CHAPTER 1:CHARACTERS,SKILLS & FEATSCOSMIC DESCRYERThe cosmic descryer is interested in the infinite varietyof the planes and fascinated by the different layers of themultiverse. She uses experimentation to grow knowledgeablein the whirl and gyre of the cosmos, developingan extraordinary affinity for all things planar. Furthermore,she derives power from that fundamental understanding.She is particularly adept in the summoningarts, able to call and command the most powerful outsidersknown. She can travel to other planes with ease,adapting herself to those otherworldly environments nomatter how alien.By necessity, spellcasters are the only classes eligible tobecome cosmic descryers. But most spellcasters, whetherdivine or arcane in nature, can eventually advance intothis epic prestige class.The cosmic descryer can serve a variety of capacities inan ongoing campaign. She is a useful part of an adventuringgroup that travels to different planes of existence orthat has frequent need of an outsider's help. Even if shedoesn't travel very often, a cosmic descryer can helpanyone who seeks knowledge through scrying or communicationwith outsiders. The Gleaners employ cosmic descryers,as does the Planar Cartographic Society (see Chapter 6).Hit Die: d4.RequirementsTo qualify to become a cosmic descryer, a character mustfulfill all the following criteria.Skills: Knowledge (the planes) 24 ranks.Feats: Spell Focus (Conjuration).<strong>Epic</strong> Feats: Energy Resistance.Spells: Ability to cast gate and any planar ally or planar bindingspell.Special: Must have previously traveled to any otherplane of existence.Class SkillsThe cosmic descryer's class skills (and the key ability foreach skill) are Alchemy (Int), Bluff (Cha), Concentration(Con), Craft (Int), Diplomacy (Cha), Knowledge (arcana)(Int), Knowledge (religion) (Int), Knowledge (the planes)(Int), Profession (Wis), Scry (Int), Sense Motive (Wis),and Spellcraft (Int). See Chapter 4: Skills in the Player's<strong>Handbook</strong> for skill descriptions.Skill Points at Each <strong>Level</strong>: 2 + Int modifier.Class FeaturesThe following are class features of the cosmic descryerprestige class.Weapon and Armor Proficiency: A cosmic descryergains no proficiency with any weapons, armor, or shields.Spells per Day/Spells Known: At every othercosmic descryer level, the character gains new spellsper day (and spells known, if applicable) as if she hadalso gained a level in a spellcasting class to which shebelonged before adding the prestige class level. Ifalready an epic spellcaster, the character gains only thebenefit noted under the Spells entry for that epic class.She does not, however, gain any other benefit a characterof that class would have gained (improved chance ofturning or destroying undead, metamagic or item creationfeats, and so on). If the character had more thanone spellcasting class before becoming a cosmicdescryer, the player must decide to which class to addthe new level for the purpose of determining spellsper day.Superior Planar Summoning (Ex): Beginning at1st level, the cosmic descryer can increase the power ofany of the following spells—elemental swarm, gate, greaterplanar ally, greater planar binding, summon monster IX, orsummon nature's ally IX—to affect or summon outsidersof 4 Hit Dice higher than the spell's normal limit orconjure creatures with 4 Hit Dice of advancement.Thus, greater planar binding summons an outsider of 28HD rather than just 24 HD. Every four levels thereafter,the cosmic descryer can increase the number of extraHit Dice by 4.Naturalization (Ex): Starting at 2nd level, the cosmicdescryer develops a natural affinity for one plane that shehas visited, becoming resistant to any spells and spell-likeeffects that would normally affect any creature not nativeto that plane (such as banishment). Every two levels thereafter,the cosmic descryer gains naturalization to oneadditional plane (two planes at 4th, three planes at 6th,four planes at 5th, and so on).Enduring Gate (Su): Starting at 3rd level, as a fullroundaction, the cosmic descryer can make any castingof the gate spell remain for a full day, rather than disappearingafter 1 round per caster level. Every three levelsthereafter, the cosmic descryer can increase the durationof gate by one additional day (two days at 6th, three days at9th, four days at 12th, and so on,.Bonus Feat (Ex): The cosmic descryer gains a bonusfeat at 5th level and an additional bonus feat every fivelevels thereafter (10th, 15th, 20th, and so on). Thesebonus feats must be selected from the following list:Augmented Alchemy, Automatic Quicken Spell, AutomaticSilent Spell, Automatic Still Spell, Combat Casting,Craft <strong>Epic</strong> Magic Arms and Armor, Craft <strong>Epic</strong> Rod,Craft <strong>Epic</strong> Staff, Craft <strong>Epic</strong> Wondrous Item, EfficientItem Creation, Enhance Spell, <strong>Epic</strong> Spell Focus, <strong>Epic</strong>Spell Penetration, <strong>Epic</strong> Spellcasting, Familiar Spell, Forge<strong>Epic</strong> Ring, Ignore Material Components, ImprovedCombat Casting, Improved Heighten Spell, ImprovedMetamagic, Improved Spell Capacity, Intensify Spell,Multispell, Permanent Emanation, Scribe <strong>Epic</strong> Scroll,Spell Focus, Spell Knowledge, Spell Mastery, SpellOpportunity, Spell Penetration, Spell Stowaway, SpontaneousSpell, Tenacious Magic.Cosmic Connection (Su): At 7th level, the cosmicdescryer may join with the massive energy of the multiverseonce per day, plus one additional time per day everyfive levels thereafter (12th, 17th, 22nd, and so on). Thecosmic descryer can remain connected for a number of26
