br />

2. Drag the image from the Assets pane, and drop it into the element, as shown in Figure 12-3 on page 290.<br />

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