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Patent It Yourself - PDF Archive

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ChaPter 1 | INTRODUCTION to PATENTS and Other INTELLECTUAL PROPERTY | 15<br />

over 2,800 patents to IBM, which now holds about 19,000<br />

U.S. patents. These patents generated over $1.5 billion in<br />

revenue! In fiscal year 2005 (from 2005 July 1 to 2006 Jun 30),<br />

inventors filed 400,000 patent applications in the PTO and<br />

this rate is increasing by 6% to 10% per year!<br />

Since the patent defines the invention monopoly very<br />

precisely, the patent owner can use the patent only against<br />

supposed infringers who make, use, or sell things or<br />

processes that fall within the defined monopoly. This means<br />

that not everyone who makes something similar to your<br />

invention will be an infringer; you can validly sue only<br />

those whose products or processes fall within the scope of<br />

the claims in your patent. (See Chapters 9, 13, and 15 for<br />

more on claims.)<br />

In addition to its above-described use as an offensive<br />

weapon, a patent also provides a prior-art reference that will<br />

block others from getting a patent on anything disclosed<br />

in the patent. In this respect, a patent is like a periodical<br />

(magazine) article or book. This dual nature of a patent is<br />

illustrated in Fig. 1B.<br />

J. What Can’t Be <strong>Patent</strong>ed<br />

Despite the large number of things that can be patented,<br />

there are some “inventions” that the law will not allow<br />

to be patented. You can’t patent any process that can be<br />

performed mentally. The reason is that the law doesn’t<br />

wish to limit what people can do essentially with just their<br />

brains. The same rule applies to abstract ideas; inventions<br />

that aren’t reducible to or practicable in hardware form, or<br />

inventions that don’t involve the manipulation of hardware<br />

or symbols (words, letters, numbers) to produce a useful<br />

result; naturally occurring articles; business forms and<br />

other printed matter per se (not associated with some<br />

hardware); scientific principles in the abstract (without<br />

hardware); inventions that won’t work to produce the result<br />

claimed for them (such as perpetual motion machines);<br />

abstract algorithms that merely crunch numbers without a<br />

useful result; human beings (such as cloned humans); and<br />

atomic energy inventions. In 2010, the U.S. Supreme Court<br />

ruled that a process is not patentable unless the process is<br />

tied to a machine or transforms hardware (despite the fact<br />

that a patent statute—35 USC 101—states that “any new<br />

and useful process” may be patented). This decision casts a<br />

cloud over many business method patents and will prevent<br />

the patenting of many new business methods. Bilski v<br />

Kappos, 2010 Jun 28. See Chapter 5 for more information.<br />

When I’m Used as an<br />

Offensive Weapon<br />

1. My claims can be used<br />

to stop infringers and/<br />

or obtain damages from<br />

them.<br />

2. My offensive rights start<br />

when I issue (or when my<br />

application is published—<br />

See Section D, above), and<br />

expire 20 years from my<br />

filing date, provided my<br />

maintenance fees are paid.<br />

3. My powers are based solely<br />

upon my claims.<br />

When I’m Used as a<br />

Prior-Art Reference<br />

1. My specification and<br />

drawings constitute prior<br />

art, just like any magazine<br />

article or book. They can<br />

be used to prevent others<br />

from getting a patent on<br />

what I disclose.<br />

2. I’m effective as of my filing<br />

date and I remain effective<br />

as prior art forever.<br />

3. My claims are irrelevant.<br />

Think of me simply as a<br />

book, a magazine article,<br />

or any other publication.<br />

Fig. 1B—A <strong>Patent</strong> Can Be Used as an Offensive<br />

Weapon or as a Prior-Art Reference<br />

NoTe<br />

Computer Program Note. Computer programs,<br />

including algorithms, cannot be patented per se. However,<br />

the program, software, or algorithm can be patented if it (1) is<br />

tied to a particular machine or apparatus, or (2) transforms an<br />

article into a different state or thing. Electrical signals and data<br />

are considered patentable articles if they represent physical<br />

objects or substances. For instance, if the algorithm controls a<br />

display, a memory, a keyboard, any other hardware or process,<br />

or if it processes or analyzes a signal that represents a physical<br />

quantity, then it can be patented. If the algorithm merely<br />

manipulates numbers, such as calculating π, or merely solves<br />

an algorithm, then it can’t be patented. Computer programs<br />

and algorithms per se (without hardware) can alternatively<br />

be protected by copyright, and sometimes by trade secret<br />

law. For more information, see Legal Guide to Web & Software<br />

Development, by Stephen Fishman (Nolo).<br />

With respect to designs, as explained, the PTO won’t<br />

grant design patents on:<br />

• any design whose novelty has significant functional<br />

utility (use a utility patent)

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