minutes equal to her class level. The cosmic connection isa transcendent experience for the devotee, and she istransfigured by it.While connected, she is immune to critical hits, is anative on any plane she visits, and can use dimension doorat will as a 20th-level caster. Using her exceptionalknowledge, the cosmic descryer can draw off excessenergy from the multiverse itself to increase her effectivecaster level or enhance any attack roll, saving throw, skillcheck, or ability check. Drawing off excess energy fromthe multiverse is dangerous, and it deals the cosmicdescryer 5 points of damage for each +1 bonus applied toa single roll or +1 caster level on a single spell. Forinstance, a cosmic descryer could add a +5 bonus on hernext attack roll or saving throw, but in doing so she takes25 points of damage.TABLE 1–25: THE COSMIC DESCRYERCosmicDescryer<strong>Level</strong> Special Spells per Day1st Superior planarsummoning (+4 HD)2nd Naturalization+1 level of existing class(1 plane)3rd Enduring gate (1 day)4th Naturalization+1 level of existing class(2 planes)5th Bonus feat, superiorplanar summoning(+8 HD)6th Naturalization+1 level of existing class(3 planes), enduringgate (2 days)7th Cosmic connection 1/day8th Naturalization+1 level of existing class(4 planes)9th Superior planarsummoning (+12 HD),enduring gate (3 days)10th Naturalization(5 planes), bonus feat+1 level of existing classDIVINE EMISSARYDeities have need of powerful servants, many of whomare epic clerics, paladins, and other characters. Somegods also have special, handpicked agents who speakwith their authority. However, the same deities maychoose a single proxy through whom a little of theirown power flows.Called divine emissaries, these characters are second tonone in the god’s favor. They act with that god’s full blessingand some of its divine power. Divine emissaries whoabuse their powers (in the eyes of the deity) may bestripped of them.Divine emissaries are often instruments of war, andthus paladins and blackguards are often chosen to servethis role. However, some deities also choose clerics.Despite being the highest representative of a deity, adivine emissary usually travels with comrades who supplementthe emissary’s strength.When a deity gives an important decree to mortals,lesser agents often serve as that deity’s voice. But when agod needs to back up its decrees with force, a divine emissaryhas a new mission.Hit Die: d10.RequirementsTo become a divine emissary, the character must fulfill allthe following criteria.Base Attack Bonus: +23.Feats: Weapon Focus (deity’s favored weapon).<strong>Epic</strong> Feat: Great Smiting.Skills: Knowledge (religion) 10 ranks.Special: Must have a patron deity. Furthermore, thepotential divine emissary must complete some questthat furthers his deity’s goals so much that it impressesthe deity. If the deity has no other divine emissary (or iswilling to oust the current divine emissary), the godmay choose the character. The DM makes this choice,not the player.Class SkillsThe divine emissary’s class skills (and the key ability foreach) are: Concentration (Con), Craft (Int), Diplomacy(Cha), Disguise (Cha), Gather Information (Cha), Heal(Wis), Intimidate (Cha), Knowledge (religion) (Int),Profession (Wis), Search (Int), Sense Motive (Wis),Spellcraft (Int), Spot (Wis), and Use Magic Device(Cha). See Chapter 4: Skills in the Player’s <strong>Handbook</strong> forskill descriptions.Skill Points at Each <strong>Level</strong>: 4 + Int modifier.Class FeaturesAll the following are features of the divine emissary prestigeclass.Spells per Day/Spells Known: At each divine emissarylevel, the character gains new spells per day (andspells known, if applicable) as if he had also gained a levelin a spellcasting class to which he belonged beforeadding the prestige class level. If already an epic spellcaster,the character gains only the benefit noted underthe Spells entry for that epic class. He does not, however,gain any other benefit a character of that class wouldhave gained (improved chance of turning or destroyingundead, metamagic or item creation feats, and so on). Ifthe character had more than one spellcasting class beforebecoming a divine emissary, the player must decide towhich class to add the new level for the purpose of determiningspells per day.Special Mount: if he has one, the divine emissary’sspecial mount continues to increase in power. Every fivelevels after 1st (6th, 11th, 16th, and so on), the specialmount gains +2 bonus Hit Dice, its natural armorincreases by +2, its Strength adjustment increases by +1,and its Intelligence increases by +1. The mount’s spellresistance equals the divine emissary’s class level + theclass level that provided the special mount + 5.CHAPTER 1:CHARACTERS,SKILLS & FEATS27
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318Indexability increases 6abominat