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Patent It Yourself - PDF Archive

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ChaPter 16 | OWNERSHIP, ASSIGNMENT, and LICENSING of INVENTIONS | 447<br />

C, the antishelving clause, is very important. This protects<br />

the licensor in case the licensee stops production for 1.5<br />

years, or doesn’t start production within 1.5 years from<br />

the date the license agreement is signed. In these cases, the<br />

licensor can terminate the agreement.<br />

Clauses like this one (and others) are designed to<br />

put teeth into the agreement to deter the licensee from<br />

defaulting: it is not enough to make a fair agreement;<br />

all agreements should also be structured to ensure the<br />

other party’s performance by giving an incentive for<br />

performance, or a penalty for nonperformance.<br />

Part 16: Notices. This clause states how and where notices<br />

under the agreement are to be sent.<br />

Part 17: Mediation and Arbitration. This clause provides<br />

that if the parties have any dispute, they shall submit the<br />

matter to mediation. If mediation can’t resolve the dispute,<br />

the parties must submit the dispute to binding and final<br />

arbitration. In no case will the dispute go to a court for<br />

resolution, since litigation is extremely expensive and thus<br />

works to the detriment of the independent inventor.<br />

Part 18: Transfer of Rights. This clause allows the licensor<br />

to assign (legally transfer) its rights to anyone without<br />

permission, but the licensee needs advance permission of<br />

licensor to assign the licensee’s rights unless it makes an<br />

assignment to its successor in business.<br />

Part 19: Controlling Law. This clause specifies that the<br />

laws of licensor’s state shall govern interpretation of the<br />

agreement. Normally, state law on the interpretation of<br />

contracts doesn’t vary much, but since a licensor is usually<br />

at an economic disadvantage, I’ve given it the benefit here.<br />

Also, it specifies that any lawsuit on the agreement shall be<br />

brought in licensor’s county.<br />

Part 20: Good Faith. This states that neither party shall<br />

take any action that hampers the rights of the other and<br />

that both parties shall engage in good faith and fair dealing.<br />

This clause is supposed to be read into any agreement, but<br />

I’ve expressly stated it in order to increase cooperation and<br />

reduce disputes.<br />

Part 21: Rectification of Mistakes. This states that in case<br />

of any mistake in the agreement, it shall be rectified to<br />

conform to the parties’ intentions. The clause is designed<br />

to save a misdrafted agreement that otherwise might be<br />

thrown out.<br />

Part 22: Supersession. This makes it clear the agreement<br />

supersedes prior or concurrent oral, or prior written,<br />

understandings.<br />

Part 23: Counsel Consulted. This one states that the<br />

parties have carefully read the agreement and have<br />

consulted, or have been given an opportunity to consult,<br />

counsel and that each has received a signed original. This<br />

makes a challenge to the agreement more difficult.<br />

Other terms that can be added to the Agreement, if<br />

necessary, are Definitions of Terms (use if any unusual<br />

terms are present in the Agreement), Other Obligations of<br />

Licensee (e.g., Licensor has the right to approve the quality<br />

of Licensee’s product, Licensee will spend certain efforts to<br />

commercialize product, etc.), Improvements (if Licensee<br />

or Licensor make improvements, who owns these and is<br />

royalty adjusted?).<br />

All that remains is to sign and date the agreement. Each<br />

party should get an original, ink-signed copy.<br />

Tip<br />

Again, I remind you that while the Universal License<br />

Agreement incorporates most of the customary terms and<br />

covers many common licensing situations, it probably won’t<br />

be appropriate for your situation without some modification.<br />

Obviously, if your arrangement won’t fit within the terms of<br />

this agreement, or if you don’t like any of the “fixed” terms, such<br />

as the 80 hours of consultation (Clause 6), the 15% market share<br />

(Clause 6), compulsory arbitration (Clause 17), etc., you should<br />

propose changes, or hire an expert to help you.<br />

I. How Much Should You Get<br />

for Your Invention?<br />

Many inventors seem to believe that patents are almost<br />

always licensed at a royalty rate of 5%. The 5% royalty<br />

generally means that you get 5% of the money received<br />

by the factory for its sales of the item embodying your<br />

invention. This is sometimes termed 5% of the “ex-factory”<br />

price. This assumption is simply not true. While 5% is often<br />

used as a starting point in many license negotiations, very<br />

few licenses are granted at this rate. I’ve seen them run from<br />

0.1% to 15% of the factory price of licensed hardware items<br />

(as high as 30% of the retail price for software).<br />

As you’ve guessed, many factors affect the royalty rate.<br />

Obviously, the more desirable your invention is to the<br />

licensee, the better royalty you’ll get, subject to industry<br />

norms. Here’s a list of some factors that militate in favor of<br />

increasing the royalty rate. Use as many of these as possible<br />

in your negotiations:<br />

1. the product has a potential for large sales volume<br />

2. the product can be offered at a low selling price<br />

3. the product will not have much competition<br />

4. the product will have a high profit margin<br />

5. the product is ingenious and novel

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