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Epic Level Handbook

Epic Level Handbook

Epic Level Handbook

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of their world. Lower-level NPCs idolize them and mayseek to emulate them.The characters in your game could earn the perks ofcelebrity. Possibilities include allowing the characters todesignate a national holiday in the country where theyaccomplished some great deed, having a city rename astreet after the characters, or starting a fashion or othersocial trend based on the characters’ dress and habits.Popular plays and performances might feature the characters’deeds and words. This wide adulation is only possibleif the characters remain near the region where theyhave had many of their adventures. However, even indistant cities or cities on other planes, the reputation ofepic characters is hard to suppress. Thus, in urban areasthere is always a chance (1% × character level) that anepic character will be recognized, even if she is new tothe area or plane.LORDS OF THEIR PERSONAL PLANECharacters of epic power might very well want a demiplaneof their own. Let them have one. In fact, allowthem to design and create a demiplane from the groundup. In essence, a demiplane is any bounded space that isseparate from the characters’ plane of origin. Allow thePCs to discover the genesis spell (see below) or an itemthat duplicates the effects of genesis. Let them have funwith their new off-planar abode. Allow them to movetheir base of operations there, if they desire, or create anoutpost filled with their followers, for example.GenesisConjuration (Creation)<strong>Level</strong>: Sor/Wiz 9, Creation 9Components: V, S, M, XPCasting Time: 1 week (8 hours/day)Range: 180 ft. (see text)Effect: A demiplane coterminous with the EtherealPlane, centered on your locationDuration: InstantaneousSaving Throw: NoneSpell Resistance: NoYou create a finite plane with limited access: a demiplane.Demiplanes created by this power are very small, veryminor planes.You can only cast this spell while you are on the EtherealPlane. When you cast the spell, a local density fluctuationprecipitates the creation of a demiplane. At first, thefledgling plane grows at a rate of 1 foot in radius per dayto an initial maximum radius of 180 feet as it rapidlyraws substance from surrounding ethereal vapors andprotomatter.You determine the environment within the demiplanewhen you first cast genesis, reflecting most any desire youcan visualize. You determine factors such as atmosphere,water, temperature, and the general shape of the terrain.This spell cannot create life (including vegetation), norcan it create construction (such as buildings, roads, wells,dungeons, and so forth). You must add these things insome other fashion if you desire. Once the basic demiplanereaches its maximum size, you can continue to castthis spell to enlarge your demiplane, adding another 180feet of radius to your demiplane each time.Material Component: A crystalline sphere; XP Cost: 5,000 XP.DIVINE ASCENSIONYour epic characters may shake the pillars of heaven andplumb the depths of hell. And somehow, that is notenough. Perhaps they would like to actually becomegods. And why not? Let them join the divine ranks andremain player characters. Becoming deities opens newvistas for roleplaying adventures. Divine ascension neednot be the end of the road for your player characters. Infact, now they can continue to advance as epic charactersand have a chance in a fight against most demigods.Eventually lesser deities and intermediate deities willrespect their power.If divine ascension is possible and the characters arecandidates for the process, the gods mark their progress.And so do the gods’ enemies, which might well be otherdeities. The opposing forces of your campaign may seekto win champions over to their side or, failing that, to preventthe divine candidates from achieving ascension.Your epic characters are beset with agents of the oppositionas they get closer to the possibility of ascension.Meeting all the requirements for achieving divineascension can be an epic quest for adventures stretchingfrom 21st to 30th level and higher.Complete rules for deities and guidelines for divineascension can be found in Deities and Demigods.100 EPIC ADVENTUREIDEASHere are one hundred adventure seeds you can use togenerate ideas for your epic adventures and campaigns.TABLE 3–7: 100 EPIC ADVENTURE IDEASd% Adventure Idea01 A 31st-level balor sorcerer imprisons old friends of theplayer characters, holding them hostage in return for aservice.02 A band of epic death slaadi rogues and sorcerersbegins to waylay all planar travelers who chancethrough their recently claimed turf on the Astral Plane.03 A ranger hero recognized around the world begins toorganize a group of explorers for reasons unknown.04 A bard college develops a style of music that charmsand dominates any that listen to it too long.05 A beholder cluster made up of paragon beholdersbegins to war with lesser beholder communities,apparently all seeking a beholder artifact.06 A prominent deity sickens and will die if the cause ofits divine malady is not discovered.07 A beloved prophecy long accepted as true fails tooccur because of the characters’ meddling, and theworld turns against them.08 A blinding, yellow haze seeps down from the sky,covering the world.CHAPTER 3:RUNNING ANEPIC GAME117

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